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Revert all defines back
All defines reverted to master. We're only keeping it's slope resistance and the downwards throw
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1 changed files with 3 additions and 3 deletions
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@ -45,10 +45,10 @@ Make sure this matches the actual number of states
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#define PUNISHWINDOW (7*TICRATE/10)
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#define BAIL_MAXCHARGE (84) // tics to bail when in painstate nad in air, on ground is half, if you touch this, also update Obj_BailChargeThink synced animation logic
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#define BAIL_DROP (3*FRACUNIT/2) // How many rings it has to drop before stun starts
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#define BAIL_BOOST (8*FRACUNIT/5) // How fast bail itself is
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#define BAIL_DROP (FRACUNIT) // How many rings it has to drop before stun starts
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#define BAIL_BOOST (6*FRACUNIT/5) // How fast bail itself is
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#define BAIL_CREDIT_DEBTRINGS (true)
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#define BAIL_DROPFREQUENCY (1) // How quickly the rings spill out
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#define BAIL_DROPFREQUENCY (2) // How quickly the rings spill out
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#define BAILSTUN (TICRATE*6) // The fixed length of stun after baildrop is over
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#define MAXCOMBOTHRUST (mapobjectscale*20)
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