mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-12-24 17:02:35 +00:00
Merge public master into internal master
This commit is contained in:
commit
5864cf40c0
9 changed files with 106 additions and 36 deletions
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@ -46,6 +46,9 @@ Environment::Environment()
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// Not that we're adding any modules to it, though. :p
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global->active = true;
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// Set a branch limit (same as ZDoom's instruction limit)
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branchLimit = 2000000;
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// Add the data & function pointers.
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// Starting with raw ACS0 codes. I'm using this classic-style
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@ -405,3 +408,42 @@ ACSVM::Word Environment::callSpecImpl
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P_ProcessSpecial(activator, spec, args, stringargs);
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return 1;
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}
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void Environment::printKill(ACSVM::Thread *thread, ACSVM::Word type, ACSVM::Word data)
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{
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std::string scriptName;
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ACSVM::String *scriptNamePtr = (thread->script != nullptr) ? (thread->script->name.s) : nullptr;
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if (scriptNamePtr && scriptNamePtr->len)
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scriptName = std::string(scriptNamePtr->str);
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else
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scriptName = std::to_string((int)thread->script->name.i);
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ACSVM::KillType killType = static_cast<ACSVM::KillType>(type);
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if (killType == ACSVM::KillType::BranchLimit)
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{
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CONS_Alert(CONS_ERROR, "Terminated runaway script %s\n", scriptName.c_str());
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return;
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}
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else if (killType == ACSVM::KillType::UnknownCode)
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{
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CONS_Alert(CONS_ERROR, "ACSVM ERROR: Unknown opcode %d in script %s\n", data, scriptName.c_str());
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}
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else if (killType == ACSVM::KillType::UnknownFunc)
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{
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CONS_Alert(CONS_ERROR, "ACSVM ERROR: Unknown function %d in script %s\n", data, scriptName.c_str());
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}
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else if (killType == ACSVM::KillType::OutOfBounds)
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{
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CONS_Alert(CONS_ERROR, "ACSVM ERROR: Jumped to out of bounds location %lu in script %s\n",
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(thread->codePtr - thread->module->codeV.data() - 1), scriptName.c_str());
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}
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else
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{
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CONS_Alert(CONS_ERROR, "ACSVM ERROR: Kill %u:%d at %lu in script %s\n",
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type, data, (thread->codePtr - thread->module->codeV.data() - 1), scriptName.c_str());
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}
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CONS_Printf("Script terminated.\n");
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}
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@ -32,6 +32,8 @@ public:
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virtual ACSVM::Thread *allocThread();
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virtual void printKill(ACSVM::Thread *thread, ACSVM::Word type, ACSVM::Word data);
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protected:
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virtual void loadModule(ACSVM::Module *module);
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@ -6461,14 +6461,12 @@ void Command_Retry_f(void)
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*/
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static void Command_Isgamemodified_f(void)
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{
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if (majormods)
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CONS_Printf("The game has been modified with major addons, so you cannot play Record Attack.\n");
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else if (savemoddata)
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CONS_Printf("The game has been modified with an addon with its own save data, so you can play Record Attack and earn medals.\n");
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if (savemoddata)
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CONS_Printf("The game has been modified with an addon using its own save data.\n");
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else if (modifiedgame)
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CONS_Printf("The game has been modified with only minor addons. You can play Record Attack, earn medals and unlock extras.\n");
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CONS_Printf("The game has been modified, but is still using Ring Racers save data.\n");
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else
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CONS_Printf("The game has not been modified. You can play Record Attack, earn medals and unlock extras.\n");
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CONS_Printf("The game has not been modified.\n");
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}
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#ifdef _DEBUG
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@ -358,7 +358,7 @@ void G_ClearRecords(void)
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// TODO: Technically, these should only remove time attack records here.
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// But I'm out of juice for dev (+ literally, just finished some OJ).
