Forbid queue UI in Tutorial Mode

Doesn't even properly work with the way levels are ended there anyways
This commit is contained in:
toaster 2025-08-30 23:00:25 +01:00
parent 3b40b80dc4
commit 515188e472
2 changed files with 6 additions and 1 deletions

View file

@ -69,7 +69,7 @@ menuitem_t EXTRAS_Main[] =
NULL, {.routine = M_Manual}, 0, 0},
{IT_STRING | IT_CALL, "Tutorial", "Help Dr. Robotnik and Tails test out their new Ring Racers.",
NULL, {.routine = M_LevelSelectInit}, 0, GT_TUTORIAL},
NULL, {.routine = M_LevelSelectInit}, 3, GT_TUTORIAL},
{IT_STRING | IT_CALL, "Statistics", "Look back on some of your greatest achievements such as your playtime and wins!",
NULL, {.routine = M_Statistics}, 0, 0},

View file

@ -675,6 +675,11 @@ void M_LevelSelectInit(INT32 choice)
levellist.levelsearch.timeattack = false;
levellist.canqueue = false;
break;
case 3:
levellist.levelsearch.grandprix = false;
levellist.levelsearch.timeattack = false;
levellist.canqueue = false;
break;
default:
CONS_Alert(CONS_WARNING, "Bad level select init\n");
return;