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Disallow failsafe when doing super transfer
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1 changed files with 1 additions and 1 deletions
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@ -13476,7 +13476,7 @@ static void K_AirFailsafe(player_t *player)
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// Accel inputs queue air-failsafe for when they're released,
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// as long as they're not part of a fastfall attempt.
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if ((buttons & (BT_ACCELERATE|BT_BRAKE)) == BT_ACCELERATE || K_GetForwardMove(player) != 0)
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if ((buttons & (BT_ACCELERATE|BT_BRAKE)) == BT_ACCELERATE || K_GetForwardMove(player) != 0 || (player->fastfall && player->transfer))
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{
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player->pflags |= PF_AIRFAILSAFE;
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return;
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