Hardcode Lost Colony Fuel Canisters

This commit is contained in:
James R 2023-12-07 19:19:02 -08:00
parent f6ce183cee
commit 5cba9d63b3
5 changed files with 289 additions and 0 deletions

View file

@ -332,6 +332,15 @@ void Obj_TryCrateDamage(mobj_t *target, mobj_t *inflictor);
void Obj_SpearInit(mobj_t *mo);
void Obj_SpearThink(mobj_t *mo);
/* Lost Colony Fuel Canister */
void Obj_FuelCanisterEmitterInit(mobj_t *mo);
boolean Obj_FuelCanisterVisualThink(mobj_t *mo);
boolean Obj_FuelCanisterEmitterThink(mobj_t *mo);
boolean Obj_FuelCanisterThink(mobj_t *mo);
void Obj_FuelCanisterTouch(mobj_t *special, mobj_t *toucher);
void Obj_FuelCanisterExplosionTouch(mobj_t *special, mobj_t *toucher);
boolean Obj_FuelCanisterExplosionThink(mobj_t *mo);
#ifdef __cplusplus
} // extern "C"
#endif

View file

@ -46,6 +46,7 @@ target_sources(SRB2SDL2 PRIVATE
ivoball.cpp
crate.cpp
spear.cpp
fuel.cpp
)
add_subdirectory(versus)

236
src/objects/fuel.cpp Normal file
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@ -0,0 +1,236 @@
// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2023 by James Robert Roman
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
#include "broly.hpp"
#include "objects.hpp"
#include "../doomdef.h"
#include "../doomstat.h"
#include "../info.h"
#include "../k_objects.h"
#include "../sounds.h"
#include "../tables.h"
using namespace srb2::objects;
namespace
{
struct FuelCanister : Mobj
{
struct Emitter : Mobj
{
void thing_args() = delete;
tic_t frequency() const { return mobj_t::thing_args[0]; }
tic_t initial_timer() const { return mobj_t::thing_args[1]; }
void extravalue1() = delete;
tic_t timer() const { return mobj_t::extravalue1; }
void timer(tic_t n) { mobj_t::extravalue1 = n; }
void init()
{
timer(initial_timer());
}
bool think()
{
if (timer() > 0)
{
timer(timer() - 1);
return true;
}
timer(frequency());
FuelCanister::spawn(this);
return true;
}
};
struct Vis : Mobj
{
void extravalue1() = delete;
angle_t phys_angle_ofs() const { return mobj_t::extravalue1; }
void phys_angle_ofs(angle_t n) { mobj_t::extravalue1 = n; }
void extravalue2() = delete;
angle_t vis_angle_ofs() const { return mobj_t::extravalue2; }
void vis_angle_ofs(angle_t n) { mobj_t::extravalue2 = n; }
bool valid() const { return Mobj::valid() && Mobj::valid(target()); }
bool think()
{
if (!valid())
{
remove();
return false;
}
const angle_t angleOutward = target()->angle + phys_angle_ofs();
move_origin({target()->pos2d() + (vector(angleOutward) * Fixed {radius}), target()->z});
angle = angleOutward + vis_angle_ofs();
return true;
}
};
struct Explosion : Broly
{
static constexpr mobjtype_t kMobjType = MT_BETA_PARTICLE_EXPLOSION;
static Explosion* spawn(Mobj* source)
{
Explosion* x = Broly::spawn<Explosion>(source, 3*TICRATE, {1, 8 * mapobjectscale});
x->voice(sfx_lcfuel);
return x;
}
void touch(Mobj* toucher)
{
if (!P_DamageMobj(toucher, this, this, 1, DMG_NORMAL))
{
auto& hitlag = toucher->mobj_t::hitlag;
// Hitlag = remaining duration of explosion
if (hitlag >= 0 && hitlag + 0u < remaining())
{
hitlag = remaining();
}
}
}
bool think() { return Broly::think(); }
};
bool valid() const { return Mobj::valid() && momz; }
static FuelCanister* spawn(Mobj* source)
{
FuelCanister* caps = source->spawn_from<FuelCanister>({}, MT_BETA_PARTICLE_PHYSICAL);
caps->init();
return caps;
}
void init()
{
momz = 8 * scale();
z -= momz;
pieces<Wheel>();
pieces<Icon>();
}
bool think()
{
if (!valid())
{
remove();
return false;
}
angle += 8 * ANG1;
return true;
}
void touch(Mobj* toucher)
{
Explosion::spawn(toucher);
}
private:
struct Wheel
{
static constexpr int kSides = 6;
static constexpr statenum_t kState = S_BETA_PARTICLE_WHEEL;
static constexpr int kRadius = 8;
static constexpr Fixed kScale = FRACUNIT;
static constexpr angle_t kAngleOffset = 0;
static constexpr int kZOffset = 0;
};
struct Icon
{
static constexpr int kSides = 2;
static constexpr statenum_t kState = S_BETA_PARTICLE_ICON;
static constexpr int kRadius = 8;
static constexpr Fixed kScale = 3*FRACUNIT/4;
static constexpr angle_t kAngleOffset = ANGLE_90;
static constexpr int kZOffset = 64;
};
static Vec2<Fixed> vector(angle_t angle) { return {FCOS(angle), FSIN(angle)}; }
template <class Config>
void pieces()
{
constexpr angle_t kAngleBetween = ANGLE_MAX / Config::kSides;
const Fixed zOfs = Config::kZOffset * (Fixed {FRACUNIT} / Config::kScale);
const Fixed radius = Config::kRadius * scale();
const Fixed scale = Config::kScale * this->scale();
for (int i = 1; i <= Config::kSides; ++i)
{
angle_t angleOutward = i * kAngleBetween;
Vis* vis = spawn_from<Vis>({vector(angle + angleOutward) * radius, 0}, MT_BETA_PARTICLE_VISUAL);
vis->state(Config::kState);
vis->target(this);
vis->scale(scale);
vis->radius = radius;
vis->spriteyoffset(zOfs);
vis->phys_angle_ofs(angleOutward);
vis->vis_angle_ofs(Config::kAngleOffset);
}
}
};
}; // namespace
void Obj_FuelCanisterEmitterInit(mobj_t *mo)
{
static_cast<FuelCanister::Emitter*>(mo)->init();
}
boolean Obj_FuelCanisterVisualThink(mobj_t *mo)
{
return static_cast<FuelCanister::Vis*>(mo)->think();
}
boolean Obj_FuelCanisterEmitterThink(mobj_t *mo)
{
return static_cast<FuelCanister::Emitter*>(mo)->think();
}
boolean Obj_FuelCanisterThink(mobj_t *mo)
{
return static_cast<FuelCanister*>(mo)->think();
}
void Obj_FuelCanisterTouch(mobj_t *special, mobj_t *toucher)
{
static_cast<FuelCanister*>(special)->touch(static_cast<Mobj*>(toucher));
}
void Obj_FuelCanisterExplosionTouch(mobj_t *special, mobj_t *toucher)
{
static_cast<FuelCanister::Explosion*>(special)->touch(static_cast<Mobj*>(toucher));
}
boolean Obj_FuelCanisterExplosionThink(mobj_t *mo)
{
return static_cast<FuelCanister::Explosion*>(mo)->think();
}

