Lightsnake scales

(The comment about scale not working was actually just paper sprite projection mucking it up)
This commit is contained in:
Sally Cochenour 2020-03-08 17:33:07 -04:00
parent b4933bacb3
commit 5d2f380a13

View file

@ -1937,8 +1937,8 @@ void K_RespawnChecker(player_t *player)
fixed_t newx, newy, newz; fixed_t newx, newy, newz;
newangle = FixedAngle(((360/8)*i)*FRACUNIT); newangle = FixedAngle(((360/8)*i)*FRACUNIT);
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle, 31<<FRACBITS); // does NOT use scale, since this effect doesn't scale properly newx = player->mo->x + P_ReturnThrustX(player->mo, newangle, 31 * player->mo->scale);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle, 31<<FRACBITS); newy = player->mo->y + P_ReturnThrustY(player->mo, newangle, 31 * player->mo->scale);
if (player->mo->eflags & MFE_VERTICALFLIP) if (player->mo->eflags & MFE_VERTICALFLIP)
newz = player->mo->z + player->mo->height; newz = player->mo->z + player->mo->height;
else else
@ -1951,8 +1951,8 @@ void K_RespawnChecker(player_t *player)
mo->eflags |= MFE_VERTICALFLIP; mo->eflags |= MFE_VERTICALFLIP;
P_SetTarget(&mo->target, player->mo); P_SetTarget(&mo->target, player->mo);
mo->angle = newangle+ANGLE_90; mo->angle = newangle+ANGLE_90;
mo->momz = (8<<FRACBITS) * P_MobjFlip(player->mo); mo->momz = (8 * player->mo->scale) * P_MobjFlip(player->mo);
P_SetScale(mo, (mo->destscale = FRACUNIT)); P_SetScale(mo, (mo->destscale = player->mo->scale));
} }
} }
} }