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that debug print too
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@ -471,7 +471,6 @@ UINT8 K_RaceLapCount(INT16 mapNum)
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void K_SpawnFinishEXP(player_t *player, UINT16 exp)
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{
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CONS_Printf("finish\n");
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if (finishBeamLine != NULL)
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{
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mobj_t *p1 = P_SpawnMobj(finishBeamLine->v1->x, finishBeamLine->v1->y, player->mo->z, MT_THOK);
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