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https://github.com/KartKrewDev/RingRacers.git
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Merge branch 'better-burn' into 'master'
Improve burning rings from payout See merge request kart-krew-dev/ring-racers-internal!2919
This commit is contained in:
commit
58b158ffab
6 changed files with 35 additions and 8 deletions
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@ -843,6 +843,7 @@ struct player_t
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UINT8 pickuprings; // Number of rings being picked up before added to the counter (prevents rings from being deleted forever over 20)
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UINT8 ringdelay; // (0 to 3) - 3 tic delay between every ring usage
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UINT16 ringboost; // Ring boost timer
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UINT16 momentboost; // Sigh
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UINT8 sparkleanim; // (0 to 19) - Angle offset for ring sparkle animation
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UINT16 superring; // You were awarded rings, and have this many of them left to spawn on yourself.
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UINT16 superringdisplay; // For HUD countup when awarded superring
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@ -1129,7 +1130,7 @@ struct player_t
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boolean dotrickfx;
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boolean stingfx;
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UINT8 bumperinflate;
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boolean mfdfinish; // Did you cross the finish line while just about to explode?
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UINT8 ringboxdelay; // Delay until Ring Box auto-activates
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22
src/k_kart.c
22
src/k_kart.c
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@ -3910,9 +3910,12 @@ static void K_GetKartBoostPower(player_t *player)
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fixed_t ringboost_base = FRACUNIT/4;
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if (player->overdrive)
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ringboost_base += FRACUNIT/4;
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if (player->momentboost)
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ringboost_base += FRACUNIT/4;
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// This one's a little special: we add extra top speed per tic of ringboost stored up, to allow for Ring Box to really rocket away.
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// (We compensate when decrementing ringboost to avoid runaway exponential scaling hell.)
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fixed_t rb = FixedDiv(player->ringboost * FRACUNIT, max(FRACUNIT, K_RingDurationBoost(player)));
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fixed_t rp = ((9 - player->kartspeed) + (9 - player->kartweight)) * ((3*FRACUNIT/20)/16);
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ADDBOOST(
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ringboost_base + FixedMul(FRACUNIT / 1750, rb) + rp,
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@ -10561,6 +10564,16 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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// CONS_Printf("%d - %d\n", player->ringboost, oldringboost - player->ringboost);
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}
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if (player->momentboost)
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{
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player->momentboost--;
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if (player->ringboost > 3)
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player->ringboost -= 3;
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}
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if (player->ringboost == 0)
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player->momentboost = 0;
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if (!G_CompatLevel(0x0010) && player->superring == 0 && player->ringboxdelay == 0 && player->ringboost < player->lastringboost)
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{
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player->lastringboost = player->ringboost;
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@ -10815,7 +10828,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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if ((player->baildrop % BAIL_DROPFREQUENCY) == 0)
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{
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P_FlingBurst(player, K_MomentumAngle(pmo), MT_FLINGRING, 10*TICRATE, FRACUNIT, player->baildrop/BAIL_DROPFREQUENCY);
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P_FlingBurst(player, K_MomentumAngle(pmo), MT_FLINGRING, 10*TICRATE, FRACUNIT, player->baildrop/BAIL_DROPFREQUENCY, FRACUNIT);
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S_StartSound(pmo, sfx_gshad);
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}
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@ -15109,6 +15122,13 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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{
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player->superring--;
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dumprate = 2;
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if (!G_CompatLevel(0x0011))
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player->momentboost += 3;
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// angle_t flingangle = player->mo->angle + ((P_RandomByte(PR_ITEM_RINGS) & 1) ? -ANGLE_90 : ANGLE_90);
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// P_FlingBurst(player, flingangle, MT_DEBTSPIKE, 0, 3 * FRACUNIT / 2, player->superring, 4*FRACUNIT);
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}
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else
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{
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@ -465,6 +465,8 @@ static int player_get(lua_State *L)
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lua_pushinteger(L, plr->ringdelay);
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else if (fastcmp(field,"ringboost"))
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lua_pushinteger(L, plr->ringboost);
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else if (fastcmp(field,"momentboost"))
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lua_pushinteger(L, plr->momentboost);
