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Deathstate for SSMine has sound
But it doesn't fucking work because of course it don't
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@ -15128,7 +15128,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL, // missilestate
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S_SSMINE_EXPLODE, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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sfx_gshc5, // deathsound
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0, // speed
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16*FRACUNIT, // radius
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56*FRACUNIT, // height
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