M_SpecificMenuRestore: Fix a bug where setup_numplayers was always being set to 1, instead of only when "skipping" character select via netgame connection

This commit is contained in:
toaster 2023-02-01 23:16:48 +00:00
parent 03d422560d
commit 5b0b118ee5
2 changed files with 4 additions and 5 deletions

View file

@ -2516,6 +2516,10 @@ static void Command_connect(void)
// Menu restore state.
restoreMenu = &PLAY_MP_OptSelectDef;
S_ChangeMusicInternal("NETMD2", true);
if (setup_numplayers == 0)
{
setup_numplayers = 1;
}
CL_ConnectToServer();
}

View file

@ -448,11 +448,6 @@ menu_t *M_SpecificMenuRestore(menu_t *torestore)
M_MPOptSelectInit(-1);
}
if (setup_numplayers == 0)
{
setup_numplayers = 1;
}
return torestore;
}