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else if (fastcmp(field,"sparkleanim"))
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lua_pushinteger(L, plr->sparkleanim);
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else if (fastcmp(field,"superring"))
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@ -1049,7 +1051,7 @@ static int player_set(lua_State *L)
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else if (fastcmp(field,"fakeboost"))
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plr->fakeBoost = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"subsonicleniency"))
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plr->subsonicleniency = luaL_checkinteger(L, 3);
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plr->subsonicleniency = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"tripwireleniency"))
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plr->tripwireLeniency = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"tripwireairleniency"))
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@ -4523,7 +4523,8 @@ void P_FlingBurst
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mobjtype_t objType,
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tic_t objFuse,
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fixed_t objScale,
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INT32 i)
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INT32 i,
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fixed_t dampen)
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{
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mobj_t *mo = P_SpawnMobjFromMobj(player->mo, 0, 0, 0, objType);
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P_SetTarget(&mo->target, player->mo);
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@ -4550,7 +4551,8 @@ void P_FlingBurst
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angle_t fp = offset + (((i / 2) % RING_LAYER_SIDE_SIZE) * (offset * 3 >> 1));
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const UINT8 layer = i / RING_LAYER_SIZE;
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const fixed_t thrust = (13 * mo->scale) + (7 * mo->scale * layer);
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fixed_t thrust = (13 * mo->scale) + (7 * mo->scale * layer);
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thrust = FixedDiv(thrust, dampen);
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mo->momx = (player->mo->momx / 2) + FixedMul(FixedMul(thrust, FINECOSINE(fp >> ANGLETOFINESHIFT)), FINECOSINE(fa >> ANGLETOFINESHIFT));
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mo->momy = (player->mo->momy / 2) + FixedMul(FixedMul(thrust, FINECOSINE(fp >> ANGLETOFINESHIFT)), FINESINE(fa >> ANGLETOFINESHIFT));
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mo->momz = (player->mo->momz / 2) + (FixedMul(thrust, FINESINE(fp >> ANGLETOFINESHIFT)) * P_MobjFlip(mo));
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@ -4595,12 +4597,12 @@ void P_PlayerRingBurst(player_t *player, INT32 num_rings)
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for (i = 0; i < num_fling_rings; i++)
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{
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P_FlingBurst(player, fa, MT_FLINGRING, 60*TICRATE, FRACUNIT, i);
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P_FlingBurst(player, fa, MT_FLINGRING, 60*TICRATE, FRACUNIT, i, FRACUNIT);
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}
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while (i < spill_total)
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{
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P_FlingBurst(player, fa, MT_DEBTSPIKE, 0, 3 * FRACUNIT / 2, i++);
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P_FlingBurst(player, fa, MT_DEBTSPIKE, 0, 3 * FRACUNIT / 2, i++, FRACUNIT);
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}
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K_DefensiveOverdrive(player);
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@ -555,7 +555,7 @@ void P_SpecialStageDamage(player_t *player, mobj_t *inflictor, mobj_t *source);
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boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype);
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void P_UpdateRemovedOrbital(mobj_t *target, mobj_t *inflictor, mobj_t *source);
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void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damagetype);
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void P_FlingBurst(player_t *player, angle_t fa, mobjtype_t objType, tic_t objFuse, fixed_t objScale, INT32 i);
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void P_FlingBurst(player_t *player, angle_t fa, mobjtype_t objType, tic_t objFuse, fixed_t objScale, INT32 i, fixed_t dampen);
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void P_PlayerRingBurst(player_t *player, INT32 num_rings); /// \todo better fit in p_user.c
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void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck);
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@ -549,6 +549,7 @@ static void P_NetArchivePlayers(savebuffer_t *save)
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WRITEUINT8(save->p, players[i].pickuprings);
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WRITEUINT8(save->p, players[i].ringdelay);
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WRITEUINT16(save->p, players[i].ringboost);
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WRITEUINT16(save->p, players[i].momentboost);
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WRITEUINT8(save->p, players[i].sparkleanim);
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WRITEUINT16(save->p, players[i].superring);
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WRITEUINT16(save->p, players[i].superringdisplay);
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@ -1230,6 +1231,7 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
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players[i].pickuprings = READUINT8(save->p);
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players[i].ringdelay = READUINT8(save->p);
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players[i].ringboost = READUINT16(save->p);
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players[i].momentboost = READUINT16(save->p);
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players[i].sparkleanim = READUINT8(save->p);
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players[i].superring = READUINT16(save->p);
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players[i].superringdisplay = READUINT16(save->p);
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