Update version number

This commit is contained in:
TehRealSalt 2019-05-02 10:29:35 -04:00
parent 26159aae2a
commit 4f84bd9ba3
3 changed files with 11 additions and 10 deletions

View file

@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string. # DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
# Version change is fine. # Version change is fine.
project(SRB2 project(SRB2
VERSION 1.0.4 VERSION 1.1.0
LANGUAGES C) LANGUAGES C)
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR}) if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})

View file

@ -1,4 +1,4 @@
version: 1.0.4.{branch}-{build} version: 1.1.0.{branch}-{build}
os: MinGW os: MinGW
environment: environment:
@ -29,7 +29,7 @@ environment:
############################## ##############################
DPL_ENABLED: 0 DPL_ENABLED: 0
DPL_TAG_ENABLED: 0 DPL_TAG_ENABLED: 0
DPL_INSTALLER_NAME: srb2kart-v104 DPL_INSTALLER_NAME: srb2kart-v110
# Asset handling is barebones vs. Travis Deployer. We operate on 7z only. # Asset handling is barebones vs. Travis Deployer. We operate on 7z only.
# Include the README files and the OpenGL batch in the main and patch archives. # Include the README files and the OpenGL batch in the main and patch archives.
# The x86/x64 archives contain the DLL binaries. # The x86/x64 archives contain the DLL binaries.

View file

@ -149,12 +149,13 @@ extern FILE *logstream;
// most interface strings are ignored in development mode. // most interface strings are ignored in development mode.
// we use comprevision and compbranch instead. // we use comprevision and compbranch instead.
#else #else
#define VERSION 100 // Game version #define VERSION 110 // Game version
#define SUBVERSION 4 // more precise version number #define SUBVERSION 0 // more precise version number
#define VERSIONSTRING "v1.0.4" #define VERSIONSTRING "v1.1"
#define VERSIONSTRINGW L"v1.0.4" #define VERSIONSTRINGW L"v1.1"
// Hey! If you change this, add 1 to the MODVERSION below! // Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates!
// Otherwise we can't force updates! // And change CMakeLists.txt, for CMake users!
// AND appveyor.yml, for the build bots!
#endif #endif
// Does this version require an added patch file? // Does this version require an added patch file?
@ -221,7 +222,7 @@ extern FILE *logstream;
// it's only for detection of the version the player is using so the MS can alert them of an update. // it's only for detection of the version the player is using so the MS can alert them of an update.
// Only set it higher, not lower, obviously. // Only set it higher, not lower, obviously.
// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1". // Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
#define MODVERSION 4 #define MODVERSION 5
// Filter consvars by version // Filter consvars by version
// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically. // To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.