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https://github.com/KartKrewDev/RingRacers.git
synced 2026-04-27 12:31:54 +00:00
New visual
Will be replaced later regardless, but ah well
This commit is contained in:
parent
7790a6110c
commit
562ff616e3
2 changed files with 15 additions and 11 deletions
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@ -3395,8 +3395,8 @@ state_t states[NUMSTATES] =
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{SPR_FWRK, 4|FF_FULLBRIGHT, TICRATE, {NULL}, 0, 0, S_NULL}, // S_KARMAFIREWORKTRAIL
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{SPR_FWRK, 4|FF_FULLBRIGHT, TICRATE, {NULL}, 0, 0, S_NULL}, // S_KARMAFIREWORKTRAIL
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{SPR_OTFG, FF_FULLBRIGHT|FF_TRANS50, TICRATE, {NULL}, 0, 0, S_NULL}, // S_OVERTIMEFOG
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{SPR_OTFG, FF_FULLBRIGHT|FF_TRANS50, TICRATE, {NULL}, 0, 0, S_NULL}, // S_OVERTIMEFOG
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{SPR_OTFG, 1|FF_FULLBRIGHT|FF_TRANS30|FF_PAPERSPRITE, 1, {NULL}, 0, 0, S_NULL}, // S_OVERTIMEORB
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{SPR_OTFG, 2|FF_FULLBRIGHT|FF_PAPERSPRITE, 1, {NULL}, 0, 0, S_NULL}, // S_OVERTIMEORB
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{SPR_OTFG, 3|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_NULL}, // S_OVERTIMEBEAM
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{SPR_OTFG, 1|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_NULL}, // S_OVERTIMEBEAM
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#ifdef SEENAMES
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#ifdef SEENAMES
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{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK
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{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK
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@ -20101,7 +20101,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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sfx_None, // deathsound
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sfx_None, // deathsound
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0, // speed
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0, // speed
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16<<FRACBITS, // radius
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16<<FRACBITS, // radius
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32<<FRACBITS, // height
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48<<FRACBITS, // height
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-1, // display offset
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-1, // display offset
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100, // mass
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100, // mass
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0, // damage
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0, // damage
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20
src/p_mobj.c
20
src/p_mobj.c
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@ -6510,8 +6510,7 @@ static void P_SpawnOvertimeParticles(fixed_t x, fixed_t y, mobjtype_t type, bool
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break;
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break;
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case MT_OVERTIMEORB:
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case MT_OVERTIMEORB:
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//mo->destscale = mo->scale/4;
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//mo->destscale = mo->scale/4;
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if ((leveltime/2) & 1)
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mo->frame += ((leveltime/4) % 8);
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mo->frame++;
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if (battleovertime.enabled < 5*TICRATE)
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if (battleovertime.enabled < 5*TICRATE)
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mo->flags2 |= MF2_SHADOW;
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mo->flags2 |= MF2_SHADOW;
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mo->angle = R_PointToAngle2(mo->x, mo->y, battleovertime.x, battleovertime.y) + ANGLE_90;
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mo->angle = R_PointToAngle2(mo->x, mo->y, battleovertime.x, battleovertime.y) + ANGLE_90;
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@ -6526,7 +6525,7 @@ static void P_SpawnOvertimeParticles(fixed_t x, fixed_t y, mobjtype_t type, bool
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void P_RunBattleOvertime(void)
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void P_RunBattleOvertime(void)
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{
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{
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UINT16 i, j;
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UINT16 i, j;
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UINT16 orbs = 32;
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UINT16 orbs = 16;
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if (battleovertime.enabled < 5*TICRATE)
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if (battleovertime.enabled < 5*TICRATE)
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{
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{
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@ -6563,13 +6562,14 @@ void P_RunBattleOvertime(void)
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}
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}
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}
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}
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// 32 orbs at the normal minimum size of 512
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// 16 orbs at the normal minimum size of 512
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orbs = max(4, FixedDiv(battleovertime.radius, 16*mapheaderinfo[gamemap-1]->mobj_scale)>>FRACBITS);
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orbs = max(4, FixedDiv(battleovertime.radius, 32*mapheaderinfo[gamemap-1]->mobj_scale)>>FRACBITS);
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for (i = 0; i < orbs; i++)
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for (i = 0; i < orbs; i++)
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{
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{
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angle_t ang = FixedAngle(((((i+1) * 360) / orbs) + ((leveltime % 360) * 2))<<FRACBITS);
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angle_t ang = FixedAngle(((((i+1) * 360) / orbs) - ((leveltime/2) % 360))<<FRACBITS);
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fixed_t x = battleovertime.x + P_ReturnThrustX(NULL, ang, battleovertime.radius);
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fixed_t scale = mapheaderinfo[gamemap-1]->mobj_scale + battleovertime.radius/1024;
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fixed_t y = battleovertime.y + P_ReturnThrustY(NULL, ang, battleovertime.radius);
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fixed_t x = battleovertime.x + P_ReturnThrustX(NULL, ang, battleovertime.radius - FixedMul(mobjinfo[MT_OVERTIMEORB].radius, scale));
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fixed_t y = battleovertime.y + P_ReturnThrustY(NULL, ang, battleovertime.radius - FixedMul(mobjinfo[MT_OVERTIMEORB].radius, scale));
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P_SpawnOvertimeParticles(x, y, MT_OVERTIMEORB, true);
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P_SpawnOvertimeParticles(x, y, MT_OVERTIMEORB, true);
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}
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}
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@ -9293,10 +9293,14 @@ void P_MobjThinker(mobj_t *mobj)
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if (battleovertime.enabled)
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if (battleovertime.enabled)
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{
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{
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mobj_t *ghost;
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fixed_t dist = min((4096*mapheaderinfo[gamemap-1]->mobj_scale - battleovertime.radius) / 2, 512*mapheaderinfo[gamemap-1]->mobj_scale);
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fixed_t dist = min((4096*mapheaderinfo[gamemap-1]->mobj_scale - battleovertime.radius) / 2, 512*mapheaderinfo[gamemap-1]->mobj_scale);
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angle_t ang = FixedAngle((leveltime % 360) << FRACBITS);
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angle_t ang = FixedAngle((leveltime % 360) << FRACBITS);
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P_TeleportMove(mobj, battleovertime.x + P_ReturnThrustX(NULL, ang, dist),
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P_TeleportMove(mobj, battleovertime.x + P_ReturnThrustX(NULL, ang, dist),
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battleovertime.y + P_ReturnThrustY(NULL, ang, dist), battleovertime.z);
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battleovertime.y + P_ReturnThrustY(NULL, ang, dist), battleovertime.z);
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ghost = P_SpawnGhostMobj(mobj);
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ghost->fuse = 4;
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ghost->frame |= FF_FULLBRIGHT;
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}
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}
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}
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}
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else
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else
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