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	Merge branch 'better-bail' into 'master'
Buffed Bail AGAIN See merge request kart-krew-dev/ring-racers-internal!2790
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					 2 changed files with 14 additions and 7 deletions
				
			
		
							
								
								
									
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								src/k_kart.c
									
										
									
									
									
								
							
							
						
						
									
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								src/k_kart.c
									
										
									
									
									
								
							|  | @ -3132,7 +3132,7 @@ boolean K_ApplyOffroad(const player_t *player) | ||||||
| 
 | 
 | ||||||
| boolean K_SlopeResistance(const player_t *player) | boolean K_SlopeResistance(const player_t *player) | ||||||
| { | { | ||||||
| 	if (player->invincibilitytimer || player->sneakertimer || player->panelsneakertimer || player->weaksneakertimer || player->tiregrease || player->flamedash) | 	if (player->invincibilitytimer || player->sneakertimer || player->panelsneakertimer || player->weaksneakertimer || player->tiregrease || player->flamedash || player->baildrop) | ||||||
| 		return true; | 		return true; | ||||||
| 	if (player->curshield == KSHIELD_TOP) | 	if (player->curshield == KSHIELD_TOP) | ||||||
| 		return true; | 		return true; | ||||||
|  | @ -10712,6 +10712,13 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd) | ||||||
| 			S_StartSound(player->follower, fl->hornsound); | 			S_StartSound(player->follower, fl->hornsound); | ||||||
| 		} | 		} | ||||||
| 
 | 
 | ||||||
|  | 		if (!P_IsObjectOnGround(player->mo)) // If you're bailing off the ground, shoot down. Mostly for Burst
 | ||||||
|  | 		{ | ||||||
|  | 			P_SetObjectMomZ(player->mo, -100*FRACUNIT, true); // (Reverse gravity friendly...)
 | ||||||
|  | 			P_StartQuakeFromMobj(7, 100 * player->mo->scale, 2048 * player->mo->scale, player->mo); // quake even harder
 | ||||||
|  | 			S_StartSound(player->mo, sfx_gshc6); | ||||||
|  | 		} | ||||||
|  | 
 | ||||||
| 		S_StartSound(player->mo, sfx_kc33); | 		S_StartSound(player->mo, sfx_kc33); | ||||||
| 	} | 	} | ||||||
| 
 | 
 | ||||||
|  | @ -14707,7 +14714,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground) | ||||||
| 
 | 
 | ||||||
| 	if (player->cmd.buttons & BT_BAIL && (player->cmd.buttons & BT_RESPAWNMASK) != BT_RESPAWNMASK) | 	if (player->cmd.buttons & BT_BAIL && (player->cmd.buttons & BT_RESPAWNMASK) != BT_RESPAWNMASK) | ||||||
| 	{ | 	{ | ||||||
| 		if (leveltime < introtime || (gametyperules & GTR_SPHERES)) | 		if (leveltime < introtime || (gametyperules & GTR_SPHERES) || modeattacking) | ||||||
| 		{ | 		{ | ||||||
| 			// No bailing in GTR_SPHERES because I cannot be fucked to do manual Last Chance right now.
 | 			// No bailing in GTR_SPHERES because I cannot be fucked to do manual Last Chance right now.
 | ||||||
| 			// Maybe someday!
 | 			// Maybe someday!
 | ||||||
|  |  | ||||||
							
								
								
									
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								src/k_kart.h
									
										
									
									
									
								
							
							
						
						
									
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								src/k_kart.h
									
										
									
									
									
								
							|  | @ -45,11 +45,11 @@ Make sure this matches the actual number of states | ||||||
| #define PUNISHWINDOW (7*TICRATE/10) | #define PUNISHWINDOW (7*TICRATE/10) | ||||||
| 
 | 
 | ||||||
| #define BAIL_MAXCHARGE (84) // tics to bail when in painstate nad in air, on ground is half, if you touch this, also update Obj_BailChargeThink synced animation logic
 | #define BAIL_MAXCHARGE (84) // tics to bail when in painstate nad in air, on ground is half, if you touch this, also update Obj_BailChargeThink synced animation logic
 | ||||||
| #define BAIL_DROP (FRACUNIT) | #define BAIL_DROP (FRACUNIT) // How many rings it has to drop before stun starts
 | ||||||
| #define BAIL_BOOST (6*FRACUNIT/5) | #define BAIL_BOOST (6*FRACUNIT/5) // How fast bail itself is
 | ||||||
| #define BAIL_CREDIT_DEBTRINGS (true) | #define BAIL_CREDIT_DEBTRINGS (true)  | ||||||
| #define BAIL_DROPFREQUENCY (2) | #define BAIL_DROPFREQUENCY (2) // How quickly the rings spill out
 | ||||||
| #define BAILSTUN (TICRATE*6) | #define BAILSTUN (TICRATE*6) // The fixed length of stun after baildrop is over
 | ||||||
| 
 | 
 | ||||||
| #define MAXCOMBOTHRUST (mapobjectscale*20) | #define MAXCOMBOTHRUST (mapobjectscale*20) | ||||||
| #define MAXCOMBOFLOAT (mapobjectscale*10) | #define MAXCOMBOFLOAT (mapobjectscale*10) | ||||||
|  |  | ||||||
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