Line 460: animate rings, toggle ring boost cap

Uses K_AwardPlayerRings so rings can be overloaded.
This commit is contained in:
James R 2022-06-10 00:05:22 -07:00
parent f6a445c281
commit 58b9b00e8e

View file

@ -3641,7 +3641,11 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
return;
if (delay <= 0 || !(leveltime % delay))
P_GivePlayerRings(mo->player, rings);
{
// No Climb: don't cap rings to 20
K_AwardPlayerRings(mo->player, rings,
(line->flags & ML_NOCLIMB) == ML_NOCLIMB);
}
}
}
break;