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// The stats need to be cleared in M_ClearStats, and I guess there's
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// The stats need to be cleared in M_ClearStats, and I guess there's
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// no perfect place to wipe mapvisited because it's not actually part of
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// basegame progression... so here's fine for launch. ~toast 100424
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unloaded_mapheader_t *unloadedmap, *nextunloadedmap = NULL;
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@ -652,7 +652,7 @@ static void G_UpdateRecordReplays(void)
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}
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}
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// for consistency among messages: this modifies the game and removes savemoddata.
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// for consistency among messages: this marks the game as modified.
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void G_SetGameModified(boolean silent, boolean major)
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{
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if ((majormods && modifiedgame) || !mainwads || (refreshdirmenu & REFRESHDIR_GAMEDATA)) // new gamedata amnesty?
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@ -666,9 +666,6 @@ void G_SetGameModified(boolean silent, boolean major)
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//savemoddata = false; -- there is literally no reason to do this anymore.
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majormods = true;
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if (!silent)
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CONS_Alert(CONS_NOTICE, M_GetText("Game must be restarted to play Record Attack.\n"));
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// If in record attack recording, cancel it.
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if (modeattacking)
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M_EndModeAttackRun();
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53
src/k_kart.c
53
src/k_kart.c
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@ -12617,7 +12617,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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// if a player picks up an item during the instawhip input safety window—the one that triggers
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// after you burn to 0 rings—they can continue to hold the input, then charge a usable whip
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// without stopping the roulette and acquiring an item, which cancels it.
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//
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//
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// No ghosts use this technique, but your least favorite tournament player might.
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if (player->itemRoulette.active)
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{
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@ -12857,9 +12857,9 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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}
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else if (ATTACK_IS_DOWN && (player->itemflags & IF_ITEMOUT)) // Banana x3 thrown
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{
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player->itemamount--;
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K_ThrowKartItem(player, false, MT_BANANA, -1, 0, 0);
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K_PlayAttackTaunt(player->mo);
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player->itemamount--;
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K_UpdateHnextList(player, false);
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player->botvars.itemconfirm = 0;
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}
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@ -12923,9 +12923,9 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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}
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else if (ATTACK_IS_DOWN && (player->itemflags & IF_ITEMOUT)) // Orbinaut x3 thrown
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{
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player->itemamount--;
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K_ThrowKartItem(player, true, MT_ORBINAUT, 1, 0, 0);
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K_PlayAttackTaunt(player->mo);
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player->itemamount--;
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K_UpdateHnextList(player, false);
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player->botvars.itemconfirm = 0;
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}
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@ -12966,9 +12966,9 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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}
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else if (ATTACK_IS_DOWN && HOLDING_ITEM && (player->itemflags & IF_ITEMOUT)) // Jawz thrown
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{
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player->itemamount--;
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K_ThrowKartItem(player, true, MT_JAWZ, 1, 0, 0);
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K_PlayAttackTaunt(player->mo);
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player->itemamount--;
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K_UpdateHnextList(player, false);
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player->botvars.itemconfirm = 0;
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}
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@ -12994,9 +12994,9 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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}
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else if (ATTACK_IS_DOWN && (player->itemflags & IF_ITEMOUT))
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{
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player->itemamount--;
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K_ThrowKartItem(player, false, MT_SSMINE, 1, 1, 0);
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K_PlayAttackTaunt(player->mo);
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player->itemamount--;
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player->itemflags &= ~IF_ITEMOUT;
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K_UpdateHnextList(player, true);
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player->botvars.itemconfirm = 0;
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@ -13032,9 +13032,9 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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}
