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	Sonic Boom floor is now 175%
This might've got missed when it was raised, the floor was meant to be 175%, not 180%. Just a bit easier for drowners.
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		|  | @ -3205,7 +3205,7 @@ fixed_t K_PlayerTripwireSpeedThreshold(const player_t *player) | |||
| 		*/ | ||||
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 | ||||
| 		#define REVERSED_SONICBOOM_PRORATION (30000) | ||||
| 		#define MAX_SONICBOOM_REDUCTION (8*FRACUNIT/10) | ||||
| 		#define MAX_SONICBOOM_REDUCTION (7*FRACUNIT/9) // Should bring Sonic Boom floor to 175% when far away
 | ||||
| 
 | ||||
| 		UINT32 dist = K_GetItemRouletteDistance(player, D_NumPlayersInRace()); | ||||
| 
 | ||||
|  |  | |||
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