View file

@ -995,6 +995,18 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
return;
}
case MT_BETA_PARTICLE_PHYSICAL:
{
Obj_FuelCanisterTouch(special, toucher);
break;
}
case MT_BETA_PARTICLE_EXPLOSION:
{
Obj_FuelCanisterExplosionTouch(special, toucher);
return;
}
default: // SOC or script pickup
P_SetTarget(&special->target, toucher);
break;

View file

@ -6859,6 +6859,24 @@ static void P_MobjSceneryThink(mobj_t *mobj)
{
return;
}
case MT_BETA_PARTICLE_VISUAL:
{
Obj_FuelCanisterVisualThink(mobj);
return;
}
case MT_BETA_EMITTER:
{
Obj_FuelCanisterEmitterThink(mobj);
return;
}
case MT_BETA_PARTICLE_EXPLOSION:
{
if (Obj_FuelCanisterExplosionThink(mobj) == false)
{
return;
}
break;
}
case MT_VWREF:
case MT_VWREB:
{
@ -10256,6 +10274,14 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
Obj_SidewaysFreezeThrusterThink(mobj);
break;
}
case MT_BETA_PARTICLE_PHYSICAL:
{
if (!Obj_FuelCanisterThink(mobj))
{
return false;
}
break;
}
default:
// check mobj against possible water content, before movement code
@ -14514,6 +14540,11 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj)
Obj_SpearInit(mobj);
break;
}
case MT_BETA_EMITTER:
{
Obj_FuelCanisterEmitterInit(mobj);
break;
}
default:
break;
}