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Merge doomdef.h
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95fc67e4a6
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1 changed files with 8 additions and 23 deletions
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@ -585,12 +585,9 @@ INT32 I_GetKey(void);
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#define max(x, y) (((x) > (y)) ? (x) : (y))
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#define max(x, y) (((x) > (y)) ? (x) : (y))
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#endif
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#endif
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<<<<<<< HEAD
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=======
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// Max gamepad/joysticks that can be detected/used.
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// Max gamepad/joysticks that can be detected/used.
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#define MAX_JOYSTICKS 4
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#define MAX_JOYSTICKS 4
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>>>>>>> srb2/next
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#ifndef M_PIl
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#ifndef M_PIl
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#define M_PIl 3.1415926535897932384626433832795029L
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#define M_PIl 3.1415926535897932384626433832795029L
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#endif
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#endif
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@ -637,14 +634,8 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
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/// Dumps the contents of a network save game upon consistency failure for debugging.
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/// Dumps the contents of a network save game upon consistency failure for debugging.
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//#define DUMPCONSISTENCY
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//#define DUMPCONSISTENCY
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<<<<<<< HEAD
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/// Polyobject fake flat code
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#define POLYOBJECTS_PLANES
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=======
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>>>>>>> srb2/next
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/// See name of player in your crosshair
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/// See name of player in your crosshair
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#define SEENAMES
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//#define SEENAMES // Disabled for Kart
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/// Who put weights on my recycler? ... Inuyasha did.
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/// Who put weights on my recycler? ... Inuyasha did.
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/// \note XMOD port.
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/// \note XMOD port.
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@ -655,13 +646,9 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
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/// Most modifications should probably enable this.
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/// Most modifications should probably enable this.
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//#define SAVEGAME_OTHERVERSIONS
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//#define SAVEGAME_OTHERVERSIONS
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<<<<<<< HEAD
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#if !defined (_NDS) && !defined (_PSP)
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=======
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/// Shuffle's incomplete OpenGL sorting code.
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/// Shuffle's incomplete OpenGL sorting code.
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#define SHUFFLE // This has nothing to do with sorting, why was it disabled?
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#define SHUFFLE // This has nothing to do with sorting, why was it disabled?
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>>>>>>> srb2/next
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/// Allow the use of the SOC RESETINFO command.
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/// Allow the use of the SOC RESETINFO command.
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/// \note Builds that are tight on memory should disable this.
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/// \note Builds that are tight on memory should disable this.
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/// This stops the game from storing backups of the states, sprites, and mobjinfo tables.
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/// This stops the game from storing backups of the states, sprites, and mobjinfo tables.
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@ -694,15 +681,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
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/// Handle touching sector specials in P_PlayerAfterThink instead of P_PlayerThink.
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/// Handle touching sector specials in P_PlayerAfterThink instead of P_PlayerThink.
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/// \note Required for proper collision with moving sloped surfaces that have sector specials on them.
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/// \note Required for proper collision with moving sloped surfaces that have sector specials on them.
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#define SECTORSPECIALSAFTERTHINK
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#define SECTORSPECIALSAFTERTHINK
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<<<<<<< HEAD
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/// SRB2Kart: Camera always has noclip.
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#define NOCLIPCAM
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/// SRB2Kart: MIDI support is shitty and busted and we don't want it, lets throw it behind a define
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#define NO_MIDI
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=======
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>>>>>>> srb2/next
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/// FINALLY some real clipping that doesn't make walls dissappear AND speeds the game up
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/// FINALLY some real clipping that doesn't make walls dissappear AND speeds the game up
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/// (that was the original comment from SRB2CB, sadly it is a lie and actually slows game down)
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/// (that was the original comment from SRB2CB, sadly it is a lie and actually slows game down)
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@ -730,4 +708,11 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
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/// Render flats on walls
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/// Render flats on walls
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#define WALLFLATS
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#define WALLFLATS
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/// - SRB2Kart options -
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/// Camera always has noclip.
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#define NOCLIPCAM
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/// MIDI support is really shitty -- we don't use it anyway, so lets throw it behind a define
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#define NO_MIDI
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#endif // __DOOMDEF__
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#endif // __DOOMDEF__
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