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Merge branch 'fixInstaWhipRechargeLag' into 'master'
Don't change Instawhip Recharge's scale every tic (also minor stuff) See merge request KartKrew/RingRacers!14
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commit
e5e3438ed0
1 changed files with 8 additions and 2 deletions
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@ -59,11 +59,12 @@ void Obj_InstaWhipThink (mobj_t *whip)
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void Obj_SpawnInstaWhipRecharge(player_t *player, angle_t angleOffset)
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{
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mobj_t *x = P_SpawnMobjFromMobj(player->mo, 0, 0, 0, MT_INSTAWHIP_RECHARGE);
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mobj_t *x = P_SpawnMobjFromMobj(player->mo, 0, 0, player->mo->height / 2, MT_INSTAWHIP_RECHARGE);
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// This was previously used to delay the visual, back when this was VFX for a cooldown
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// instead of VFX for a charge. We want to instantly bail out of that state now.
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x->tics = 1;
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x->eflags &= ~MFE_VERTICALFLIP; // Fix the visual being misaligned.
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x->renderflags |= RF_SLOPESPLAT | RF_NOSPLATBILLBOARD;
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P_SetTarget(&recharge_target(x), player->mo);
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@ -81,7 +82,8 @@ void Obj_InstaWhipRechargeThink(mobj_t *x)
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}
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P_MoveOrigin(x, target->x, target->y, target->z + (target->height / 2));
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P_InstaScale(x, 2 * target->scale);
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if (x->scale != target->scale * 2)
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P_InstaScale(x, target->scale * 2);
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x->angle = target->angle + recharge_offset(x);
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// Flickers every other frame
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@ -91,6 +93,10 @@ void Obj_InstaWhipRechargeThink(mobj_t *x)
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void Obj_SpawnInstaWhipReject(player_t *player)
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{
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mobj_t *x = P_SpawnMobjFromMobj(player->mo, 0, 0, 0, MT_INSTAWHIP_REJECT);
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x->eflags &= ~MFE_VERTICALFLIP;
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// Fixes an issue with gravflip misplacing the object for the first tic.
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if (player->mo->eflags & MFE_VERTICALFLIP)
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P_SetOrigin(x, player->mo->x, player->mo->y, player->mo->z);
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P_SetTarget(&recharge_target(x), player->mo);
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}
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