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else if (ATTACK_IS_DOWN && (player->itemflags & IF_ITEMOUT))
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{
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player->itemamount--;
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K_ThrowKartItem(player, (player->throwdir > 0), MT_DROPTARGET, -1, 0, 0);
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K_PlayAttackTaunt(player->mo);
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player->itemamount--;
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player->itemflags &= ~IF_ITEMOUT;
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K_UpdateHnextList(player, true);
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player->botvars.itemconfirm = 0;
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@ -13276,9 +13276,10 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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if (player->bubbleblowup > bubbletime*2)
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{
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player->itemamount--;
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K_ThrowKartItem(player, (player->throwdir > 0), MT_BUBBLESHIELDTRAP, -1, 0, 0);
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if (player->throwdir == -1)
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{
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{
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P_InstaThrust(player->mo, player->mo->angle, player->speed + (80 * mapobjectscale));
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player->wavedashboost += TICRATE;
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player->wavedashpower = FRACUNIT;
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@ -13288,7 +13289,6 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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player->bubbleblowup = 0;
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player->bubblecool = 0;
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player->itemflags &= ~IF_HOLDREADY;
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player->itemamount--;
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player->botvars.itemconfirm = 0;
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}
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}
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@ -13362,7 +13362,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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player->mo, player->mo->angle,
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FixedMul((50*player->mo->scale), K_GetKartGameSpeedScalar(gamespeed))
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);
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player->wavedashboost += TICRATE;
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player->wavedashpower = FRACUNIT;
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player->fakeBoost = TICRATE/3;
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@ -13454,9 +13454,9 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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}
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else if (ATTACK_IS_DOWN && HOLDING_ITEM && (player->itemflags & IF_ITEMOUT)) // Sink thrown
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{
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player->itemamount--;
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K_ThrowKartItem(player, false, MT_SINK, 1, 2, 0);
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K_PlayAttackTaunt(player->mo);
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player->itemamount--;
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player->itemflags &= ~IF_ITEMOUT;
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K_UpdateHnextList(player, true);
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player->botvars.itemconfirm = 0;
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@ -13465,11 +13465,11 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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case KITEM_GACHABOM:
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if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
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{
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player->itemamount--;
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K_SetItemOut(player); // need this to set itemscale
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K_ThrowKartItem(player, true, MT_GACHABOM, 0, 0, 0);
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K_UnsetItemOut(player);
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K_PlayAttackTaunt(player->mo);
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player->itemamount--;
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player->roundconditions.gachabom_miser = (
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(player->roundconditions.gachabom_miser == 0)
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? 1 : 0xFF
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@ -13596,7 +13596,13 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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// We'll never need to go above that.
|
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if (player->tricktime <= TRICKDELAY)
|
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{
|
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// 2.3 - Prevent accidental fastfalls during trickdelay
|
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if (!G_CompatLevel(0x000C))
|
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player->pflags |= PF_NOFASTFALL;
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|
||||
player->tricktime++;
|
||||
}
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|
||||
// debug shit
|
||||
//CONS_Printf("%d\n", player->mo->momz / mapobjectscale);
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||||
|
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@ -13624,15 +13630,21 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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|||
const angle_t angledelta = FixedAngle(36*FRACUNIT);
|
||||
angle_t baseangle = player->mo->angle + angledelta/2;
|
||||
|
||||
UINT16 buttons = player->cmd.buttons;
|
||||
INT16 aimingcompare = abs(cmd->throwdir) - abs(cmd->turning);
|
||||
|
||||
// 2.2 - Pre-steering trickpanels
|
||||
if (!G_CompatLevel(0x000A) && !K_PlayerUsesBotMovement(player))
|
||||
{
|
||||
if (!(player->cmd.buttons & BT_ACCELERATE))
|
||||
if (!(buttons & BT_ACCELERATE))
|
||||
{
|
||||
aimingcompare = 0;
|
||||
}
|
||||
// 2.3 - also allow tricking with the Spindash button
|
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else if (!G_CompatLevel(0x000C) && ((buttons & BT_SPINDASHMASK) == BT_SPINDASHMASK))
|
||||
{
|
||||
player->pflags |= PF_NOFASTFALL;
|
||||
}
|
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}
|
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|
||||
// Uses cmd->turning over steering intentionally.
