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M_SpecificMenuRestore: Fix a bug where setup_numplayers was always being set to 1, instead of only when "skipping" character select via netgame connection
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03d422560d
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5b0b118ee5
2 changed files with 4 additions and 5 deletions
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@ -2516,6 +2516,10 @@ static void Command_connect(void)
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// Menu restore state.
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// Menu restore state.
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restoreMenu = &PLAY_MP_OptSelectDef;
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restoreMenu = &PLAY_MP_OptSelectDef;
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S_ChangeMusicInternal("NETMD2", true);
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S_ChangeMusicInternal("NETMD2", true);
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if (setup_numplayers == 0)
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{
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setup_numplayers = 1;
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}
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CL_ConnectToServer();
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CL_ConnectToServer();
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}
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}
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@ -448,11 +448,6 @@ menu_t *M_SpecificMenuRestore(menu_t *torestore)
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M_MPOptSelectInit(-1);
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M_MPOptSelectInit(-1);
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}
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}
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if (setup_numplayers == 0)
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{
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setup_numplayers = 1;
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}
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return torestore;
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return torestore;
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}
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}
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