Expose K_IsPlayingDisplayPlayer to Lua

This commit is contained in:
JugadorXEI 2025-08-09 21:15:38 +02:00
parent a08fd3daec
commit 5b25572ca1

View file

@ -4720,6 +4720,16 @@ static int lib_kIsPlayerInSpecialState(lua_State *L)
return 1;
}
static int lib_kIsPlayingDisplayPlayer(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
INLEVEL
if (!player)
return LUA_ErrInvalid(L, "player_t");
lua_pushboolean(L, K_IsPlayingDisplayPlayer(player));
return 1;
}
static int lib_kGetCollideAngle(lua_State *L)
{
mobj_t *t1 = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
@ -5204,6 +5214,7 @@ static luaL_Reg lib[] = {
{"K_PointLimitForGametype",lib_kPointLimitForGametype},
{"K_Cooperative",lib_kCooperative},
{"K_isPlayerInSpecialState",lib_kIsPlayerInSpecialState},
{"K_IsPlayingDisplayPlayer",lib_kIsPlayingDisplayPlayer},
{"K_GetCollideAngle",lib_kGetCollideAngle},
{"K_AddHitLag",lib_kAddHitLag},