Move camera Z slightly faster

RR has more & taller slopes than SRB2K, so the old values were a bit jarring (you go off-screen a LOT more often)
This commit is contained in:
Sally Coolatta 2023-04-23 14:47:47 -04:00
parent 35728a00e3
commit 57022fafe5

View file

@ -3538,7 +3538,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
{
thiscam->momx = x - thiscam->x;
thiscam->momy = y - thiscam->y;
thiscam->momz = FixedMul(z - thiscam->z, camspeed/2);
thiscam->momz = FixedMul(z - thiscam->z, camspeed*3/5);
}
thiscam->pan = pan;