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Sonic Boom floor is now 175%
This might've got missed when it was raised, the floor was meant to be 175%, not 180%. Just a bit easier for drowners.
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@ -3205,7 +3205,7 @@ fixed_t K_PlayerTripwireSpeedThreshold(const player_t *player)
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*/
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*/
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#define REVERSED_SONICBOOM_PRORATION (30000)
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#define REVERSED_SONICBOOM_PRORATION (30000)
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#define MAX_SONICBOOM_REDUCTION (8*FRACUNIT/10)
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#define MAX_SONICBOOM_REDUCTION (7*FRACUNIT/9) // Should bring Sonic Boom floor to 175% when far away
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UINT32 dist = K_GetItemRouletteDistance(player, D_NumPlayersInRace());
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UINT32 dist = K_GetItemRouletteDistance(player, D_NumPlayersInRace());
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