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https://github.com/KartKrewDev/RingRacers.git
synced 2026-02-21 04:51:45 +00:00
Merge branch 'battle-powerup-feedme' into 'master'
Battle: Visual and audio feedback for power-ups See merge request KartKrew/Kart!1986
This commit is contained in:
commit
5bc7d105cc
8 changed files with 64 additions and 13 deletions
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@ -409,7 +409,7 @@ struct botvars_t
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typedef enum
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{
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UFOD_GENERIC = 1,
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UFOD_GENERIC = 1,
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UFOD_BOOST = 1<<1,
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UFOD_WHIP = 1<<2,
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UFOD_BANANA = 1<<3,
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@ -975,6 +975,7 @@ struct player_t
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UINT8 defenseLockout; // Committed to universal attack/defense, make 'em vulnerable! No whip/guard.
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UINT8 instaWhipChargeLockout; // Input safety
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boolean oldGuard;
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UINT8 powerupVFXTimer; // Battle powerup feedback
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UINT8 preventfailsafe; // Set when taking damage to prevent cheesing eggboxes
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25
src/k_kart.c
25
src/k_kart.c
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@ -3831,14 +3831,14 @@ void K_DoPowerClash(mobj_t *t1, mobj_t *t2) {
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{
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t1->player->instashield = 1;
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t1->player->speedpunt += 20;
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lag1 -= min(lag1, t1->player->speedpunt/10);
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lag1 -= min(lag1, t1->player->speedpunt/10);
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}
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if (t2->player)
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{
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t2->player->instashield = 1;
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t2->player->speedpunt += 20;
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lag2 -= min(lag1, t2->player->speedpunt/10);
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lag2 -= min(lag1, t2->player->speedpunt/10);
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}
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S_StartSound(t1, sfx_parry);
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@ -8235,7 +8235,7 @@ static void K_UpdateTripwire(player_t *player)
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if (triplevel != TRIPWIRE_CONSUME)
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player->tripwireLeniency = max(player->tripwireLeniency, TRIPWIRETIME);
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}
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// TRIPWIRE_CONSUME is only applied in very specific cases (currently, riding Garden Top)
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// and doesn't need leniency; however, it should track leniency from other pass conditions,
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// so that stripping Garden Top feels consistent.
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@ -8584,10 +8584,10 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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if (P_PlayerInPain(player))
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{
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player->ringboost = 0;
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player->ringboost = 0;
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}
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else if (player->ringboost)
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{
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{
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// These values can get FUCKED ever since ring-stacking speed changes.
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// If we're not actively being awarded rings, roll off extreme ringboost durations.
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if (player->superring == 0)
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@ -8612,7 +8612,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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if (player->flamedash)
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{
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player->flamedash--;
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if (player->flamedash == 0)
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S_StopSoundByID(player->mo, sfx_fshld1);
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else if (player->flamedash == 3 && player->curshield == KSHIELD_FLAME) // "Why 3?" We can't blend sounds so this is the best shit I've got
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@ -8900,6 +8900,11 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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player->analoginput = false;
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}
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if (player->powerupVFXTimer > 0)
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{
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player->powerupVFXTimer--;
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}
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if (player->dotrickfx && !player->mo->hitlag)
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{
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int i;
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@ -9074,7 +9079,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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else
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{
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player->eggmanexplode--;
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if (!S_SoundPlaying(player->mo, sfx_kc51))
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S_StartSound(player->mo, sfx_kc51);
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if (player->eggmanexplode == 5*TICRATE/2)
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@ -11844,7 +11849,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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UINT32 behind = K_GetItemRouletteDistance(player, player->itemRoulette.playing);
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UINT32 behindMulti = behind / 500;
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behindMulti = min(behindMulti, 60);
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UINT32 award = 5*player->ringboxaward + 10;
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if (!cv_thunderdome.value)
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@ -12337,7 +12342,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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player->ballhogcharge++;
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if (player->ballhogcharge % BALLHOGINCREMENT == 0)
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{
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sfxenum_t hogsound[] =
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sfxenum_t hogsound[] =
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{
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sfx_bhog00,
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sfx_bhog01,
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@ -12996,7 +13001,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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if (P_MobjWasRemoved(player->trickIndicator) == false)
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trickcolor = player->trickIndicator->color;
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if (player->trickpanel == TRICKSTATE_FORWARD)
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if (player->trickpanel == TRICKSTATE_FORWARD)
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{
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for (j = 0; j < 2; j++)
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{
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@ -8,6 +8,8 @@
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#include "k_hud.h" // K_AddMessage
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#include "p_mobj.h"
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#include "s_sound.h"
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#include "p_tick.h"
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#include "k_hitlag.h"
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tic_t K_PowerUpRemaining(const player_t* player, kartitems_t powerup)
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{
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@ -52,33 +54,44 @@ void K_GivePowerUp(player_t* player, kartitems_t powerup, tic_t time)
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Obj_SpawnPowerUpAura(player);
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}
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S_StartSound(NULL, sfx_gsha7);
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player->flashing = 2*TICRATE;
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K_AddHitLag(player->mo, BATTLE_POWERUP_VFX_TIME, false);
