Fix remaining issues with voice cvar logic flip

This commit is contained in:
Eidolon 2025-07-24 22:59:19 -05:00
parent 0ad6882883
commit 4fd5f1f986

View file

@ -1088,7 +1088,7 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
netbuffer->u.serverinfo.kartvars = (UINT8) ( netbuffer->u.serverinfo.kartvars = (UINT8) (
(gamespeed & SV_SPEEDMASK) | (gamespeed & SV_SPEEDMASK) |
(dedicated ? SV_DEDICATED : 0) | (dedicated ? SV_DEDICATED : 0) |
(!cv_voice_allowservervoice.value ? SV_VOICEENABLED : 0) (cv_voice_allowservervoice.value ? SV_VOICEENABLED : 0)
); );
D_ParseCarets(netbuffer->u.serverinfo.servername, cv_servername.string, MAXSERVERNAME); D_ParseCarets(netbuffer->u.serverinfo.servername, cv_servername.string, MAXSERVERNAME);
@ -5306,7 +5306,7 @@ static void PT_HandleVoiceServer(SINT8 node)
int playernum = -1; int playernum = -1;
player_t *player; player_t *player;
if (cv_voice_allowservervoice.value != 0) if (!cv_voice_allowservervoice.value)
{ {
// Don't even relay voice packets if voice_allowservervoice is off // Don't even relay voice packets if voice_allowservervoice is off
return; return;