lightning round 2

This commit is contained in:
Antonio Martinez 2024-08-22 20:02:30 -07:00 committed by AJ Martinez
parent 83f952e64b
commit 5815635d51

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@ -1408,7 +1408,6 @@ void K_FillItemRouletteData(const player_t *player, itemroulette_t *const roulet
// 6: Cram it all in // 6: Cram it all in
fixed_t largegamescaler = roulette->playing * 6 + 100; // Spread out item odds in large games for a less insane experience. fixed_t largegamescaler = roulette->playing * 6 + 100; // Spread out item odds in large games for a less insane experience.
largegamescaler = 100; // TEMP
UINT32 targetpower = 100 * roulette->dist / largegamescaler; // fill roulette with items around this value! UINT32 targetpower = 100 * roulette->dist / largegamescaler; // fill roulette with items around this value!
UINT32 powers[NUMKARTRESULTS]; // how strong is each item? think of this as a "target distance" for this item to spawn at UINT32 powers[NUMKARTRESULTS]; // how strong is each item? think of this as a "target distance" for this item to spawn at