K_DropEmeraldsFromPlayer: fix after emerald orbiting changes

I don't see what it was using the target for before so I'm
just removing that.
This commit is contained in:
James R 2023-08-19 04:03:29 -07:00
parent 7d7cc04da2
commit 5cc4b1ebad

View file

@ -275,8 +275,7 @@ void K_DropEmeraldsFromPlayer(player_t *player, UINT32 emeraldType)
if ((player->emeralds & emeraldFlag) && (emeraldFlag & emeraldType))
{
mobj_t *emerald = K_SpawnChaosEmerald(player->mo->x, player->mo->y, player->mo->z, player->mo->angle - ANGLE_90, flip, emeraldFlag);
P_SetTarget(&emerald->target, player->mo);
K_SpawnChaosEmerald(player->mo->x, player->mo->y, player->mo->z, player->mo->angle - ANGLE_90, flip, emeraldFlag);
player->emeralds &= ~emeraldFlag;
break; // Drop only one emerald. Emerald wins are hard enough!