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lightning round 2
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@ -1408,7 +1408,6 @@ void K_FillItemRouletteData(const player_t *player, itemroulette_t *const roulet
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// 6: Cram it all in
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// 6: Cram it all in
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fixed_t largegamescaler = roulette->playing * 6 + 100; // Spread out item odds in large games for a less insane experience.
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fixed_t largegamescaler = roulette->playing * 6 + 100; // Spread out item odds in large games for a less insane experience.
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largegamescaler = 100; // TEMP
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UINT32 targetpower = 100 * roulette->dist / largegamescaler; // fill roulette with items around this value!
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UINT32 targetpower = 100 * roulette->dist / largegamescaler; // fill roulette with items around this value!
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UINT32 powers[NUMKARTRESULTS]; // how strong is each item? think of this as a "target distance" for this item to spawn at
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UINT32 powers[NUMKARTRESULTS]; // how strong is each item? think of this as a "target distance" for this item to spawn at
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