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We don't have *one* Single Player mode - we have as many gametypes as there are, now.
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parent
8431e52687
commit
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1 changed files with 1 additions and 8 deletions
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@ -2880,8 +2880,7 @@ static void Command_Map_f(void)
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mapheaderinfo[newmapnum-1]->typeoflevel & G_TOLFlag(newgametype)
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))
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{
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CONS_Alert(CONS_WARNING, M_GetText("%s (%s) doesn't support %s mode!\n(Use -force to override)\n"), realmapname, G_BuildMapName(newmapnum),
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(multiplayer ? gametype_cons_t[newgametype].strvalue : "Single Player"));
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CONS_Alert(CONS_WARNING, M_GetText("%s (%s) doesn't support %s mode!\n(Use -force to override)\n"), realmapname, G_BuildMapName(newmapnum), (gametype_cons_t[newgametype].strvalue));
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Z_Free(realmapname);
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Z_Free(mapname);
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return;
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@ -4807,12 +4806,6 @@ static void Command_ShowGametype_f(void)
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{
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const char *gametypestr = NULL;
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if (!(netgame || multiplayer)) // print "Single player" instead of "Race"
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{
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CONS_Printf(M_GetText("Current gametype is %s\n"), "Single Player");
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return;
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}
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// get name string for current gametype
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if (gametype >= 0 && gametype < gametypecount)
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gametypestr = Gametype_Names[gametype];
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