Sonic Boom floor is now 175%

This might've got missed when it was raised, the floor was meant to be 175%, not 180%. Just a bit easier for drowners.
This commit is contained in:
VelocitOni 2025-10-12 16:24:11 -04:00
parent 6fb3de555d
commit 4f5e9dbaa3

View file

@ -3205,7 +3205,7 @@ fixed_t K_PlayerTripwireSpeedThreshold(const player_t *player)
*/
#define REVERSED_SONICBOOM_PRORATION (30000)
#define MAX_SONICBOOM_REDUCTION (8*FRACUNIT/10)
#define MAX_SONICBOOM_REDUCTION (7*FRACUNIT/9) // Should bring Sonic Boom floor to 175% when far away
UINT32 dist = K_GetItemRouletteDistance(player, D_NumPlayersInRace());