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Whoops, that's a testing condition
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1 changed files with 2 additions and 2 deletions
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@ -811,8 +811,8 @@ boolean K_InstaWhipCollide(mobj_t *shield, mobj_t *victim)
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if (victim != attacker && !P_PlayerInPain(victimPlayer) && victimPlayer->flashing == 0)
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if (victim != attacker && !P_PlayerInPain(victimPlayer) && victimPlayer->flashing == 0)
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{
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{
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// BLOW THAT SHIT THE FUCK UP with guard
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// BLOW THAT SHIT THE FUCK UP with guard
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//if (K_PlayerGuard(victimPlayer))
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if (K_PlayerGuard(victimPlayer))
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if (true)
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//if (true)
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{
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{
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victimHitlag = 3*victimHitlag;
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victimHitlag = 3*victimHitlag;
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