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|
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@ -13877,9 +13889,22 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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|||
}
|
||||
else
|
||||
{
|
||||
if ((player->pflags & PF_TRICKDELAY) && !(player->cmd.buttons & BT_ACCELERATE) && (player->tricktime >= TRICKDELAY))
|
||||
if (G_CompatLevel(0x000C))
|
||||
{
|
||||
player->pflags &= ~PF_TRICKDELAY;
|
||||
if ((player->pflags & PF_TRICKDELAY) && !(player->cmd.buttons & BT_ACCELERATE) && (player->tricktime >= TRICKDELAY))
|
||||
{
|
||||
player->pflags &= ~PF_TRICKDELAY;
|
||||
}
|
||||
}
|
||||
else
|
||||
// 2.3 - Spindash to trick
|
||||
{
|
||||
// Ignore pre-existing Accel inputs if not pressing Spindash. Always ignore pre-existing Spindash inputs to prevent accidental tricking.
|
||||
if ((player->pflags & PF_TRICKDELAY) && (!(player->cmd.buttons & BT_ACCELERATE) || (((player->cmd.buttons & BT_SPINDASHMASK) == BT_SPINDASHMASK) && (player->oldcmd.buttons & BT_SPINDASHMASK) != BT_SPINDASHMASK)) && (player->tricktime >= TRICKDELAY))
|
||||
{
|
||||
player->pflags &= ~PF_TRICKDELAY;
|
||||
player->pflags |= PF_NOFASTFALL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -138,7 +138,7 @@ INT16 K_PowerLevelPlacementScore(player_t *player)
|
|||
|
||||
INT16 K_CalculatePowerLevelAvg(void)
|
||||
{
|
||||
fixed_t avg = 0;
|
||||
INT32 avg = 0;
|
||||
UINT8 div = 0;
|
||||
SINT8 t = PWRLV_DISABLED;
|
||||
UINT8 i;
|
||||
|
|
@ -166,7 +166,7 @@ INT16 K_CalculatePowerLevelAvg(void)
|
|||
|| clientpowerlevels[i][t] == 0) // splitscreen player
|
||||
continue;
|
||||
|
||||
avg += (clientpowerlevels[i][t] << FRACBITS);
|
||||
avg += clientpowerlevels[i][t];
|
||||
div++;
|
||||
}
|
||||
|
||||
|
|
@ -178,7 +178,7 @@ INT16 K_CalculatePowerLevelAvg(void)
|
|||
|
||||
avg /= div;
|
||||
|
||||
return (INT16)(avg >> FRACBITS);
|
||||
return (INT16)avg;
|
||||
}
|
||||
|
||||
void K_UpdatePowerLevels(player_t *player, UINT8 lap, boolean forfeit)
|
||||
|
|
|
|||
|
|
@ -157,7 +157,7 @@ void M_AddonsRefresh(void)
|
|||
else if (majormods && !prevmajormods)
|
||||
{
|
||||
S_StartSound(NULL, sfx_s221);
|
||||
message = va("%c%s\x80\nYou've loaded a gameplay-modifying addon.\n\nRecord Attack has been disabled, but you\ncan still play alone in local Multiplayer.\n\nIf you wish to play Record Attack mode, restart the game to disable loaded addons.\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), refreshdirname);
|
||||
message = va("%c%s\x80\nYou've loaded a gameplay-modifying addon.\nCheck the console log for more info.\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), refreshdirname);
|
||||
prevmajormods = majormods;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -59,11 +59,12 @@ void Obj_InstaWhipThink (mobj_t *whip)
|
|||
|
||||
void Obj_SpawnInstaWhipRecharge(player_t *player, angle_t angleOffset)
|
||||
{
|
||||
mobj_t *x = P_SpawnMobjFromMobj(player->mo, 0, 0, 0, MT_INSTAWHIP_RECHARGE);
|
||||
mobj_t *x = P_SpawnMobjFromMobj(player->mo, 0, 0, player->mo->height / 2, MT_INSTAWHIP_RECHARGE);
|
||||
|
||||
// This was previously used to delay the visual, back when this was VFX for a cooldown
|
||||
// instead of VFX for a charge. We want to instantly bail out of that state now.
|
||||
x->tics = 1;
|
||||
x->eflags &= ~MFE_VERTICALFLIP; // Fix the visual being misaligned.