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player->powerupVFXTimer = BATTLE_POWERUP_VFX_TIME;
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g_darkness.start = leveltime;
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g_darkness.end = leveltime + BATTLE_POWERUP_VFX_TIME + DARKNESS_FADE_TIME;
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switch (powerup)
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{
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case POWERUP_SMONITOR:
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S_StartSound(NULL, sfx_bpwrua);
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K_AddMessageForPlayer(player, "Got S MONITOR!", true, false);
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K_DoInvincibility(player, time);
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player->powerup.superTimer += time;
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break;
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case POWERUP_BARRIER:
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S_StartSound(NULL, sfx_bpwrub);
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K_AddMessageForPlayer(player, "Got MEGA BARRIER!", true, false);
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player->powerup.barrierTimer += time;
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Obj_SpawnMegaBarrier(player);
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break;
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case POWERUP_BUMPER:
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S_StartSound(NULL, sfx_bpwruc);
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K_AddMessageForPlayer(player, "Got BUMPER RESTOCK!", true, false);
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K_GiveBumpersToPlayer(player, nullptr, 5);
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break;
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case POWERUP_BADGE:
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S_StartSound(NULL, sfx_bpwrud);
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K_AddMessageForPlayer(player, "Got RHYTHM BADGE!", true, false);
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player->powerup.rhythmBadgeTimer += time;
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break;
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case POWERUP_SUPERFLICKY:
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S_StartSound(NULL, sfx_bpwrue);
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K_AddMessageForPlayer(player, "Got SUPER FLICKY!", true, false);
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if (K_PowerUpRemaining(player, POWERUP_SUPERFLICKY))
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{
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@ -91,6 +104,7 @@ void K_GivePowerUp(player_t* player, kartitems_t powerup, tic_t time)
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break;
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case POWERUP_POINTS:
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S_StartSound(NULL, sfx_bpwruf);
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K_AddMessageForPlayer(player, "Got 6 POINTS!", true, false);
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K_GivePointsToPlayer(player, nullptr, 6);
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@ -8,6 +8,8 @@
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extern "C" {
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#endif
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#define BATTLE_POWERUP_VFX_TIME (40)
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tic_t K_PowerUpRemaining(const player_t *player, kartitems_t powerup);
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UINT32 K_AnyPowerUpRemaining(const player_t *player); // returns POWERUP_BIT mask
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void K_GivePowerUp(player_t *player, kartitems_t powerup, tic_t timer);
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@ -586,6 +586,7 @@ static void P_NetArchivePlayers(savebuffer_t *save)
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WRITEUINT8(save->p, players[i].instaWhipCharge);
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WRITEUINT8(save->p, players[i].defenseLockout);
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WRITEUINT8(save->p, players[i].oldGuard);
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WRITEUINT8(save->p, players[i].powerupVFXTimer);
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WRITEUINT8(save->p, players[i].preventfailsafe);
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@ -1170,6 +1171,7 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
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players[i].instaWhipCharge = READUINT8(save->p);
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players[i].defenseLockout = READUINT8(save->p);
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players[i].oldGuard = READUINT8(save->p);
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players[i].powerupVFXTimer = READUINT8(save->p);
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players[i].preventfailsafe = READUINT8(save->p);
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@ -6051,7 +6053,7 @@ static inline void P_ArchiveMisc(savebuffer_t *save)
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if (mapnum < nummapheaders && mapheaderinfo[mapnum] != NULL)
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{
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WRITEUINT8(save->p, roundqueue.entries[i].overridden);
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if (roundqueue.entries[i].overridden == true)
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{
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WRITESTRINGL(save->p, mapheaderinfo[mapnum]->lumpname, MAXMAPLUMPNAME);
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@ -23,7 +23,18 @@ INT32 R_ThingLightLevel(mobj_t* thing)
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if (player)
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{
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if ((player->instaWhipCharge || player->defenseLockout) && !player->whip && (leveltime & 1))
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if (player->powerupVFXTimer)
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{
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if ((leveltime & 1))
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{
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lightlevel -= 255;
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}
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else
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{
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lightlevel += 255;
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}
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}
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else if ((player->instaWhipCharge || player->defenseLockout) && !player->whip && (leveltime & 1))
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{
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// Darken on every other frame of instawhip cooldown
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lightlevel -= 128;
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@ -1275,6 +1275,14 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"dmgb3", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Damaged"},
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{"dmgb4", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Damaged"},
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// Powerup sounds
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{"bpwrua", false, 255, 16, -1, NULL, 0, -1, -1, LUMPERROR, "Super Power"},
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{"bpwrub", false, 255, 16, -1, NULL, 0, -1, -1, LUMPERROR, "Mega Barrier"},
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{"bpwruc", false, 255, 16, -1, NULL, 0, -1, -1, LUMPERROR, "Bumper Restock"},
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{"bpwrud", false, 255, 16, -1, NULL, 0, -1, -1, LUMPERROR, "Rhythm Badge"},
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{"bpwrue", false, 255, 16, -1, NULL, 0, -1, -1, LUMPERROR, "Super Flicky"},
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{"bpwruf", false, 255, 16, -1, NULL, 0, -1, -1, LUMPERROR, "Bonus"},
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// SRB2Kart - Engine sounds
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// Engine class A
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{"krta00", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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@ -1351,6 +1351,14 @@ typedef enum
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sfx_dmgb3,
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sfx_dmgb4,
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// Powerup sounds
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sfx_bpwrua, // Super Power
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sfx_bpwrub, // Mega Barrier
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sfx_bpwruc, // Bumper Restock
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sfx_bpwrud, // Rhythm Badge
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sfx_bpwrue, // Super Flicky
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sfx_bpwruf, // Bonus
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// Next up: UNIQUE ENGINE SOUNDS! Hoooooo boy...
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// Engine class A - Low Speed, Low Weight
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sfx_krta00,
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