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Move camera Z slightly faster
RR has more & taller slopes than SRB2K, so the old values were a bit jarring (you go off-screen a LOT more often)
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@ -3538,7 +3538,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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{
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thiscam->momx = x - thiscam->x;
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thiscam->momy = y - thiscam->y;
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thiscam->momz = FixedMul(z - thiscam->z, camspeed/2);
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thiscam->momz = FixedMul(z - thiscam->z, camspeed*3/5);
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}
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thiscam->pan = pan;
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