|
||||
x->renderflags |= RF_SLOPESPLAT | RF_NOSPLATBILLBOARD;
|
||||
|
||||
P_SetTarget(&recharge_target(x), player->mo);
|
||||
|
|
@ -81,7 +82,8 @@ void Obj_InstaWhipRechargeThink(mobj_t *x)
|
|||
}
|
||||
|
||||
P_MoveOrigin(x, target->x, target->y, target->z + (target->height / 2));
|
||||
P_InstaScale(x, 2 * target->scale);
|
||||
if (x->scale != target->scale * 2)
|
||||
P_InstaScale(x, target->scale * 2);
|
||||
x->angle = target->angle + recharge_offset(x);
|
||||
|
||||
// Flickers every other frame
|
||||
|
|
@ -91,6 +93,10 @@ void Obj_InstaWhipRechargeThink(mobj_t *x)
|
|||
void Obj_SpawnInstaWhipReject(player_t *player)
|
||||
{
|
||||
mobj_t *x = P_SpawnMobjFromMobj(player->mo, 0, 0, 0, MT_INSTAWHIP_REJECT);
|
||||
x->eflags &= ~MFE_VERTICALFLIP;
|
||||
// Fixes an issue with gravflip misplacing the object for the first tic.
|
||||
if (player->mo->eflags & MFE_VERTICALFLIP)
|
||||
P_SetOrigin(x, player->mo->x, player->mo->y, player->mo->z);
|
||||
|
||||
P_SetTarget(&recharge_target(x), player->mo);
|
||||
}
|
||||
|
|
|
|||
10
src/p_user.c
10
src/p_user.c
|
|
@ -2220,7 +2220,7 @@ static INT16 P_FindClosestTurningForAngle(player_t *player, INT32 targetAngle, I
|
|||
|
||||
// Slightly frumpy binary search for the ideal turning input.
|
||||
// We do this instead of reversing K_GetKartTurnValue so that future handling changes are automatically accounted for.
|
||||
|
||||
|
||||
while (attempts++ < 20) // Practical calls of this function search maximum 10 times, this is solely for safety.
|
||||
{
|
||||
// These need to be treated as signed, or situations where boundaries straddle 0 are a mess.
|
||||
|
|
@ -2341,7 +2341,7 @@ static void P_UpdatePlayerAngle(player_t *player)
|
|||
// Corrections via fake turn go through easing.
|
||||
// That means undoing them takes the same amount of time as doing them.
|
||||
// This can lead to oscillating death spiral states on a multi-tic correction, as we swing past the target angle.
|
||||
// So before we go into death-spirals, if our predicton is _almost_ right...
|
||||
// So before we go into death-spirals, if our predicton is _almost_ right...
|
||||
angle_t leniency_base;
|
||||
if (G_CompatLevel(0x000A))
|
||||
{
|
||||
|
|
@ -2450,7 +2450,7 @@ void P_MovePlayer(player_t *player)
|
|||
//////////////////////
|
||||
|
||||
P_UpdatePlayerAngle(player);
|
||||
|
||||
|
||||
ticruned++;
|
||||
if (!(cmd->flags & TICCMD_RECEIVED))
|
||||
ticmiss++;
|
||||
|
|
@ -4255,7 +4255,7 @@ void P_PlayerThink(player_t *player)
|
|||
}
|
||||
else if (cmd->buttons & BT_ACCELERATE)
|
||||
{
|
||||
if (!player->exiting && !(player->oldcmd.buttons & BT_ACCELERATE))
|
||||
if (!player->exiting && !(player->oldcmd.buttons & BT_ACCELERATE) && ((cmd->buttons & BT_SPINDASHMASK) != BT_SPINDASHMASK) && player->trickpanel != TRICKSTATE_READY)
|
||||
{
|
||||
player->kickstartaccel = 0;
|
||||
}
|
||||
|
|
@ -4550,7 +4550,7 @@ void P_PlayerThink(player_t *player)
|
|||
{
|
||||
player->stairjank--;
|
||||
}
|
||||
|
||||
|
||||
// Random skin / "ironman"
|
||||
{
|
||||
UINT32 skinflags = (demo.playback)
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue