mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-01-17 04:02:50 +00:00
Merge branch 'master' of git.magicalgirl.moe:KartKrew/Kart into v2-master
This commit is contained in:
commit
5dbfff2f53
38 changed files with 895 additions and 673 deletions
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@ -164,6 +164,7 @@ set(SRB2_CORE_GAME_SOURCES
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k_pathfind.c
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k_pwrlv.c
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k_waypoint.c
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k_color.c
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p_local.h
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p_maputl.h
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@ -182,6 +183,7 @@ set(SRB2_CORE_GAME_SOURCES
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k_pathfind.h
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k_pwrlv.h
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k_waypoint.h
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k_color.h
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)
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if(NOT (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
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@ -507,6 +507,7 @@ OBJS:=$(i_main_o) \
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$(OBJDIR)/st_stuff.o \
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$(OBJDIR)/k_kart.o \
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$(OBJDIR)/k_collide.o\
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$(OBJDIR)/k_color.o \
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$(OBJDIR)/k_battle.o \
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$(OBJDIR)/k_pwrlv.o \
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$(OBJDIR)/k_waypoint.o\
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@ -50,6 +50,7 @@
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#include "k_battle.h"
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#include "k_pwrlv.h"
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#include "y_inter.h"
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#include "k_color.h"
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#ifdef NETGAME_DEVMODE
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#define CV_RESTRICT CV_NETVAR
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@ -8113,6 +8113,7 @@ static const char *COLOR_ENUMS[] = { // Rejigged for Kart.
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"GREY", // SKINCOLOR_GREY
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"NICKEL", // SKINCOLOR_NICKEL
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"BLACK", // SKINCOLOR_BLACK
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"SKUNK", // SKINCOLOR_SKUNK
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"FAIRY", // SKINCOLOR_FAIRY
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"POPCORN", // SKINCOLOR_POPCORN
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"ARTICHOKE", // SKINCOLOR_ARTICHOKE
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@ -8123,7 +8124,6 @@ static const char *COLOR_ENUMS[] = { // Rejigged for Kart.
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"PEACH", // SKINCOLOR_PEACH
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"BROWN", // SKINCOLOR_BROWN
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"LEATHER", // SKINCOLOR_LEATHER
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"SALMON", // SKINCOLOR_SALMON
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"PINK", // SKINCOLOR_PINK
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"ROSE", // SKINCOLOR_ROSE
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"CINNAMON", // SKINCOLOR_CINNAMON
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@ -8161,7 +8161,6 @@ static const char *COLOR_ENUMS[] = { // Rejigged for Kart.
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"PISTACHIO", // SKINCOLOR_PISTACHIO
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"MOSS", // SKINCOLOR_MOSS
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"CAMOUFLAGE", // SKINCOLOR_CAMOUFLAGE
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"ROBOHOOD", // SKINCOLOR_ROBOHOOD
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"MINT", // SKINCOLOR_MINT
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"GREEN", // SKINCOLOR_GREEN
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"PINETREE", // SKINCOLOR_PINETREE
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@ -8171,11 +8170,10 @@ static const char *COLOR_ENUMS[] = { // Rejigged for Kart.
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"PLAGUE", // SKINCOLOR_PLAGUE
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"EMERALD", // SKINCOLOR_EMERALD
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"ALGAE", // SKINCOLOR_ALGAE
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"CARIBBEAN", // SKINCOLOR_CARIBBEAN
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"AZURE", // SKINCOLOR_AZURE
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"AQUAMARINE", // SKINCOLOR_AQUAMARINE
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"TURQUOISE", // SKINCOLOR_TURQUOISE
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"TEAL", // SKINCOLOR_TEAL
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"ROBIN", // SKINCOLOR_ROBIN
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"CYAN", // SKINCOLOR_CYAN
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"JAWZ", // SKINCOLOR_JAWZ
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"CERULEAN", // SKINCOLOR_CERULEAN
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@ -8192,6 +8190,7 @@ static const char *COLOR_ENUMS[] = { // Rejigged for Kart.
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"ULTRAMARINE", // SKINCOLOR_ULTRAMARINE
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"PERIWINKLE", // SKINCOLOR_PERIWINKLE
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"BLUE", // SKINCOLOR_BLUE
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"MIDNIGHT", // SKINCOLOR_MIDNIGHT
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"BLUEBERRY", // SKINCOLOR_BLUEBERRY
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"THISTLE", // SKINCOLOR_THISTLE
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"PURPLE", // SKINCOLOR_PURPLE
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@ -8207,6 +8206,7 @@ static const char *COLOR_ENUMS[] = { // Rejigged for Kart.
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"BYZANTIUM", // SKINCOLOR_BYZANTIUM
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"POMEGRANATE", // SKINCOLOR_POMEGRANATE
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"LILAC", // SKINCOLOR_LILAC
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"BLOSSOM", // SKINCOLOR_BLOSSOM
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"TAFFY", // SKINCOLOR_TAFFY
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// Special super colors
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@ -262,6 +262,7 @@ typedef enum
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SKINCOLOR_GREY,
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SKINCOLOR_NICKEL,
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SKINCOLOR_BLACK,
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SKINCOLOR_SKUNK,
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SKINCOLOR_FAIRY,
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SKINCOLOR_POPCORN,
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SKINCOLOR_ARTICHOKE,
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@ -272,7 +273,6 @@ typedef enum
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SKINCOLOR_PEACH,
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SKINCOLOR_BROWN,
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SKINCOLOR_LEATHER,
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SKINCOLOR_SALMON,
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SKINCOLOR_PINK,
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SKINCOLOR_ROSE,
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SKINCOLOR_CINNAMON,
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@ -310,7 +310,6 @@ typedef enum
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SKINCOLOR_PISTACHIO,
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SKINCOLOR_MOSS,
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SKINCOLOR_CAMOUFLAGE,
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SKINCOLOR_ROBOHOOD,
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SKINCOLOR_MINT,
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SKINCOLOR_GREEN,
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SKINCOLOR_PINETREE,
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@ -320,11 +319,10 @@ typedef enum
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SKINCOLOR_PLAGUE,
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SKINCOLOR_EMERALD,
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SKINCOLOR_ALGAE,
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SKINCOLOR_CARIBBEAN,
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SKINCOLOR_AZURE,
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SKINCOLOR_AQUAMARINE,
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SKINCOLOR_TURQUOISE,
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SKINCOLOR_TEAL,
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SKINCOLOR_ROBIN,
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SKINCOLOR_CYAN,
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SKINCOLOR_JAWZ, // Oni's torment
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SKINCOLOR_CERULEAN,
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@ -341,6 +339,7 @@ typedef enum
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SKINCOLOR_ULTRAMARINE,
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SKINCOLOR_PERIWINKLE,
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SKINCOLOR_BLUE,
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SKINCOLOR_MIDNIGHT,
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SKINCOLOR_BLUEBERRY,
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SKINCOLOR_THISTLE,
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SKINCOLOR_PURPLE,
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@ -356,6 +355,7 @@ typedef enum
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SKINCOLOR_BYZANTIUM,
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SKINCOLOR_POMEGRANATE,
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SKINCOLOR_LILAC,
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SKINCOLOR_BLOSSOM,
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SKINCOLOR_TAFFY,
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// "Careful! MAXSKINCOLORS cannot be greater than 0x40 -- Which it is now."
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@ -514,6 +514,7 @@ extern tic_t mapreset;
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extern boolean thwompsactive;
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extern SINT8 spbplace;
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extern tic_t bombflashtimer; // Used to avoid causing seizures if multiple mines explode close to you :)
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extern boolean legitimateexit;
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extern boolean comebackshowninfo;
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extern tic_t curlap, bestlap;
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@ -52,6 +52,7 @@
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#include "k_kart.h" // SRB2kart
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#include "k_battle.h"
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#include "k_pwrlv.h"
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#include "k_color.h"
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gameaction_t gameaction;
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gamestate_t gamestate = GS_NULL;
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@ -288,6 +289,7 @@ boolean thwompsactive; // Thwomps activate on lap 2
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SINT8 spbplace; // SPB exists, give the person behind better items
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// Client-sided, unsynched variables (NEVER use in anything that needs to be synced with other players)
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tic_t bombflashtimer = 0; // Cooldown before another FlashPal can be intialized by a bomb exploding near a displayplayer. Avoids seizures.
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boolean legitimateexit; // Did this client actually finish the match?
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boolean comebackshowninfo; // Have you already seen the "ATTACK OR PROTECT" message?
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tic_t curlap; // Current lap time
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@ -223,40 +223,27 @@ UINT8 HWR_FogBlockAlpha(INT32 light, extracolormap_t *colormap) // Let's see if
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return surfcolor.s.alpha;
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}
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static FUINT HWR_CalcWallLight(FUINT lightnum, fixed_t v1x, fixed_t v1y, fixed_t v2x, fixed_t v2y)
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// Lightnum = current light
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// line = the seg to get the light offset from
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static FUINT HWR_CalcWallLight(seg_t *line, FUINT lightnum)
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{
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INT16 finallight = lightnum;
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if (cv_grfakecontrast.value != 0)
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fixed_t extralight = 0;
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if (cv_grfakecontrast.value == 1) // Smooth setting
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extralight += line->hwLightOffset;
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else
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extralight += line->lightOffset * 8;
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if (extralight != 0)
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{
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const UINT8 contrast = 8;
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fixed_t extralight = 0;
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finallight += extralight;
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if (cv_grfakecontrast.value == 2) // Smooth setting
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{
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extralight = (-(contrast<<FRACBITS) +
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FixedDiv(AngleFixed(R_PointToAngle2(0, 0,
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abs(v1x - v2x),
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abs(v1y - v2y))), 90<<FRACBITS)
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* (contrast * 2)) >> FRACBITS;
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}
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else
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{
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if (v1y == v2y)
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extralight = -contrast;
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else if (v1x == v2x)
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extralight = contrast;
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}
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if (extralight != 0)
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{
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finallight += extralight;
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if (finallight < 0)
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finallight = 0;
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if (finallight > 255)
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finallight = 255;
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}
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if (finallight < 0)
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finallight = 0;
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if (finallight > 255)
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finallight = 255;
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}
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return (FUINT)finallight;
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@ -618,7 +605,7 @@ void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum, FSurfa
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INT32 solid, i;
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lightlist_t * list = sector->lightlist;
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const UINT8 alpha = Surf->PolyColor.s.alpha;
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FUINT lightnum = HWR_CalcWallLight(sector->lightlevel, v1x, v1y, v2x, v2y);
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FUINT lightnum = HWR_CalcWallLight(gr_curline, sector->lightlevel);
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extracolormap_t *colormap = NULL;
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realtop = top = wallVerts[3].y;
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@ -647,12 +634,12 @@ void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum, FSurfa
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{
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if (pfloor && (pfloor->flags & FF_FOG))
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{
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lightnum = HWR_CalcWallLight(pfloor->master->frontsector->lightlevel, v1x, v1y, v2x, v2y);
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lightnum = HWR_CalcWallLight(gr_curline, pfloor->master->frontsector->lightlevel);
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colormap = pfloor->master->frontsector->extra_colormap;
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}
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else
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{
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lightnum = HWR_CalcWallLight(*list[i].lightlevel, v1x, v1y, v2x, v2y);
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lightnum = HWR_CalcWallLight(gr_curline, *list[i].lightlevel);
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colormap = list[i].extra_colormap;
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}
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}
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@ -933,7 +920,7 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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cliphigh = (float)(texturehpeg + (gr_curline->flength*FRACUNIT));
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}
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lightnum = HWR_CalcWallLight(gr_frontsector->lightlevel, vs.x, vs.y, ve.x, ve.y);
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lightnum = HWR_CalcWallLight(gr_curline, gr_frontsector->lightlevel);
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colormap = gr_frontsector->extra_colormap;
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if (gr_frontsector)
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@ -1759,7 +1746,7 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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blendmode = PF_Fog|PF_NoTexture;
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lightnum = HWR_CalcWallLight(rover->master->frontsector->lightlevel, vs.x, vs.y, ve.x, ve.y);
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lightnum = HWR_CalcWallLight(gr_curline, rover->master->frontsector->lightlevel);
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colormap = rover->master->frontsector->extra_colormap;
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Surf.PolyColor.s.alpha = HWR_FogBlockAlpha(rover->master->frontsector->lightlevel, rover->master->frontsector->extra_colormap);
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@ -1871,7 +1858,7 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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blendmode = PF_Fog|PF_NoTexture;
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lightnum = HWR_CalcWallLight(rover->master->frontsector->lightlevel, vs.x, vs.y, ve.x, ve.y);
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lightnum = HWR_CalcWallLight(gr_curline, rover->master->frontsector->lightlevel);
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colormap = rover->master->frontsector->extra_colormap;
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Surf.PolyColor.s.alpha = HWR_FogBlockAlpha(rover->master->frontsector->lightlevel, rover->master->frontsector->extra_colormap);
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|
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@ -2831,6 +2818,10 @@ static boolean HWR_DoCulling(line_t *cullheight, line_t *viewcullheight, float v
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|||
|
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static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
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||||
{
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const fixed_t thingxpos = thing->x + thing->sprxoff;
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const fixed_t thingypos = thing->y + thing->spryoff;
|
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const fixed_t thingzpos = thing->z + thing->sprzoff;
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|
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GLPatch_t *gpatch;
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FOutVector shadowVerts[4];
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FSurfaceInfo sSurf;
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@ -2848,7 +2839,7 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
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pslope_t *floorslope;
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||||
floorz = R_GetShadowZ(thing, &floorslope);
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floordiff = abs(thing->z - floorz);
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floordiff = abs(thingzpos - floorz);
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||||
|
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alpha = floordiff / (4*FRACUNIT) + 75;
|
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if (alpha >= 255) return;
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||||
|
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@ -2872,8 +2863,8 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
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scalemul = FixedMul(scalemul, (thing->radius*2) / gpatch->height);
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||||
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fscale = FIXED_TO_FLOAT(scalemul);
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fx = FIXED_TO_FLOAT(thing->x);
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fy = FIXED_TO_FLOAT(thing->y);
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fx = FIXED_TO_FLOAT(thingxpos);
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fy = FIXED_TO_FLOAT(thingypos);
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||||
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||||
// 3--2
|
||||
// | /|
|
||||
|
|
@ -3592,10 +3583,10 @@ static int CompareVisSprites(const void *p1, const void *p2)
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gr_vissprite_t* spr2 = *(gr_vissprite_t*const*)p2;
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int idiff;
|
||||
float fdiff;
|
||||
|
||||
|
||||
// make transparent sprites last
|
||||
// "boolean to int"
|
||||
|
||||
|
||||
int transparency1 = (spr1->mobj->flags2 & MF2_SHADOW) || (spr1->mobj->frame & FF_TRANSMASK);
|
||||
int transparency2 = (spr2->mobj->flags2 & MF2_SHADOW) || (spr2->mobj->frame & FF_TRANSMASK);
|
||||
idiff = transparency1 - transparency2;
|
||||
|
|
@ -4096,6 +4087,10 @@ void HWR_AddSprites(sector_t *sec)
|
|||
// BP why not use xtoviexangle/viewangletox like in bsp ?....
|
||||
void HWR_ProjectSprite(mobj_t *thing)
|
||||
{
|
||||
const fixed_t thingxpos = thing->x + thing->sprxoff;
|
||||
const fixed_t thingypos = thing->y + thing->spryoff;
|
||||
const fixed_t thingzpos = thing->z + thing->sprzoff;
|
||||
|
||||
gr_vissprite_t *vis;
|
||||
float tr_x, tr_y;
|
||||
float tz;
|
||||
|
|
@ -4120,8 +4115,8 @@ void HWR_ProjectSprite(mobj_t *thing)
|
|||
this_scale = FIXED_TO_FLOAT(thing->scale);
|
||||
|
||||
// transform the origin point
|
||||
tr_x = FIXED_TO_FLOAT(thing->x) - gr_viewx;
|
||||
tr_y = FIXED_TO_FLOAT(thing->y) - gr_viewy;
|
||||
tr_x = FIXED_TO_FLOAT(thingxpos) - gr_viewx;
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||||
tr_y = FIXED_TO_FLOAT(thingypos) - gr_viewy;
|
||||
|
||||
// rotation around vertical axis
|
||||
tz = (tr_x * gr_viewcos) + (tr_y * gr_viewsin);
|
||||
|
|
@ -4131,8 +4126,8 @@ void HWR_ProjectSprite(mobj_t *thing)
|
|||
return;
|
||||
|
||||
// The above can stay as it works for cutting sprites that are too close
|
||||
tr_x = FIXED_TO_FLOAT(thing->x);
|
||||
tr_y = FIXED_TO_FLOAT(thing->y);
|
||||
tr_x = FIXED_TO_FLOAT(thingxpos);
|
||||
tr_y = FIXED_TO_FLOAT(thingypos);
|
||||
|
||||
// decide which patch to use for sprite relative to player
|
||||
#ifdef RANGECHECK
|
||||
|
|
@ -4168,9 +4163,9 @@ void HWR_ProjectSprite(mobj_t *thing)
|
|||
#endif
|
||||
|
||||
if (thing->player)
|
||||
ang = R_PointToAngle (thing->x, thing->y) - thing->player->frameangle;
|
||||
ang = R_PointToAngle (thingxpos, thingypos) - thing->player->frameangle;
|
||||
else
|
||||
ang = R_PointToAngle (thing->x, thing->y) - thing->angle;
|
||||
ang = R_PointToAngle (thingxpos, thingypos) - thing->angle;
|
||||
|
||||
if (sprframe->rotate == SRF_SINGLE)
|
||||
{
|
||||
|
|
@ -4242,12 +4237,12 @@ void HWR_ProjectSprite(mobj_t *thing)
|
|||
|
||||
if (vflip)
|
||||
{
|
||||
gz = FIXED_TO_FLOAT(thing->z+thing->height) - FIXED_TO_FLOAT(spritecachedinfo[lumpoff].topoffset) * this_scale;
|
||||
gz = FIXED_TO_FLOAT(thingzpos + thing->height) - FIXED_TO_FLOAT(spritecachedinfo[lumpoff].topoffset) * this_scale;
|
||||
gzt = gz + FIXED_TO_FLOAT(spritecachedinfo[lumpoff].height) * this_scale;
|
||||
}
|
||||
else
|
||||
{
|
||||
gzt = FIXED_TO_FLOAT(thing->z) + FIXED_TO_FLOAT(spritecachedinfo[lumpoff].topoffset) * this_scale;
|
||||
gzt = FIXED_TO_FLOAT(thingzpos) + FIXED_TO_FLOAT(spritecachedinfo[lumpoff].topoffset) * this_scale;
|
||||
gz = gzt - FIXED_TO_FLOAT(spritecachedinfo[lumpoff].height) * this_scale;
|
||||
}
|
||||
|
||||
|
|
@ -4266,12 +4261,12 @@ void HWR_ProjectSprite(mobj_t *thing)
|
|||
if (heightsec != -1 && phs != -1) // only clip things which are in special sectors
|
||||
{
|
||||
if (gr_viewz < FIXED_TO_FLOAT(sectors[phs].floorheight) ?
|
||||
FIXED_TO_FLOAT(thing->z) >= FIXED_TO_FLOAT(sectors[heightsec].floorheight) :
|
||||
FIXED_TO_FLOAT(thingzpos) >= FIXED_TO_FLOAT(sectors[heightsec].floorheight) :
|
||||
gzt < FIXED_TO_FLOAT(sectors[heightsec].floorheight))
|
||||
return;
|
||||
if (gr_viewz > FIXED_TO_FLOAT(sectors[phs].ceilingheight) ?
|
||||
gzt < FIXED_TO_FLOAT(sectors[heightsec].ceilingheight) && gr_viewz >= FIXED_TO_FLOAT(sectors[heightsec].ceilingheight) :
|
||||
FIXED_TO_FLOAT(thing->z) >= FIXED_TO_FLOAT(sectors[heightsec].ceilingheight))
|
||||
FIXED_TO_FLOAT(thingzpos) >= FIXED_TO_FLOAT(sectors[heightsec].ceilingheight))
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -37,7 +37,7 @@
|
|||
#include "../r_things.h"
|
||||
#include "../r_draw.h"
|
||||
#include "../p_tick.h"
|
||||
#include "../k_kart.h" // colortranslations
|
||||
#include "../k_color.h" // colortranslations
|
||||
#include "hw_model.h"
|
||||
|
||||
#include "hw_main.h"
|
||||
|
|
@ -652,15 +652,6 @@ spritemd2found:
|
|||
fclose(f);
|
||||
}
|
||||
|
||||
// Define for getting accurate color brightness readings according to how the human eye sees them.
|
||||
// https://en.wikipedia.org/wiki/Relative_luminance
|
||||
// 0.2126 to red
|
||||
// 0.7152 to green
|
||||
// 0.0722 to blue
|
||||
// (See this same define in hw_md2.c!)
|
||||
#define SETBRIGHTNESS(brightness,r,g,b) \
|
||||
brightness = (UINT8)(((1063*(UINT16)(r))/5000) + ((3576*(UINT16)(g))/5000) + ((361*(UINT16)(b))/5000))
|
||||
|
||||
static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, GLMipmap_t *grmip, INT32 skinnum, skincolors_t color)
|
||||
{
|
||||
UINT16 w = gpatch->width, h = gpatch->height;
|
||||
|
|
@ -748,7 +739,7 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
|
|||
for (i = 0; i < translen; i++) // moved from inside the loop to here
|
||||
{
|
||||
RGBA_t tempc = V_GetColor(translation[i]);
|
||||
SETBRIGHTNESS(colorbrightnesses[i], tempc.s.red, tempc.s.green, tempc.s.blue); // store brightnesses for comparison
|
||||
colorbrightnesses[i] = K_ColorRelativeLuminance(tempc.s.red, tempc.s.green, tempc.s.blue); // store brightnesses for comparison
|
||||
}
|
||||
// generate lookup table for color brightness matching
|
||||
for (b = 0; b < 256; b++)
|
||||
|
|
@ -826,8 +817,10 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
|
|||
else
|
||||
{
|
||||
UINT16 imagebright, blendbright;
|
||||
SETBRIGHTNESS(imagebright,image->s.red,image->s.green,image->s.blue);
|
||||
SETBRIGHTNESS(blendbright,blendimage->s.red,blendimage->s.green,blendimage->s.blue);
|
||||
|
||||
imagebright = K_ColorRelativeLuminance(image->s.red, image->s.green, image->s.blue);
|
||||
blendbright = K_ColorRelativeLuminance(blendimage->s.red, blendimage->s.green, blendimage->s.blue);
|
||||
|
||||
// slightly dumb average between the blend image color and base image colour, usually one or the other will be fully opaque anyway
|
||||
brightness = (imagebright*(255-blendimage->s.alpha))/255 + (blendbright*blendimage->s.alpha)/255;
|
||||
}
|
||||
|
|
@ -841,7 +834,7 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
|
|||
}
|
||||
else
|
||||
{
|
||||
SETBRIGHTNESS(brightness,blendimage->s.red,blendimage->s.green,blendimage->s.blue);
|
||||
brightness = K_ColorRelativeLuminance(blendimage->s.red, blendimage->s.green, blendimage->s.blue);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -948,9 +941,12 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
|
|||
UINT32 tempcolor;
|
||||
UINT16 colorbright;
|
||||
|
||||
SETBRIGHTNESS(colorbright,blendcolor.s.red,blendcolor.s.green,blendcolor.s.blue);
|
||||
colorbright = K_ColorRelativeLuminance(blendcolor.s.red, blendcolor.s.green, blendcolor.s.blue);
|
||||
|
||||
if (colorbright == 0)
|
||||
{
|
||||
colorbright = 1; // no dividing by 0 please
|
||||
}
|
||||
|
||||
tempcolor = (brightness * blendcolor.s.red) / colorbright;
|
||||
tempcolor = min(255, tempcolor);
|
||||
|
|
@ -1010,9 +1006,6 @@ skippixel:
|
|||
return;
|
||||
}
|
||||
|
||||
|
||||
#undef SETBRIGHTNESS
|
||||
|
||||
static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT32 skinnum, const UINT8 *colormap, skincolors_t color)
|
||||
{
|
||||
// mostly copied from HWR_GetMappedPatch, hence the similarities and comment
|
||||
|
|
@ -1121,6 +1114,10 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
|||
|
||||
// Look at HWR_ProjectSprite for more
|
||||
{
|
||||
const fixed_t thingxpos = spr->mobj->x + spr->mobj->sprxoff;
|
||||
const fixed_t thingypos = spr->mobj->y + spr->mobj->spryoff;
|
||||
const fixed_t thingzpos = spr->mobj->z + spr->mobj->sprzoff;
|
||||
|
||||
GLPatch_t *gpatch;
|
||||
INT32 durs = spr->mobj->state->tics;
|
||||
INT32 tics = spr->mobj->tics;
|
||||
|
|
@ -1266,13 +1263,13 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
|||
#endif
|
||||
|
||||
//Hurdler: it seems there is still a small problem with mobj angle
|
||||
p.x = FIXED_TO_FLOAT(spr->mobj->x);
|
||||
p.y = FIXED_TO_FLOAT(spr->mobj->y)+md2->offset;
|
||||
p.x = FIXED_TO_FLOAT(thingxpos);
|
||||
p.y = FIXED_TO_FLOAT(thingypos) + md2->offset;
|
||||
|
||||
if (spr->mobj->eflags & MFE_VERTICALFLIP)
|
||||
p.z = FIXED_TO_FLOAT(spr->mobj->z + spr->mobj->height);
|
||||
p.z = FIXED_TO_FLOAT(thingzpos + spr->mobj->height);
|
||||
else
|
||||
p.z = FIXED_TO_FLOAT(spr->mobj->z);
|
||||
p.z = FIXED_TO_FLOAT(thingzpos);
|
||||
|
||||
if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
|
||||
sprdef = &((skin_t *)spr->mobj->skin)->spritedef;
|
||||
|
|
@ -1292,7 +1289,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
|||
}
|
||||
else
|
||||
{
|
||||
const fixed_t anglef = AngleFixed((R_PointToAngle(spr->mobj->x, spr->mobj->y))-ANGLE_180);
|
||||
const fixed_t anglef = AngleFixed((R_PointToAngle(thingxpos, thingypos))-ANGLE_180);
|
||||
p.angley = FIXED_TO_FLOAT(anglef);
|
||||
}
|
||||
p.anglex = 0.0f;
|
||||
|
|
|
|||
|
|
@ -796,6 +796,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
case SKINCOLOR_GREY:
|
||||
case SKINCOLOR_NICKEL:
|
||||
case SKINCOLOR_BLACK:
|
||||
case SKINCOLOR_SKUNK:
|
||||
case SKINCOLOR_PLATINUM:
|
||||
case SKINCOLOR_JET:
|
||||
cstart = "\x86"; // V_GRAYMAP
|
||||
|
|
@ -811,11 +812,11 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
cstart = "\x8e"; // V_BROWNMAP
|
||||
break;
|
||||
case SKINCOLOR_FAIRY:
|
||||
case SKINCOLOR_SALMON:
|
||||
case SKINCOLOR_PINK:
|
||||
case SKINCOLOR_ROSE:
|
||||
case SKINCOLOR_LEMONADE:
|
||||
case SKINCOLOR_LILAC:
|
||||
case SKINCOLOR_BLOSSOM:
|
||||
case SKINCOLOR_TAFFY:
|
||||
cstart = "\x8d"; // V_PINKMAP
|
||||
break;
|
||||
|
|
@ -866,7 +867,6 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
case SKINCOLOR_PISTACHIO:
|
||||
case SKINCOLOR_MOSS:
|
||||
case SKINCOLOR_CAMOUFLAGE:
|
||||
case SKINCOLOR_ROBOHOOD:
|
||||
case SKINCOLOR_MINT:
|
||||
case SKINCOLOR_GREEN:
|
||||
case SKINCOLOR_PINETREE:
|
||||
|
|
@ -878,14 +878,13 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
case SKINCOLOR_ALGAE:
|
||||
cstart = "\x83"; // V_GREENMAP
|
||||
break;
|
||||
case SKINCOLOR_CARIBBEAN:
|
||||
case SKINCOLOR_AZURE:
|
||||
case SKINCOLOR_AQUAMARINE:
|
||||
case SKINCOLOR_TURQUOISE:
|
||||
case SKINCOLOR_TEAL:
|
||||
cstart = "\x8b"; // V_AQUAMAP
|
||||
break;
|
||||
case SKINCOLOR_PIGEON:
|
||||
case SKINCOLOR_ROBIN:
|
||||
case SKINCOLOR_CYAN:
|
||||
case SKINCOLOR_JAWZ:
|
||||
case SKINCOLOR_CERULEAN:
|
||||
|
|
@ -897,6 +896,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
case SKINCOLOR_ULTRAMARINE:
|
||||
case SKINCOLOR_PERIWINKLE:
|
||||
case SKINCOLOR_BLUE:
|
||||
case SKINCOLOR_MIDNIGHT:
|
||||
case SKINCOLOR_BLUEBERRY:
|
||||
case SKINCOLOR_NOVA:
|
||||
cstart = "\x84"; // V_BLUEMAP
|
||||
|
|
@ -2510,7 +2510,7 @@ Ping_gfx_num (int ping)
|
|||
void HU_drawPing(INT32 x, INT32 y, UINT32 ping, INT32 flags)
|
||||
{
|
||||
INT32 gfxnum; // gfx to draw
|
||||
UINT8 const *colormap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_SALMON, GTC_CACHE);
|
||||
UINT8 const *colormap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_RASPBERRY, GTC_CACHE);
|
||||
|
||||
gfxnum = Ping_gfx_num(ping);
|
||||
|
||||
|
|
|
|||
|
|
@ -6154,7 +6154,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
SKINCOLOR_SALMON, // painchance
|
||||
SKINCOLOR_RASPBERRY, // painchance
|
||||
sfx_s3kb1, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
|
|
@ -6262,7 +6262,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
SKINCOLOR_SALMON, // painchance
|
||||
SKINCOLOR_RASPBERRY, // painchance
|
||||
sfx_s3kb1, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
|
|
@ -6370,7 +6370,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
SKINCOLOR_SALMON, // painchance
|
||||
SKINCOLOR_RASPBERRY, // painchance
|
||||
sfx_s3kb1, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
|
|
|
|||
525
src/k_color.c
Normal file
525
src/k_color.c
Normal file
|
|
@ -0,0 +1,525 @@
|
|||
// SONIC ROBO BLAST 2 KART
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2018-2020 by Kart Krew
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file k_color.c
|
||||
/// \brief Skincolor & colormapping code
|
||||
|
||||
#include "k_color.h"
|
||||
|
||||
#include "doomdef.h"
|
||||
#include "doomtype.h"
|
||||
#include "r_draw.h"
|
||||
#include "r_things.h"
|
||||
#include "v_video.h"
|
||||
|
||||
// These should be within 14 characters to fit on the character select screen
|
||||
const char *KartColor_Names[MAXSKINCOLORS] =
|
||||
{
|
||||
"None", // SKINCOLOR_NONE
|
||||
"White", // SKINCOLOR_WHITE
|
||||
"Silver", // SKINCOLOR_SILVER
|
||||
"Grey", // SKINCOLOR_GREY
|
||||
"Nickel", // SKINCOLOR_NICKEL
|
||||
"Black", // SKINCOLOR_BLACK
|
||||
"Skunk", // SKINCOLOR_SKUNK
|
||||
"Fairy", // SKINCOLOR_FAIRY
|
||||
"Popcorn", // SKINCOLOR_POPCORN
|
||||
"Artichoke", // SKINCOLOR_ARTICHOKE
|
||||
"Pigeon", // SKINCOLOR_PIGEON
|
||||
"Sepia", // SKINCOLOR_SEPIA
|
||||
"Beige", // SKINCOLOR_BEIGE
|
||||
"Caramel", // SKINCOLOR_CARAMEL
|
||||
"Peach", // SKINCOLOR_PEACH
|
||||
"Brown", // SKINCOLOR_BROWN
|
||||
"Leather", // SKINCOLOR_LEATHER
|
||||
"Pink", // SKINCOLOR_PINK
|
||||
"Rose", // SKINCOLOR_ROSE
|
||||
"Cinnamon", // SKINCOLOR_CINNAMON
|
||||
"Ruby", // SKINCOLOR_RUBY
|
||||
"Raspberry", // SKINCOLOR_RASPBERRY
|
||||
"Red", // SKINCOLOR_RED
|
||||
"Crimson", // SKINCOLOR_CRIMSON
|
||||
"Maroon", // SKINCOLOR_MAROON
|
||||
"Lemonade", // SKINCOLOR_LEMONADE
|
||||
"Scarlet", // SKINCOLOR_SCARLET
|
||||
"Ketchup", // SKINCOLOR_KETCHUP
|
||||
"Dawn", // SKINCOLOR_DAWN
|
||||
"Sunslam", // SKINCOLOR_SUNSLAM
|
||||
"Creamsicle", // SKINCOLOR_CREAMSICLE
|
||||
"Orange", // SKINCOLOR_ORANGE
|
||||
"Rosewood", // SKINCOLOR_ROSEWOOD
|
||||
"Tangerine", // SKINCOLOR_TANGERINE
|
||||
"Tan", // SKINCOLOR_TAN
|
||||
"Cream", // SKINCOLOR_CREAM
|
||||
"Gold", // SKINCOLOR_GOLD
|
||||
"Royal", // SKINCOLOR_ROYAL
|
||||
"Bronze", // SKINCOLOR_BRONZE
|
||||
"Copper", // SKINCOLOR_COPPER
|
||||
"Yellow", // SKINCOLOR_YELLOW
|
||||
"Mustard", // SKINCOLOR_MUSTARD
|
||||
"Banana", // SKINCOLOR_BANANA
|
||||
"Olive", // SKINCOLOR_OLIVE
|
||||
"Crocodile", // SKINCOLOR_CROCODILE
|
||||
"Peridot", // SKINCOLOR_PERIDOT
|
||||
"Vomit", // SKINCOLOR_VOMIT
|
||||
"Garden", // SKINCOLOR_GARDEN
|
||||
"Lime", // SKINCOLOR_LIME
|
||||
"Handheld", // SKINCOLOR_HANDHELD
|
||||
"Tea", // SKINCOLOR_TEA
|
||||
"Pistachio", // SKINCOLOR_PISTACHIO
|
||||
"Moss", // SKINCOLOR_MOSS
|
||||
"Camouflage", // SKINCOLOR_CAMOUFLAGE
|
||||
"Mint", // SKINCOLOR_MINT
|
||||
"Green", // SKINCOLOR_GREEN
|
||||
"Pinetree", // SKINCOLOR_PINETREE
|
||||
"Turtle", // SKINCOLOR_TURTLE
|
||||
"Swamp", // SKINCOLOR_SWAMP
|
||||
"Dream", // SKINCOLOR_DREAM
|
||||
"Plague", // SKINCOLOR_PLAGUE
|
||||
"Emerald", // SKINCOLOR_EMERALD
|
||||
"Algae", // SKINCOLOR_ALGAE
|
||||
"Aquamarine", // SKINCOLOR_AQUAMARINE
|
||||
"Turquoise", // SKINCOLOR_TURQUOISE
|
||||
"Teal", // SKINCOLOR_TEAL
|
||||
"Robin", // SKINCOLOR_ROBIN
|
||||
"Cyan", // SKINCOLOR_CYAN
|
||||
"Jawz", // SKINCOLOR_JAWZ
|
||||
"Cerulean", // SKINCOLOR_CERULEAN
|
||||
"Navy", // SKINCOLOR_NAVY
|
||||
"Platinum", // SKINCOLOR_PLATINUM
|
||||
"Slate", // SKINCOLOR_SLATE
|
||||
"Steel", // SKINCOLOR_STEEL
|
||||
"Thunder", // SKINCOLOR_THUNDER
|
||||
"Nova", // SKINCOLOR_NOVA
|
||||
"Rust", // SKINCOLOR_RUST
|
||||
"Wristwatch", // SKINCOLOR_WRISTWATCH
|
||||
"Jet", // SKINCOLOR_JET
|
||||
"Sapphire", // SKINCOLOR_SAPPHIRE
|
||||
"Ultramarine", // SKINCOLOR_ULTRAMARINE
|
||||
"Periwinkle", // SKINCOLOR_PERIWINKLE
|
||||
"Blue", // SKINCOLOR_BLUE
|
||||
"Midnight", // SKINCOLOR_MIDNIGHT
|
||||
"Blueberry", // SKINCOLOR_BLUEBERRY
|
||||
"Thistle", // SKINCOLOR_THISTLE
|
||||
"Purple", // SKINCOLOR_PURPLE
|
||||
"Pastel", // SKINCOLOR_PASTEL
|
||||
"Moonset", // SKINCOLOR_MOONSET
|
||||
"Dusk", // SKINCOLOR_DUSK
|
||||
"Violet", // SKINCOLOR_VIOLET
|
||||
"Magenta", // SKINCOLOR_MAGENTA
|
||||
"Fuchsia", // SKINCOLOR_FUCHSIA
|
||||
"Toxic", // SKINCOLOR_TOXIC
|
||||
"Mauve", // SKINCOLOR_MAUVE
|
||||
"Lavender", // SKINCOLOR_LAVENDER
|
||||
"Byzantium", // SKINCOLOR_BYZANTIUM
|
||||
"Pomegranate", // SKINCOLOR_POMEGRANATE
|
||||
"Lilac", // SKINCOLOR_LILAC
|
||||
"Blossom", // SKINCOLOR_BLOSSOM
|
||||
"Taffy" // SKINCOLOR_TAFFY
|
||||
};
|
||||
|
||||
// Color_Opposite replacement; frame setting has not been changed from 8 for most, should be done later
|
||||
const UINT8 KartColor_Opposite[MAXSKINCOLORS*2] =
|
||||
{
|
||||
SKINCOLOR_NONE,8, // SKINCOLOR_NONE
|
||||
SKINCOLOR_BLACK,8, // SKINCOLOR_WHITE
|
||||
SKINCOLOR_NICKEL,8, // SKINCOLOR_SILVER
|
||||
SKINCOLOR_GREY,8, // SKINCOLOR_GREY
|
||||
SKINCOLOR_SILVER,8, // SKINCOLOR_NICKEL
|
||||
SKINCOLOR_WHITE,8, // SKINCOLOR_BLACK
|
||||
SKINCOLOR_VOMIT,8, // SKINCOLOR_SKUNK
|
||||
SKINCOLOR_ARTICHOKE,12, // SKINCOLOR_FAIRY
|
||||
SKINCOLOR_PIGEON,12, // SKINCOLOR_POPCORN
|
||||
SKINCOLOR_FAIRY,12, // SKINCOLOR_ARTICHOKE
|
||||
SKINCOLOR_POPCORN,12, // SKINCOLOR_PIGEON
|
||||
SKINCOLOR_LEATHER,6, // SKINCOLOR_SEPIA
|
||||
SKINCOLOR_BROWN,2, // SKINCOLOR_BEIGE
|
||||
SKINCOLOR_CERULEAN,8, // SKINCOLOR_CARAMEL
|
||||
SKINCOLOR_CYAN,8, // SKINCOLOR_PEACH
|
||||
SKINCOLOR_BEIGE,8, // SKINCOLOR_BROWN
|
||||
SKINCOLOR_SEPIA,8, // SKINCOLOR_LEATHER
|
||||
SKINCOLOR_PISTACHIO,8, // SKINCOLOR_PINK
|
||||
SKINCOLOR_MOSS,8, // SKINCOLOR_ROSE
|
||||
SKINCOLOR_WRISTWATCH,6, // SKINCOLOR_CINNAMON
|
||||
SKINCOLOR_SAPPHIRE,8, // SKINCOLOR_RUBY
|
||||
SKINCOLOR_MINT,8, // SKINCOLOR_RASPBERRY
|
||||
SKINCOLOR_GREEN,6, // SKINCOLOR_RED
|
||||
SKINCOLOR_PINETREE,6, // SKINCOLOR_CRIMSON
|
||||
SKINCOLOR_TOXIC,8, // SKINCOLOR_MAROON
|
||||
SKINCOLOR_THUNDER,8, // SKINCOLOR_LEMONADE
|
||||
SKINCOLOR_ALGAE,10, // SKINCOLOR_SCARLET
|
||||
SKINCOLOR_MUSTARD,10, // SKINCOLOR_KETCHUP
|
||||
SKINCOLOR_DUSK,8, // SKINCOLOR_DAWN
|
||||
SKINCOLOR_MOONSET,8, // SKINCOLOR_SUNSLAM
|
||||
SKINCOLOR_PERIWINKLE,8, // SKINCOLOR_CREAMSICLE
|
||||
SKINCOLOR_BLUE,8, // SKINCOLOR_ORANGE
|
||||
SKINCOLOR_BLUEBERRY,6, // SKINCOLOR_ROSEWOOD
|
||||
SKINCOLOR_LIME,8, // SKINCOLOR_TANGERINE
|
||||
SKINCOLOR_RUST,8, // SKINCOLOR_TAN
|
||||
SKINCOLOR_COPPER,10, // SKINCOLOR_CREAM
|
||||
SKINCOLOR_SLATE,8, // SKINCOLOR_GOLD
|
||||
SKINCOLOR_PLATINUM,6, // SKINCOLOR_ROYAL
|
||||
SKINCOLOR_STEEL,8, // SKINCOLOR_BRONZE
|
||||
SKINCOLOR_CREAM,6, // SKINCOLOR_COPPER
|
||||
SKINCOLOR_AQUAMARINE,8, // SKINCOLOR_YELLOW
|
||||
SKINCOLOR_KETCHUP,8, // SKINCOLOR_MUSTARD
|
||||
SKINCOLOR_EMERALD,8, // SKINCOLOR_BANANA
|
||||
SKINCOLOR_TEAL,8, // SKINCOLOR_OLIVE
|
||||
SKINCOLOR_VIOLET,8, // SKINCOLOR_CROCODILE
|
||||
SKINCOLOR_NAVY,6, // SKINCOLOR_PERIDOT
|
||||
SKINCOLOR_SKUNK,8, // SKINCOLOR_VOMIT
|
||||
SKINCOLOR_LAVENDER,6, // SKINCOLOR_GARDEN
|
||||
SKINCOLOR_TANGERINE,8, // SKINCOLOR_LIME
|
||||
SKINCOLOR_ULTRAMARINE,8, // SKINCOLOR_HANDHELD
|
||||
SKINCOLOR_BLOSSOM,8, // SKINCOLOR_TEA
|
||||
SKINCOLOR_PINK,6, // SKINCOLOR_PISTACHIO
|
||||
SKINCOLOR_ROSE,8, // SKINCOLOR_MOSS
|
||||
SKINCOLOR_CAMOUFLAGE,8, // SKINCOLOR_CAMOUFLAGE
|
||||
SKINCOLOR_RASPBERRY,8, // SKINCOLOR_MINT
|
||||
SKINCOLOR_RED,8, // SKINCOLOR_GREEN
|
||||
SKINCOLOR_CRIMSON,8, // SKINCOLOR_PINETREE
|
||||
SKINCOLOR_MAGENTA,8, // SKINCOLOR_TURTLE
|
||||
SKINCOLOR_BYZANTIUM,8, // SKINCOLOR_SWAMP
|
||||
SKINCOLOR_POMEGRANATE,8, // SKINCOLOR_DREAM
|
||||
SKINCOLOR_NOVA,8, // SKINCOLOR_PLAGUE
|
||||
SKINCOLOR_BANANA,8, // SKINCOLOR_EMERALD
|
||||
SKINCOLOR_SCARLET,10, // SKINCOLOR_ALGAE
|
||||
SKINCOLOR_YELLOW,8, // SKINCOLOR_AQUAMARINE
|
||||
SKINCOLOR_MAUVE,10, // SKINCOLOR_TURQUOISE
|
||||
SKINCOLOR_OLIVE,8, // SKINCOLOR_TEAL
|
||||
SKINCOLOR_THISTLE,8, // SKINCOLOR_ROBIN
|
||||
SKINCOLOR_PEACH,8, // SKINCOLOR_CYAN
|
||||
SKINCOLOR_LILAC,10, // SKINCOLOR_JAWZ
|
||||
SKINCOLOR_CARAMEL,8, // SKINCOLOR_CERULEAN
|
||||
SKINCOLOR_PERIDOT,8, // SKINCOLOR_NAVY
|
||||
SKINCOLOR_ROYAL,8, // SKINCOLOR_PLATINUM
|
||||
SKINCOLOR_GOLD,10, // SKINCOLOR_SLATE
|
||||
SKINCOLOR_BRONZE,10, // SKINCOLOR_STEEL
|
||||
SKINCOLOR_LEMONADE,8, // SKINCOLOR_THUNDER
|
||||
SKINCOLOR_PLAGUE,10, // SKINCOLOR_NOVA
|
||||
SKINCOLOR_TAN,8, // SKINCOLOR_RUST
|
||||
SKINCOLOR_CINNAMON,8, // SKINCOLOR_WRISTWATCH
|
||||
SKINCOLOR_TAFFY,8, // SKINCOLOR_JET
|
||||
SKINCOLOR_RUBY,6, // SKINCOLOR_SAPPHIRE
|
||||
SKINCOLOR_HANDHELD,10, // SKINCOLOR_ULTRAMARINE
|
||||
SKINCOLOR_CREAMSICLE,8, // SKINCOLOR_PERIWINKLE
|
||||
SKINCOLOR_ORANGE,8, // SKINCOLOR_BLUE
|
||||
SKINCOLOR_ROSEWOOD,8, // SKINCOLOR_MIDNIGHT
|
||||
SKINCOLOR_PURPLE,8, // SKINCOLOR_BLUEBERRY
|
||||
SKINCOLOR_ROBIN,8, // SKINCOLOR_THISTLE
|
||||
SKINCOLOR_MIDNIGHT,10, // SKINCOLOR_PURPLE
|
||||
SKINCOLOR_FUCHSIA,11, // SKINCOLOR_PASTEL
|
||||
SKINCOLOR_SUNSLAM,10, // SKINCOLOR_MOONSET
|
||||
SKINCOLOR_DAWN,6, // SKINCOLOR_DUSK
|
||||
SKINCOLOR_CROCODILE,8, // SKINCOLOR_VIOLET
|
||||
SKINCOLOR_TURTLE,8, // SKINCOLOR_MAGENTA
|
||||
SKINCOLOR_PASTEL,11, // SKINCOLOR_FUCHSIA
|
||||
SKINCOLOR_MAROON,8, // SKINCOLOR_TOXIC
|
||||
SKINCOLOR_TURQUOISE,8, // SKINCOLOR_MAUVE
|
||||
SKINCOLOR_GARDEN,6, // SKINCOLOR_LAVENDER
|
||||
SKINCOLOR_SWAMP,8, // SKINCOLOR_BYZANTIUM
|
||||
SKINCOLOR_DREAM,8, // SKINCOLOR_POMEGRANATE
|
||||
SKINCOLOR_JAWZ,6, // SKINCOLOR_LILAC
|
||||
SKINCOLOR_TEA,8, // SKINCOLOR_BLOSSOM
|
||||
SKINCOLOR_JET,8 // SKINCOLOR_TAFFY
|
||||
};
|
||||
|
||||
UINT8 colortranslations[MAXTRANSLATIONS][16] = {
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // SKINCOLOR_NONE
|
||||
{ 0, 0, 0, 0, 1, 2, 5, 8, 9, 11, 14, 17, 20, 22, 25, 28}, // SKINCOLOR_WHITE
|
||||
{ 0, 1, 2, 3, 5, 7, 9, 12, 13, 15, 18, 20, 23, 25, 27, 30}, // SKINCOLOR_SILVER
|
||||
{ 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31}, // SKINCOLOR_GREY
|
||||
{ 3, 5, 8, 11, 15, 17, 19, 21, 23, 24, 25, 26, 27, 29, 30, 31}, // SKINCOLOR_NICKEL
|
||||
{ 4, 7, 11, 15, 20, 22, 24, 27, 28, 28, 28, 29, 29, 30, 30, 31}, // SKINCOLOR_BLACK
|
||||
{ 0, 1, 2, 3, 4, 10, 16, 21, 23, 24, 25, 26, 27, 28, 29, 31}, // SKINCOLOR_SKUNK
|
||||
{ 0, 0, 252, 252, 200, 201, 211, 14, 16, 18, 20, 22, 24, 26, 28, 31}, // SKINCOLOR_FAIRY
|
||||
{ 0, 80, 80, 81, 82, 218, 240, 11, 13, 16, 18, 21, 23, 26, 28, 31}, // SKINCOLOR_POPCORN
|
||||
{ 80, 88, 89, 98, 99, 91, 12, 14, 16, 18, 20, 22, 24, 26, 28, 31}, // SKINCOLOR_ARTICHOKE
|
||||
{ 0, 128, 129, 130, 146, 170, 14, 15, 17, 19, 21, 23, 25, 27, 29, 31}, // SKINCOLOR_PIGEON
|
||||
{ 0, 1, 3, 5, 7, 9, 241, 242, 243, 245, 247, 249, 236, 237, 238, 239}, // SKINCOLOR_SEPIA
|
||||
{ 0, 208, 216, 217, 240, 241, 242, 243, 245, 247, 249, 250, 251, 237, 238, 239}, // SKINCOLOR_BEIGE
|
||||
{208, 48, 216, 217, 218, 220, 221, 223, 224, 226, 228, 230, 232, 234, 236, 239}, // SKINCOLOR_CARAMEL
|
||||
{ 0, 208, 48, 216, 218, 221, 212, 213, 214, 215, 206, 207, 197, 198, 199, 254}, // SKINCOLOR_PEACH
|
||||
{216, 217, 219, 221, 224, 225, 227, 229, 230, 232, 234, 235, 237, 239, 29, 30}, // SKINCOLOR_BROWN
|
||||
{218, 221, 224, 227, 229, 231, 233, 235, 237, 239, 28, 28, 29, 29, 30, 31}, // SKINCOLOR_LEATHER
|
||||
{ 0, 208, 208, 209, 209, 210, 211, 211, 212, 213, 214, 215, 41, 43, 45, 46}, // SKINCOLOR_PINK
|
||||
{209, 210, 211, 211, 212, 213, 214, 215, 41, 42, 43, 44, 45, 71, 46, 47}, // SKINCOLOR_ROSE
|
||||
{216, 221, 224, 226, 228, 60, 61, 43, 44, 45, 71, 46, 47, 29, 30, 31}, // SKINCOLOR_CINNAMON
|
||||
{ 0, 208, 209, 210, 211, 213, 39, 40, 41, 43, 186, 186, 169, 169, 253, 254}, // SKINCOLOR_RUBY
|
||||
{ 0, 208, 209, 210, 32, 33, 34, 35, 37, 39, 41, 43, 44, 45, 46, 47}, // SKINCOLOR_RASPBERRY
|
||||
{209, 210, 32, 34, 36, 38, 39, 40, 41, 42, 43, 44 , 45, 71, 46, 47}, // SKINCOLOR_RED
|
||||
{210, 33, 35, 38, 40, 42, 43, 45, 71, 71, 46, 46, 47, 47, 30, 31}, // SKINCOLOR_CRIMSON
|
||||
{ 32, 33, 35, 37, 39, 41, 43, 237, 26, 26, 27, 27, 28, 29, 30, 31}, // SKINCOLOR_MAROON
|
||||
{ 0, 80, 81, 82, 83, 216, 210, 211, 212, 213, 214, 215, 43, 44, 71, 47}, // SKINCOLOR_LEMONADE
|
||||
{ 48, 49, 50, 51, 53, 34, 36, 38, 184, 185, 168, 168, 169, 169, 254, 31}, // SKINCOLOR_SCARLET
|
||||
{ 72, 73, 64, 51, 52, 54, 34, 36, 38, 40, 42, 43, 44, 71, 46, 47}, // SKINCOLOR_KETCHUP
|
||||
{ 0, 208, 216, 209, 210, 211, 212, 57, 58, 59, 60, 61, 63, 71, 47, 31}, // SKINCOLOR_DAWN
|
||||
{ 82, 72, 73, 64, 51, 53, 55, 213, 214, 195, 195, 173, 174, 175, 253, 254}, // SKINCOLOR_SUNSLAM
|
||||
{ 0, 0, 208, 208, 48, 49, 50, 52, 53, 54, 56, 57, 58, 60, 61, 63}, // SKINCOLOR_CREAMSICLE
|
||||
{208, 48, 49, 50, 51, 52, 53, 54, 55, 57, 59, 60, 62, 44, 71, 47}, // SKINCOLOR_ORANGE
|
||||
{ 50, 52, 55, 56, 58, 59, 60, 61, 62, 63, 44, 45, 71, 46, 47, 30}, // SKINCOLOR_ROSEWOOD
|
||||
{ 80, 81, 82, 83, 64, 51, 52, 54, 55, 57, 58, 60, 61, 63, 71, 47}, // SKINCOLOR_TANGERINE
|
||||
{ 0, 80, 81, 82, 83, 84, 85, 86, 87, 245, 246, 248, 249, 251, 237, 239}, // SKINCOLOR_TAN
|
||||
{ 0, 80, 80, 81, 81, 49, 51, 222, 224, 227, 230, 233, 236, 239, 29, 31}, // SKINCOLOR_CREAM
|
||||
{ 0, 80, 81, 83, 64, 65, 66, 67, 68, 215, 69, 70, 44, 71, 46, 47}, // SKINCOLOR_GOLD
|
||||
{ 80, 81, 83, 64, 65, 223, 229, 196, 196, 197, 197, 198, 199, 29, 30, 31}, // SKINCOLOR_ROYAL
|
||||
{ 83, 64, 65, 66, 67, 215, 69, 70, 44, 44, 45, 71, 46, 47, 29, 31}, // SKINCOLOR_BRONZE
|
||||
{ 0, 82, 64, 65, 67, 68, 70, 237, 239, 28, 28, 29, 29, 30, 30, 31}, // SKINCOLOR_COPPER
|
||||
{ 0, 80, 81, 82, 83, 73, 84, 74, 64, 65, 66, 67, 68, 69, 70, 71}, // SKINCOLOR_YELLOW
|
||||
{ 80, 81, 82, 83, 64, 65, 65, 76, 76, 77, 77, 78, 79, 237, 239, 29}, // SKINCOLOR_MUSTARD
|
||||
{ 80, 81, 83, 72, 73, 74, 75, 76, 77, 78, 79, 236, 237, 238, 239, 30}, // SKINCOLOR_BANANA
|
||||
{ 80, 82, 73, 74, 75, 76, 77, 78, 79, 236, 237, 238, 239, 28, 29, 31}, // SKINCOLOR_OLIVE
|
||||
{ 0, 80, 81, 88, 88, 188, 189, 76, 76, 77, 78, 79, 236, 237, 238, 239}, // SKINCOLOR_CROCODILE
|
||||
{ 0, 80, 81, 88, 188, 189, 190, 191, 94, 94, 95, 95, 109, 110, 111, 31}, // SKINCOLOR_PERIDOT
|
||||
{ 0, 208, 216, 209, 218, 51, 65, 76, 191, 191, 126, 143, 138, 175, 169, 254}, // SKINCOLOR_VOMIT
|
||||
{ 81, 82, 83, 73, 64, 65, 66, 92, 92, 93, 93, 94, 95, 109, 110, 111}, // SKINCOLOR_GARDEN
|
||||
{ 0, 80, 81, 88, 188, 189, 114, 114, 115, 115, 116, 116, 117, 118, 119, 111}, // SKINCOLOR_LIME
|
||||
{ 83, 72, 73, 74, 75, 76, 102, 104, 105, 106, 107, 108, 109, 110, 111, 31}, // SKINCOLOR_HANDHELD
|
||||
{ 0, 80, 80, 81, 88, 89, 90, 91, 92, 93, 94, 95, 109, 110, 111, 31}, // SKINCOLOR_TEA
|
||||
{ 0, 80, 88, 88, 89, 90, 91, 102, 103, 104, 105, 106, 107, 108, 109, 110}, // SKINCOLOR_PISTACHIO
|
||||
{ 88, 89, 90, 91, 91, 92, 93, 94, 107, 107, 108, 108, 109, 109, 110, 111}, // SKINCOLOR_MOSS
|
||||
{208, 84, 85, 240, 241, 243, 245, 94, 107, 108, 108, 109, 109, 110, 110, 111}, // SKINCOLOR_CAMOUFLAGE
|
||||
{ 0, 88, 88, 89, 89, 100, 101, 102, 125, 126, 143, 143, 138, 175, 169, 254}, // SKINCOLOR_MINT
|
||||
{ 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111}, // SKINCOLOR_GREEN
|
||||
{ 97, 99, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 30, 30, 31}, // SKINCOLOR_PINETREE
|
||||
{ 96, 112, 112, 113, 113, 114, 114, 115, 115, 116, 116, 117, 117, 118, 119, 111}, // SKINCOLOR_TURTLE
|
||||
{ 96, 112, 113, 114, 115, 116, 117, 118, 119, 119, 29, 29, 30, 30, 31, 31}, // SKINCOLOR_SWAMP
|
||||
{ 0, 0, 208, 208, 48, 89, 98, 100, 148, 148, 172, 172, 173, 173, 174, 175}, // SKINCOLOR_DREAM
|
||||
{ 80, 88, 96, 112, 113, 124, 142, 149, 149, 173, 174, 175, 169, 253, 254, 31}, // SKINCOLOR_PLAGUE
|
||||
{ 0, 120, 121, 112, 113, 114, 115, 125, 125, 126, 126, 127, 138, 175, 253, 254}, // SKINCOLOR_EMERALD
|
||||
{128, 129, 130, 131, 132, 133, 134, 115, 115, 116, 116, 117, 118, 119, 110, 111}, // SKINCOLOR_ALGAE
|
||||
{ 0, 128, 120, 121, 122, 123, 124, 125, 126, 126, 127, 127, 118, 118, 119, 111}, // SKINCOLOR_AQUAMARINE
|
||||
{128, 120, 121, 122, 123, 141, 141, 142, 142, 143, 143, 138, 138, 139, 139, 31}, // SKINCOLOR_TURQUOISE
|
||||
{ 0, 120, 120, 121, 140, 141, 142, 143, 143, 138, 138, 139, 139, 254, 254, 31}, // SKINCOLOR_TEAL
|
||||
{ 0, 80, 81, 82, 83, 88, 121, 140, 133, 133, 134, 135, 136, 137, 138, 139}, // SKINCOLOR_ROBIN
|
||||
{ 0, 0, 128, 128, 255, 131, 132, 134, 142, 142, 143, 127, 118, 119, 110, 111}, // SKINCOLOR_CYAN
|
||||
{ 0, 0, 128, 128, 129, 146, 133, 134, 135, 149, 149, 173, 173, 174, 175, 31}, // SKINCOLOR_JAWZ
|
||||
{ 0, 128, 129, 130, 131, 132, 133, 135, 136, 136, 137, 137, 138, 138, 139, 31}, // SKINCOLOR_CERULEAN
|
||||
{128, 129, 130, 132, 134, 135, 136, 137, 137, 138, 138, 139, 139, 29, 30, 31}, // SKINCOLOR_NAVY
|
||||
{ 0, 0, 0, 144, 144, 145, 9, 11, 14, 142, 136, 137, 138, 138, 139, 31}, // SKINCOLOR_PLATINUM
|
||||
{ 0, 0, 144, 144, 144, 145, 145, 145, 170, 170, 171, 171, 172, 173, 174, 175}, // SKINCOLOR_SLATE
|
||||
{ 0, 144, 144, 145, 145, 170, 170, 171, 171, 172, 172, 173, 173, 174, 175, 31}, // SKINCOLOR_STEEL
|
||||
{ 80, 81, 82, 83, 64, 65, 11, 171, 172, 173, 173, 157, 158, 159, 254, 31}, // SKINCOLOR_THUNDER
|
||||
{ 0, 83, 49, 50, 51, 32, 192, 148, 148, 172, 173, 174, 175, 29, 30, 31}, // SKINCOLOR_NOVA
|
||||
{208, 48, 216, 217, 240, 241, 242, 171, 172, 173, 24, 25, 26, 28, 29, 31}, // SKINCOLOR_RUST
|
||||
{ 48, 218, 221, 224, 227, 231, 196, 173, 173, 174, 159, 159, 253, 253, 254, 31}, // SKINCOLOR_WRISTWATCH
|
||||
{145, 146, 147, 148, 149, 173, 173, 174, 175, 175, 28, 28, 29, 29, 30, 31}, // SKINCOLOR_JET
|
||||
{ 0, 128, 129, 131, 133, 135, 149, 150, 152, 154, 156, 158, 159, 253, 254, 31}, // SKINCOLOR_SAPPHIRE
|
||||
{ 0, 0, 120, 120, 121, 133, 135, 149, 149, 166, 166, 167, 168, 169, 254, 31}, // SKINCOLOR_ULTRAMARINE
|
||||
{ 0, 0, 144, 144, 145, 146, 147, 149, 150, 152, 154, 155, 157, 159, 253, 254}, // SKINCOLOR_PERIWINKLE
|
||||
{144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 155, 156, 158, 253, 254, 31}, // SKINCOLOR_BLUE
|
||||
{146, 148, 149, 150, 152, 153, 155, 157, 159, 253, 253, 254, 254, 31, 31, 31}, // SKINCOLOR_MIDNIGHT
|
||||
{ 0, 144, 145, 146, 147, 171, 172, 166, 166, 167, 167, 168, 168, 175, 169, 253}, // SKINCOLOR_BLUEBERRY
|
||||
{ 0, 0, 0, 252, 252, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 254}, // SKINCOLOR_THISTLE
|
||||
{ 0, 252, 160, 161, 162, 163, 164, 165, 166, 167, 168, 168, 169, 169, 253, 254}, // SKINCOLOR_PURPLE
|
||||
{ 0, 128, 128, 129, 129, 146, 170, 162, 163, 164, 165, 166, 167, 168, 169, 254}, // SKINCOLOR_PASTEL
|
||||
{ 0, 144, 145, 146, 170, 162, 163, 184, 184, 207, 207, 44, 45, 46, 47, 31}, // SKINCOLOR_MOONSET
|
||||
{252, 200, 201, 192, 193, 194, 172, 172, 173, 173, 174, 174, 175, 169, 253, 254}, // SKINCOLOR_DUSK
|
||||
{176, 177, 178, 179, 180, 181, 182, 183, 184, 165, 165, 166, 167, 168, 169, 254}, // SKINCOLOR_VIOLET
|
||||
{252, 200, 177, 177, 178, 179, 180, 181, 182, 183, 183, 184, 185, 186, 187, 31}, // SKINCOLOR_MAGENTA
|
||||
{208, 209, 209, 32, 33, 182, 183, 184, 185, 185, 186, 186, 187, 253, 254, 31}, // SKINCOLOR_FUCHSIA
|
||||
{ 0, 0, 88, 88, 89, 6, 8, 10, 193, 194, 195, 184, 185, 186, 187, 31}, // SKINCOLOR_TOXIC
|
||||
{ 80, 81, 82, 83, 64, 50, 201, 192, 193, 194, 195, 173, 174, 175, 253, 254}, // SKINCOLOR_MAUVE
|
||||
{252, 177, 179, 192, 193, 194, 195, 196, 196, 197, 197, 198, 198, 199, 30, 31}, // SKINCOLOR_LAVENDER
|
||||
{145, 192, 193, 194, 195, 196, 197, 198, 199, 199, 29, 29, 30, 30, 31, 31}, // SKINCOLOR_BYZANTIUM
|
||||
{208, 209, 210, 211, 212, 213, 214, 195, 195, 196, 196, 197, 198, 199, 29, 30}, // SKINCOLOR_POMEGRANATE
|
||||
{ 0, 0, 0, 252, 252, 176, 200, 201, 179, 192, 193, 194, 195, 196, 197, 198}, // SKINCOLOR_LILAC
|
||||
{ 0, 252, 252, 176, 200, 177, 201, 202, 202, 34, 36, 38, 40, 42, 45, 46}, // SKINCOLOR_BLOSSOM
|
||||
{ 0, 252, 252, 200, 200, 201, 202, 203, 204, 204, 205, 206, 207, 43, 45, 47}, // SKINCOLOR_TAFFY
|
||||
|
||||
// THESE STILL NEED CONVERTED!!!
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 100, 104, 113, 116, 119}, // SKINCOLOR_SUPER1
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 96, 98, 101, 104, 113, 115, 117, 119}, // SKINCOLOR_SUPER2
|
||||
{ 0, 0, 0, 0, 0, 0, 96, 98, 100, 102, 104, 113, 114, 116, 117, 119}, // SKINCOLOR_SUPER3
|
||||
{ 0, 0, 0, 0, 96, 97, 99, 100, 102, 104, 113, 114, 115, 116, 117, 119}, // SKINCOLOR_SUPER4
|
||||
{ 0, 0, 96, 0, 0, 0, 0, 0, 104, 113, 114, 115, 116, 117, 118, 119}, // SKINCOLOR_SUPER5
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 80, 82, 85, 115, 117, 119}, // SKINCOLOR_TSUPER1
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 80, 81, 83, 85, 115, 116, 117, 119}, // SKINCOLOR_TSUPER2
|
||||
{ 0, 0, 0, 0, 0, 0, 80, 81, 82, 83, 85, 115, 116, 117, 118, 119}, // SKINCOLOR_TSUPER3
|
||||
{ 0, 0, 0, 0, 80, 81, 82, 83, 84, 85, 115, 115, 116, 117, 118, 119}, // SKINCOLOR_TSUPER4
|
||||
{ 0, 0, 80, 80, 81, 82, 83, 84, 85, 115, 115, 116, 117, 117, 118, 119}, // SKINCOLOR_TSUPER5
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121, 123, 125, 127, 129, 132}, // SKINCOLOR_KSUPER1
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 121, 122, 124, 125, 127, 128, 130, 132}, // SKINCOLOR_KSUPER2
|
||||
{ 0, 0, 0, 0, 0, 0, 121, 122, 123, 124, 125, 127, 128, 129, 130, 132}, // SKINCOLOR_KSUPER3
|
||||
{ 0, 0, 0, 0, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132}, // SKINCOLOR_KSUPER4
|
||||
{ 0, 0, 121, 121, 122, 123, 124, 125, 126, 126, 127, 128, 129, 130, 131, 132}, // SKINCOLOR_KSUPER5
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 122, 124, 248, 251, 255}, // SKINCOLOR_PSUPER1
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 1, 121, 122, 124, 248, 250, 252, 255}, // SKINCOLOR_PSUPER2
|
||||
{ 0, 0, 0, 0, 0, 0, 1, 121, 122, 123, 124, 248, 249, 251, 253, 255}, // SKINCOLOR_PSUPER3
|
||||
{ 0, 0, 0, 0, 1, 121, 122, 123, 124, 248, 249, 250, 251, 252, 253, 255}, // SKINCOLOR_PSUPER4
|
||||
{ 0, 0, 1, 121, 122, 123, 124, 248, 248, 249, 250, 251, 252, 253, 254, 255}, // SKINCOLOR_PSUPER5
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 224, 225, 227, 228, 230, 232}, // SKINCOLOR_BSUPER1
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 224, 225, 226, 227, 228, 229, 230, 232}, // SKINCOLOR_BSUPER2
|
||||
{ 0, 0, 0, 0, 0, 0, 224, 224, 225, 226, 227, 228, 229, 230, 231, 232}, // SKINCOLOR_BSUPER3
|
||||
{ 0, 0, 0, 0, 224, 224, 225, 226, 226, 227, 228, 229, 229, 230, 231, 232}, // SKINCOLOR_BSUPER4
|
||||
{ 0, 0, 224, 224, 225, 225, 226, 227, 227, 228, 228, 229, 230, 230, 231, 232}, // SKINCOLOR_BSUPER5
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 208, 210, 212, 215, 220, 222}, // SKINCOLOR_ASUPER1
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 208, 209, 211, 213, 215, 220, 221, 223}, // SKINCOLOR_ASUPER2
|
||||
{ 0, 0, 0, 0, 0, 0, 208, 209, 210, 211, 212, 213, 215, 220, 221, 223}, // SKINCOLOR_ASUPER3
|
||||
{ 0, 0, 0, 0, 208, 209, 210, 211, 212, 213, 214, 215, 220, 221, 222, 223}, // SKINCOLOR_ASUPER4
|
||||
{ 0, 0, 208, 208, 209, 210, 211, 211, 212, 213, 214, 215, 220, 221, 222, 223}, // SKINCOLOR_ASUPER5
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 176, 160, 163, 167, 171, 175}, // SKINCOLOR_GSUPER1
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 176, 176, 160, 163, 166, 169, 172, 175}, // SKINCOLOR_GSUPER2
|
||||
{ 0, 0, 0, 0, 0, 0, 176, 176, 160, 162, 164, 166, 168, 170, 172, 175}, // SKINCOLOR_GSUPER3
|
||||
{ 0, 0, 0, 0, 176, 176, 176, 160, 161, 163, 165, 167, 169, 171, 173, 175}, // SKINCOLOR_GSUPER4
|
||||
{ 0, 0, 176, 176, 176, 160, 161, 163, 164, 166, 167, 169, 170, 172, 173, 175}, // SKINCOLOR_GSUPER5
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // SKINCOLOR_WSUPER1
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 4, 9}, // SKINCOLOR_WSUPER2
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 6, 8, 11}, // SKINCOLOR_WSUPER3
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 1, 1, 3, 4, 6, 8, 9, 11, 13}, // SKINCOLOR_WSUPER4
|
||||
{ 0, 0, 0, 0, 1, 1, 2, 4, 5, 6, 8, 9, 10, 12, 13, 15}, // SKINCOLOR_WSUPER5
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 98, 99, 81, 73, 79}, // SKINCOLOR_CSUPER1
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 96, 97, 98, 81, 81, 71, 75, 79}, // SKINCOLOR_CSUPER2
|
||||
{ 0, 0, 0, 0, 0, 0, 96, 97, 98, 99, 81, 81, 70, 73, 76, 79}, // SKINCOLOR_CSUPER3
|
||||
{ 0, 0, 0, 0, 96, 96, 97, 98, 99, 81, 81, 70, 72, 74, 76, 79}, // SKINCOLOR_CSUPER4
|
||||
{ 0, 0, 96, 96, 97, 98, 98, 99, 81, 81, 69, 71, 73, 75, 77, 79}, // SKINCOLOR_CSUPER5
|
||||
};
|
||||
|
||||
/*--------------------------------------------------
|
||||
UINT8 K_ColorRelativeLuminance(UINT8 r, UINT8 g, UINT8 b)
|
||||
|
||||
See header file for description.
|
||||
--------------------------------------------------*/
|
||||
|
||||
UINT8 K_ColorRelativeLuminance(UINT8 r, UINT8 g, UINT8 b)
|
||||
{
|
||||
UINT32 redweight = 1063 * r;
|
||||
UINT32 greenweight = 3576 * g;
|
||||
UINT32 blueweight = 361 * b;
|
||||
UINT32 brightness = (redweight + greenweight + blueweight) / 5000;
|
||||
return min(brightness, UINT8_MAX);
|
||||
}
|
||||
|
||||
/*--------------------------------------------------
|
||||
void K_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor)
|
||||
|
||||
See header file for description.
|
||||
--------------------------------------------------*/
|
||||
|
||||
void K_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor)
|
||||
{
|
||||
INT32 i;
|
||||
RGBA_t color;
|
||||
UINT8 brightness;
|
||||
INT32 j;
|
||||
UINT8 colorbrightnesses[16];
|
||||
UINT16 brightdif;
|
||||
INT32 temp;
|
||||
|
||||
// first generate the brightness of all the colours of that skincolour
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
color = V_GetColor(colortranslations[skincolor][i]);
|
||||
colorbrightnesses[i] = K_ColorRelativeLuminance(color.s.red, color.s.green, color.s.blue);
|
||||
}
|
||||
|
||||
// next, for every colour in the palette, choose the transcolor that has the closest brightness
|
||||
for (i = 0; i < NUM_PALETTE_ENTRIES; i++)
|
||||
{
|
||||
if (i == 0 || i == 31) // pure black and pure white don't change
|
||||
{
|
||||
dest_colormap[i] = (UINT8)i;
|
||||
continue;
|
||||
}
|
||||
|
||||
color = V_GetColor(i);
|
||||
brightness = K_ColorRelativeLuminance(color.s.red, color.s.green, color.s.blue);
|
||||
brightdif = 256;
|
||||
|
||||
for (j = 0; j < 16; j++)
|
||||
{
|
||||
temp = abs((INT16)brightness - (INT16)colorbrightnesses[j]);
|
||||
|
||||
if (temp < brightdif)
|
||||
{
|
||||
brightdif = (UINT16)temp;
|
||||
dest_colormap[i] = colortranslations[skincolor][j];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** \brief Generates a translation colormap for Kart, to replace R_GenerateTranslationColormap in r_draw.c
|
||||
|
||||
\param dest_colormap colormap to populate
|
||||
\param skinnum number of skin, TC_DEFAULT or TC_BOSS
|
||||
\param color translation color
|
||||
|
||||
\return void
|
||||
*/
|
||||
void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color)
|
||||
{
|
||||
INT32 i;
|
||||
INT32 starttranscolor;
|
||||
|
||||
// Handle a couple of simple special cases
|
||||
if (skinnum == TC_BOSS
|
||||
|| skinnum == TC_ALLWHITE
|
||||
|| skinnum == TC_METALSONIC
|
||||
|| skinnum == TC_BLINK
|
||||
|| color == SKINCOLOR_NONE)
|
||||
{
|
||||
for (i = 0; i < NUM_PALETTE_ENTRIES; i++)
|
||||
{
|
||||
if (skinnum == TC_ALLWHITE)
|
||||
dest_colormap[i] = 0;
|
||||
else if (skinnum == TC_BLINK)
|
||||
dest_colormap[i] = colortranslations[color][3];
|
||||
else
|
||||
dest_colormap[i] = (UINT8)i;
|
||||
}
|
||||
|
||||
// White!
|
||||
if (skinnum == TC_BOSS)
|
||||
dest_colormap[31] = 0;
|
||||
else if (skinnum == TC_METALSONIC)
|
||||
dest_colormap[143] = 0;
|
||||
|
||||
return;
|
||||
}
|
||||
else if (skinnum == TC_RAINBOW)
|
||||
{
|
||||
K_RainbowColormap(dest_colormap, color);
|
||||
return;
|
||||
}
|
||||
|
||||
starttranscolor = (skinnum != TC_DEFAULT) ? skins[skinnum].starttranscolor : DEFAULT_STARTTRANSCOLOR;
|
||||
|
||||
// Fill in the entries of the palette that are fixed
|
||||
for (i = 0; i < starttranscolor; i++)
|
||||
dest_colormap[i] = (UINT8)i;
|
||||
|
||||
for (i = (UINT8)(starttranscolor + 16); i < NUM_PALETTE_ENTRIES; i++)
|
||||
dest_colormap[i] = (UINT8)i;
|
||||
|
||||
// Build the translated ramp
|
||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
||||
{
|
||||
// Sryder 2017-10-26: What was here before was most definitely not particularly readable, check above for new color translation table
|
||||
dest_colormap[starttranscolor + i] = colortranslations[color][i];
|
||||
}
|
||||
}
|
||||
|
||||
/** \brief Pulls kart color by name, to replace R_GetColorByName in r_draw.c
|
||||
|
||||
\param name color name
|
||||
|
||||
\return 0
|
||||
*/
|
||||
UINT8 K_GetKartColorByName(const char *name)
|
||||
{
|
||||
UINT8 color = (UINT8)atoi(name);
|
||||
if (color > 0 && color < MAXSKINCOLORS)
|
||||
return color;
|
||||
for (color = 1; color < MAXSKINCOLORS; color++)
|
||||
if (!stricmp(KartColor_Names[color], name))
|
||||
return color;
|
||||
return 0;
|
||||
}
|
||||
|
||||
//}
|
||||
87
src/k_color.h
Normal file
87
src/k_color.h
Normal file
|
|
@ -0,0 +1,87 @@
|
|||
// SONIC ROBO BLAST 2 KART
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2018-2020 by Kart Krew
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file k_color.h
|
||||
/// \brief Skincolor & colormapping code
|
||||
|
||||
#ifndef __K_COLOR__
|
||||
#define __K_COLOR__
|
||||
|
||||
#include "doomdef.h"
|
||||
#include "doomtype.h"
|
||||
|
||||
#define SKIN_RAMP_LENGTH 16
|
||||
#define DEFAULT_STARTTRANSCOLOR 96
|
||||
#define NUM_PALETTE_ENTRIES 256
|
||||
|
||||
extern UINT8 colortranslations[MAXTRANSLATIONS][16];
|
||||
extern const char *KartColor_Names[MAXSKINCOLORS];
|
||||
extern const UINT8 KartColor_Opposite[MAXSKINCOLORS*2];
|
||||
|
||||
/*--------------------------------------------------
|
||||
UINT8 K_ColorRelativeLuminance(UINT8 r, UINT8 g, UINT8 b);
|
||||
|
||||
Gives you the brightness value of the provided RGB value, based on how the human eye interprets it.
|
||||
See https://en.wikipedia.org/wiki/Relative_luminance for more info.
|
||||
|
||||
Input Arguments:-
|
||||
r - Red component
|
||||
g - Green component
|
||||
b - Blue component
|
||||
|
||||
Return:-
|
||||
Brightness value from 0 to 255.
|
||||
--------------------------------------------------*/
|
||||
|
||||
UINT8 K_ColorRelativeLuminance(UINT8 r, UINT8 g, UINT8 b);
|
||||
|
||||
/*--------------------------------------------------
|
||||
void K_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor);
|
||||
|
||||
Generates a colormap to "colorize" all palette indicies
|
||||
to the provided skincolor.
|
||||
|
||||
Input Arguments:-
|
||||
dest_colormap - Colormap to populate.
|
||||
skincolor - Translation color.
|
||||
|
||||
Return:-
|
||||
None
|
||||
--------------------------------------------------*/
|
||||
|
||||
void K_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor);
|
||||
|
||||
/*--------------------------------------------------
|
||||
void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color);
|
||||
|
||||
Generates a translation colormap for Kart, to replace R_GenerateTranslationColormap in r_draw.c
|
||||
|
||||
Input Arguments:-
|
||||
dest_colormap - Colormap to populate.
|
||||
skinnum - Number of skin or translation mode (TC_ constants)
|
||||
color - Translation color.
|
||||
|
||||
Return:-
|
||||
None
|
||||
--------------------------------------------------*/
|
||||
void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color);
|
||||
|
||||
/*--------------------------------------------------
|
||||
UINT8 K_GetKartColorByName(const char *name);
|
||||
|
||||
Finds the corresponding SKINCOLOR_ constant to the string provided.
|
||||
|
||||
Input Arguments:-
|
||||
name - The name of the color desired.
|
||||
|
||||
Return:-
|
||||
SKINCOLOR_ constant, SKINCOLOR_NONE if invalid
|
||||
--------------------------------------------------*/
|
||||
UINT8 K_GetKartColorByName(const char *name);
|
||||
|
||||
#endif
|
||||
567
src/k_kart.c
567
src/k_kart.c
|
|
@ -7,6 +7,7 @@
|
|||
#include "k_kart.h"
|
||||
#include "k_battle.h"
|
||||
#include "k_pwrlv.h"
|
||||
#include "k_color.h"
|
||||
#include "doomdef.h"
|
||||
#include "hu_stuff.h"
|
||||
#include "g_game.h"
|
||||
|
|
@ -37,511 +38,6 @@
|
|||
// indirectitemcooldown is timer before anyone's allowed another Shrink/SPB
|
||||
// mapreset is set when enough players fill an empty server
|
||||
|
||||
//{ SRB2kart Color Code
|
||||
|
||||
#define SKIN_RAMP_LENGTH 16
|
||||
#define DEFAULT_STARTTRANSCOLOR 96
|
||||
#define NUM_PALETTE_ENTRIES 256
|
||||
|
||||
// These should be within 14 characters to fit on the character select screen
|
||||
const char *KartColor_Names[MAXSKINCOLORS] =
|
||||
{
|
||||
"None", // SKINCOLOR_NONE
|
||||
"White", // SKINCOLOR_WHITE
|
||||
"Silver", // SKINCOLOR_SILVER
|
||||
"Grey", // SKINCOLOR_GREY
|
||||
"Nickel", // SKINCOLOR_NICKEL
|
||||
"Black", // SKINCOLOR_BLACK
|
||||
"Fairy", // SKINCOLOR_FAIRY
|
||||
"Popcorn", // SKINCOLOR_POPCORN
|
||||
"Artichoke", // SKINCOLOR_ARTICHOKE
|
||||
"Pigeon", // SKINCOLOR_PIGEON
|
||||
"Sepia", // SKINCOLOR_SEPIA
|
||||
"Beige", // SKINCOLOR_BEIGE
|
||||
"Caramel", // SKINCOLOR_CARAMEL
|
||||
"Peach", // SKINCOLOR_PEACH
|
||||
"Brown", // SKINCOLOR_BROWN
|
||||
"Leather", // SKINCOLOR_LEATHER
|
||||
"Salmon", // SKINCOLOR_SALMON
|
||||
"Pink", // SKINCOLOR_PINK
|
||||
"Rose", // SKINCOLOR_ROSE
|
||||
"Cinnamon", // SKINCOLOR_CINNAMON
|
||||
"Ruby", // SKINCOLOR_RUBY
|
||||
"Raspberry", // SKINCOLOR_RASPBERRY
|
||||
"Red", // SKINCOLOR_RED
|
||||
"Crimson", // SKINCOLOR_CRIMSON
|
||||
"Maroon", // SKINCOLOR_MAROON
|
||||
"Lemonade", // SKINCOLOR_LEMONADE
|
||||
"Scarlet", // SKINCOLOR_SCARLET
|
||||
"Ketchup", // SKINCOLOR_KETCHUP
|
||||
"Dawn", // SKINCOLOR_DAWN
|
||||
"Sunslam", // SKINCOLOR_SUNSLAM
|
||||
"Creamsicle", // SKINCOLOR_CREAMSICLE
|
||||
"Orange", // SKINCOLOR_ORANGE
|
||||
"Rosewood", // SKINCOLOR_ROSEWOOD
|
||||
"Tangerine", // SKINCOLOR_TANGERINE
|
||||
"Tan", // SKINCOLOR_TAN
|
||||
"Cream", // SKINCOLOR_CREAM
|
||||
"Gold", // SKINCOLOR_GOLD
|
||||
"Royal", // SKINCOLOR_ROYAL
|
||||
"Bronze", // SKINCOLOR_BRONZE
|
||||
"Copper", // SKINCOLOR_COPPER
|
||||
"Yellow", // SKINCOLOR_YELLOW
|
||||
"Mustard", // SKINCOLOR_MUSTARD
|
||||
"Banana", // SKINCOLOR_BANANA
|
||||
"Olive", // SKINCOLOR_OLIVE
|
||||
"Crocodile", // SKINCOLOR_CROCODILE
|
||||
"Peridot", // SKINCOLOR_PERIDOT
|
||||
"Vomit", // SKINCOLOR_VOMIT
|
||||
"Garden", // SKINCOLOR_GARDEN
|
||||
"Lime", // SKINCOLOR_LIME
|
||||
"Handheld", // SKINCOLOR_HANDHELD
|
||||
"Tea", // SKINCOLOR_TEA
|
||||
"Pistachio", // SKINCOLOR_PISTACHIO
|
||||
"Moss", // SKINCOLOR_MOSS
|
||||
"Camouflage", // SKINCOLOR_CAMOUFLAGE
|
||||
"Robo-Hood", // SKINCOLOR_ROBOHOOD
|
||||
"Mint", // SKINCOLOR_MINT
|
||||
"Green", // SKINCOLOR_GREEN
|
||||
"Pinetree", // SKINCOLOR_PINETREE
|
||||
"Turtle", // SKINCOLOR_TURTLE
|
||||
"Swamp", // SKINCOLOR_SWAMP
|
||||
"Dream", // SKINCOLOR_DREAM
|
||||
"Plague", // SKINCOLOR_PLAGUE
|
||||
"Emerald", // SKINCOLOR_EMERALD
|
||||
"Algae", // SKINCOLOR_ALGAE
|
||||
"Caribbean", // SKINCOLOR_CARIBBEAN
|
||||
"Azure", // SKINCOLOR_AZURE
|
||||
"Aquamarine", // SKINCOLOR_AQUAMARINE
|
||||
"Turquoise", // SKINCOLOR_TURQUOISE
|
||||
"Teal", // SKINCOLOR_TEAL
|
||||
"Cyan", // SKINCOLOR_CYAN
|
||||
"Jawz", // SKINCOLOR_JAWZ
|
||||
"Cerulean", // SKINCOLOR_CERULEAN
|
||||
"Navy", // SKINCOLOR_NAVY
|
||||
"Platinum", // SKINCOLOR_PLATINUM
|
||||
"Slate", // SKINCOLOR_SLATE
|
||||
"Steel", // SKINCOLOR_STEEL
|
||||
"Thunder", // SKINCOLOR_THUNDER
|
||||
"Nova", // SKINCOLOR_NOVA
|
||||
"Rust", // SKINCOLOR_RUST
|
||||
"Wristwatch", // SKINCOLOR_WRISTWATCH
|
||||
"Jet", // SKINCOLOR_JET
|
||||
"Sapphire", // SKINCOLOR_SAPPHIRE
|
||||
"Ultramarine", // SKINCOLOR_ULTRAMARINE
|
||||
"Periwinkle", // SKINCOLOR_PERIWINKLE
|
||||
"Blue", // SKINCOLOR_BLUE
|
||||
"Blueberry", // SKINCOLOR_BLUEBERRY
|
||||
"Thistle", // SKINCOLOR_THISTLE
|
||||
"Purple", // SKINCOLOR_PURPLE
|
||||
"Pastel", // SKINCOLOR_PASTEL
|
||||
"Moonset", // SKINCOLOR_MOONSET
|
||||
"Dusk", // SKINCOLOR_DUSK
|
||||
"Violet", // SKINCOLOR_VIOLET
|
||||
"Magenta", // SKINCOLOR_MAGENTA
|
||||
"Fuchsia", // SKINCOLOR_FUCHSIA
|
||||
"Toxic", // SKINCOLOR_TOXIC
|
||||
"Mauve", // SKINCOLOR_MAUVE
|
||||
"Lavender", // SKINCOLOR_LAVENDER
|
||||
"Byzantium", // SKINCOLOR_BYZANTIUM
|
||||
"Pomegranate", // SKINCOLOR_POMEGRANATE
|
||||
"Lilac", // SKINCOLOR_LILAC
|
||||
"Taffy" // SKINCOLOR_TAFFY
|
||||
};
|
||||
|
||||
// Color_Opposite replacement; frame setting has not been changed from 8 for most, should be done later
|
||||
const UINT8 KartColor_Opposite[MAXSKINCOLORS*2] =
|
||||
{
|
||||
SKINCOLOR_NONE,8, // SKINCOLOR_NONE
|
||||
SKINCOLOR_BLACK,8, // SKINCOLOR_WHITE
|
||||
SKINCOLOR_NICKEL,8, // SKINCOLOR_SILVER
|
||||
SKINCOLOR_GREY,8, // SKINCOLOR_GREY
|
||||
SKINCOLOR_SILVER,8, // SKINCOLOR_NICKEL
|
||||
SKINCOLOR_WHITE,8, // SKINCOLOR_BLACK
|
||||
SKINCOLOR_ARTICHOKE,12, // SKINCOLOR_FAIRY
|
||||
SKINCOLOR_PIGEON,12, // SKINCOLOR_POPCORN
|
||||
SKINCOLOR_FAIRY,12, // SKINCOLOR_ARTICHOKE
|
||||
SKINCOLOR_POPCORN,12, // SKINCOLOR_PIGEON
|
||||
SKINCOLOR_LEATHER,6, // SKINCOLOR_SEPIA
|
||||
SKINCOLOR_BROWN,2, // SKINCOLOR_BEIGE
|
||||
SKINCOLOR_CERULEAN,8, // SKINCOLOR_CARAMEL
|
||||
SKINCOLOR_CYAN,8, // SKINCOLOR_PEACH
|
||||
SKINCOLOR_BEIGE,8, // SKINCOLOR_BROWN
|
||||
SKINCOLOR_SEPIA,8, // SKINCOLOR_LEATHER
|
||||
SKINCOLOR_TEA,8, // SKINCOLOR_SALMON
|
||||
SKINCOLOR_PISTACHIO,8, // SKINCOLOR_PINK
|
||||
SKINCOLOR_MOSS,8, // SKINCOLOR_ROSE
|
||||
SKINCOLOR_WRISTWATCH,6, // SKINCOLOR_CINNAMON
|
||||
SKINCOLOR_SAPPHIRE,8, // SKINCOLOR_RUBY
|
||||
SKINCOLOR_MINT,8, // SKINCOLOR_RASPBERRY
|
||||
SKINCOLOR_GREEN,6, // SKINCOLOR_RED
|
||||
SKINCOLOR_PINETREE,6, // SKINCOLOR_CRIMSON
|
||||
SKINCOLOR_TOXIC,8, // SKINCOLOR_MAROON
|
||||
SKINCOLOR_THUNDER,8, // SKINCOLOR_LEMONADE
|
||||
SKINCOLOR_ALGAE,10, // SKINCOLOR_SCARLET
|
||||
SKINCOLOR_MUSTARD,10, // SKINCOLOR_KETCHUP
|
||||
SKINCOLOR_DUSK,8, // SKINCOLOR_DAWN
|
||||
SKINCOLOR_MOONSET,8, // SKINCOLOR_SUNSLAM
|
||||
SKINCOLOR_PERIWINKLE,8, // SKINCOLOR_CREAMSICLE
|
||||
SKINCOLOR_BLUE,8, // SKINCOLOR_ORANGE
|
||||
SKINCOLOR_BLUEBERRY,6, // SKINCOLOR_ROSEWOOD
|
||||
SKINCOLOR_LIME,8, // SKINCOLOR_TANGERINE
|
||||
SKINCOLOR_RUST,8, // SKINCOLOR_TAN
|
||||
SKINCOLOR_COPPER,10, // SKINCOLOR_CREAM
|
||||
SKINCOLOR_SLATE,8, // SKINCOLOR_GOLD
|
||||
SKINCOLOR_PLATINUM,6, // SKINCOLOR_ROYAL
|
||||
SKINCOLOR_STEEL,8, // SKINCOLOR_BRONZE
|
||||
SKINCOLOR_CREAM,6, // SKINCOLOR_COPPER
|
||||
SKINCOLOR_AQUAMARINE,8, // SKINCOLOR_YELLOW
|
||||
SKINCOLOR_KETCHUP,8, // SKINCOLOR_MUSTARD
|
||||
SKINCOLOR_EMERALD,8, // SKINCOLOR_BANANA
|
||||
SKINCOLOR_TEAL,8, // SKINCOLOR_OLIVE
|
||||
SKINCOLOR_VIOLET,8, // SKINCOLOR_CROCODILE
|
||||
SKINCOLOR_NAVY,6, // SKINCOLOR_PERIDOT
|
||||
SKINCOLOR_ROBOHOOD,8, // SKINCOLOR_VOMIT
|
||||
SKINCOLOR_LAVENDER,6, // SKINCOLOR_GARDEN
|
||||
SKINCOLOR_TANGERINE,8, // SKINCOLOR_LIME
|
||||
SKINCOLOR_ULTRAMARINE,8, // SKINCOLOR_HANDHELD
|
||||
SKINCOLOR_SALMON,8, // SKINCOLOR_TEA
|
||||
SKINCOLOR_PINK,6, // SKINCOLOR_PISTACHIO
|
||||
SKINCOLOR_ROSE,8, // SKINCOLOR_MOSS
|
||||
SKINCOLOR_CAMOUFLAGE,8, // SKINCOLOR_CAMOUFLAGE
|
||||
SKINCOLOR_VOMIT,8, // SKINCOLOR_ROBOHOOD
|
||||
SKINCOLOR_RASPBERRY,8, // SKINCOLOR_MINT
|
||||
SKINCOLOR_RED,8, // SKINCOLOR_GREEN
|
||||
SKINCOLOR_CRIMSON,8, // SKINCOLOR_PINETREE
|
||||
SKINCOLOR_MAGENTA,8, // SKINCOLOR_TURTLE
|
||||
SKINCOLOR_BYZANTIUM,8, // SKINCOLOR_SWAMP
|
||||
SKINCOLOR_POMEGRANATE,8, // SKINCOLOR_DREAM
|
||||
SKINCOLOR_NOVA,8, // SKINCOLOR_PLAGUE
|
||||
SKINCOLOR_BANANA,8, // SKINCOLOR_EMERALD
|
||||
SKINCOLOR_SCARLET,10, // SKINCOLOR_ALGAE
|
||||
SKINCOLOR_PURPLE,8, // SKINCOLOR_CARIBBEAN
|
||||
SKINCOLOR_THISTLE,8, // SKINCOLOR_AZURE
|
||||
SKINCOLOR_YELLOW,8, // SKINCOLOR_AQUAMARINE
|
||||
SKINCOLOR_MAUVE,10, // SKINCOLOR_TURQUOISE
|
||||
SKINCOLOR_OLIVE,8, // SKINCOLOR_TEAL
|
||||
SKINCOLOR_PEACH,8, // SKINCOLOR_CYAN
|
||||
SKINCOLOR_LILAC,10, // SKINCOLOR_JAWZ
|
||||
SKINCOLOR_CARAMEL,8, // SKINCOLOR_CERULEAN
|
||||
SKINCOLOR_PERIDOT,8, // SKINCOLOR_NAVY
|
||||
SKINCOLOR_ROYAL,8, // SKINCOLOR_PLATINUM
|
||||
SKINCOLOR_GOLD,10, // SKINCOLOR_SLATE
|
||||
SKINCOLOR_BRONZE,10, // SKINCOLOR_STEEL
|
||||
SKINCOLOR_LEMONADE,8, // SKINCOLOR_THUNDER
|
||||
SKINCOLOR_PLAGUE,10, // SKINCOLOR_NOVA
|
||||
SKINCOLOR_TAN,8, // SKINCOLOR_RUST
|
||||
SKINCOLOR_CINNAMON,8, // SKINCOLOR_WRISTWATCH
|
||||
SKINCOLOR_TAFFY,8, // SKINCOLOR_JET
|
||||
SKINCOLOR_RUBY,6, // SKINCOLOR_SAPPHIRE
|
||||
SKINCOLOR_HANDHELD,10, // SKINCOLOR_ULTRAMARINE
|
||||
SKINCOLOR_CREAMSICLE,8, // SKINCOLOR_PERIWINKLE
|
||||
SKINCOLOR_ORANGE,8, // SKINCOLOR_BLUE
|
||||
SKINCOLOR_ROSEWOOD,8, // SKINCOLOR_BLUEBERRY
|
||||
SKINCOLOR_AZURE,8, // SKINCOLOR_THISTLE
|
||||
SKINCOLOR_CARIBBEAN,10, // SKINCOLOR_PURPLE
|
||||
SKINCOLOR_FUCHSIA,11, // SKINCOLOR_PASTEL
|
||||
SKINCOLOR_SUNSLAM,10, // SKINCOLOR_MOONSET
|
||||
SKINCOLOR_DAWN,6, // SKINCOLOR_DUSK
|
||||
SKINCOLOR_CROCODILE,8, // SKINCOLOR_VIOLET
|
||||
SKINCOLOR_TURTLE,8, // SKINCOLOR_MAGENTA
|
||||
SKINCOLOR_PASTEL,11, // SKINCOLOR_FUCHSIA
|
||||
SKINCOLOR_MAROON,8, // SKINCOLOR_TOXIC
|
||||
SKINCOLOR_TURQUOISE,8, // SKINCOLOR_MAUVE
|
||||
SKINCOLOR_GARDEN,6, // SKINCOLOR_LAVENDER
|
||||
SKINCOLOR_SWAMP,8, // SKINCOLOR_BYZANTIUM
|
||||
SKINCOLOR_DREAM,8, // SKINCOLOR_POMEGRANATE
|
||||
SKINCOLOR_JAWZ,6, // SKINCOLOR_LILAC
|
||||
SKINCOLOR_JET,8 // SKINCOLOR_TAFFY
|
||||
};
|
||||
|
||||
UINT8 colortranslations[MAXTRANSLATIONS][16] = {
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // SKINCOLOR_NONE
|
||||
{ 0, 0, 0, 0, 1, 2, 5, 8, 9, 11, 14, 17, 20, 22, 25, 28}, // SKINCOLOR_WHITE
|
||||
{ 0, 1, 2, 3, 5, 7, 9, 12, 13, 15, 18, 20, 23, 25, 27, 30}, // SKINCOLOR_SILVER
|
||||
{ 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31}, // SKINCOLOR_GREY
|
||||
{ 3, 5, 8, 11, 15, 17, 19, 21, 23, 24, 25, 26, 27, 29, 30, 31}, // SKINCOLOR_NICKEL
|
||||
{ 4, 7, 11, 15, 20, 22, 24, 27, 28, 28, 28, 29, 29, 30, 30, 31}, // SKINCOLOR_BLACK
|
||||
{ 0, 0, 252, 252, 200, 201, 211, 14, 16, 18, 20, 22, 24, 26, 28, 31}, // SKINCOLOR_FAIRY
|
||||
{ 0, 80, 80, 81, 82, 218, 240, 11, 13, 16, 18, 21, 23, 26, 28, 31}, // SKINCOLOR_POPCORN
|
||||
{ 80, 88, 89, 98, 99, 91, 12, 14, 16, 18, 20, 22, 24, 26, 28, 31}, // SKINCOLOR_ARTICHOKE
|
||||
{ 0, 128, 129, 130, 146, 170, 14, 15, 17, 19, 21, 23, 25, 27, 29, 31}, // SKINCOLOR_PIGEON
|
||||
{ 0, 1, 3, 5, 7, 9, 241, 242, 243, 245, 247, 249, 236, 237, 238, 239}, // SKINCOLOR_SEPIA
|
||||
{ 0, 208, 216, 217, 240, 241, 242, 243, 245, 247, 249, 250, 251, 237, 238, 239}, // SKINCOLOR_BEIGE
|
||||
{208, 48, 216, 217, 218, 220, 221, 223, 224, 226, 228, 230, 232, 234, 236, 239}, // SKINCOLOR_CARAMEL
|
||||
{ 0, 208, 48, 216, 218, 221, 212, 213, 214, 215, 206, 207, 197, 198, 199, 254}, // SKINCOLOR_PEACH
|
||||
{216, 217, 219, 221, 224, 225, 227, 229, 230, 232, 234, 235, 237, 239, 29, 30}, // SKINCOLOR_BROWN
|
||||
{218, 221, 224, 227, 229, 231, 233, 235, 237, 239, 28, 28, 29, 29, 30, 31}, // SKINCOLOR_LEATHER
|
||||
{ 0, 0, 0, 208, 208, 209, 210, 32, 34, 35, 36, 38, 40, 42, 44, 46}, // SKINCOLOR_SALMON
|
||||
{ 0, 208, 208, 209, 209, 210, 211, 211, 212, 213, 214, 215, 41, 43, 45, 46}, // SKINCOLOR_PINK
|
||||
{209, 210, 211, 211, 212, 213, 214, 215, 41, 42, 43, 44, 45, 71, 46, 47}, // SKINCOLOR_ROSE
|
||||
{216, 221, 224, 226, 228, 60, 61, 43, 44, 45, 71, 46, 47, 29, 30, 31}, // SKINCOLOR_CINNAMON
|
||||
{ 0, 208, 209, 210, 211, 213, 39, 40, 41, 43, 186, 186, 169, 169, 253, 254}, // SKINCOLOR_RUBY
|
||||
{ 0, 208, 209, 210, 32, 33, 34, 35, 37, 39, 41, 43, 44, 45, 46, 47}, // SKINCOLOR_RASPBERRY
|
||||
{209, 210, 32, 34, 36, 38, 39, 40, 41, 42, 43, 44 , 45, 71, 46, 47}, // SKINCOLOR_RED
|
||||
{210, 33, 35, 38, 40, 42, 43, 45, 71, 71, 46, 46, 47, 47, 30, 31}, // SKINCOLOR_CRIMSON
|
||||
{ 32, 33, 35, 37, 39, 41, 43, 237, 26, 26, 27, 27, 28, 29, 30, 31}, // SKINCOLOR_MAROON
|
||||
{ 0, 80, 81, 82, 83, 216, 210, 211, 212, 213, 214, 215, 43, 44, 71, 47}, // SKINCOLOR_LEMONADE
|
||||
{ 48, 49, 50, 51, 53, 34, 36, 38, 184, 185, 168, 168, 169, 169, 254, 31}, // SKINCOLOR_SCARLET
|
||||
{ 72, 73, 64, 51, 52, 54, 34, 36, 38, 40, 42, 43, 44, 71, 46, 47}, // SKINCOLOR_KETCHUP
|
||||
{ 0, 208, 216, 209, 210, 211, 212, 57, 58, 59, 60, 61, 63, 71, 47, 31}, // SKINCOLOR_DAWN
|
||||
{ 82, 72, 73, 64, 51, 53, 55, 213, 214, 195, 195, 173, 174, 175, 253, 254}, // SKINCOLOR_SUNSLAM
|
||||
{ 0, 0, 208, 208, 48, 49, 50, 52, 53, 54, 56, 57, 58, 60, 61, 63}, // SKINCOLOR_CREAMSICLE
|
||||
{208, 48, 49, 50, 51, 52, 53, 54, 55, 57, 59, 60, 62, 44, 71, 47}, // SKINCOLOR_ORANGE
|
||||
{ 50, 52, 55, 56, 58, 59, 60, 61, 62, 63, 44, 45, 71, 46, 47, 30}, // SKINCOLOR_ROSEWOOD
|
||||
{ 80, 81, 82, 83, 64, 51, 52, 54, 55, 57, 58, 60, 61, 63, 71, 47}, // SKINCOLOR_TANGERINE
|
||||
{ 0, 80, 81, 82, 83, 84, 85, 86, 87, 245, 246, 248, 249, 251, 237, 239}, // SKINCOLOR_TAN
|
||||
{ 0, 80, 80, 81, 81, 49, 51, 222, 224, 227, 230, 233, 236, 239, 29, 31}, // SKINCOLOR_CREAM
|
||||
{ 0, 80, 81, 83, 64, 65, 66, 67, 68, 215, 69, 70, 44, 71, 46, 47}, // SKINCOLOR_GOLD
|
||||
{ 80, 81, 83, 64, 65, 223, 229, 196, 196, 197, 197, 198, 199, 29, 30, 31}, // SKINCOLOR_ROYAL
|
||||
{ 83, 64, 65, 66, 67, 215, 69, 70, 44, 44, 45, 71, 46, 47, 29, 31}, // SKINCOLOR_BRONZE
|
||||
{ 0, 82, 64, 65, 67, 68, 70, 237, 239, 28, 28, 29, 29, 30, 30, 31}, // SKINCOLOR_COPPER
|
||||
{ 0, 80, 81, 82, 83, 73, 84, 74, 64, 65, 66, 67, 68, 69, 70, 71}, // SKINCOLOR_YELLOW
|
||||
{ 80, 81, 82, 83, 64, 65, 65, 76, 76, 77, 77, 78, 79, 237, 239, 29}, // SKINCOLOR_MUSTARD
|
||||
{ 80, 81, 83, 72, 73, 74, 75, 76, 77, 78, 79, 236, 237, 238, 239, 30}, // SKINCOLOR_BANANA
|
||||
{ 80, 82, 73, 74, 75, 76, 77, 78, 79, 236, 237, 238, 239, 28, 29, 31}, // SKINCOLOR_OLIVE
|
||||
{ 0, 80, 81, 88, 88, 188, 189, 76, 76, 77, 78, 79, 236, 237, 238, 239}, // SKINCOLOR_CROCODILE
|
||||
{ 0, 80, 81, 88, 188, 189, 190, 191, 94, 94, 95, 95, 109, 110, 111, 31}, // SKINCOLOR_PERIDOT
|
||||
{ 0, 208, 216, 209, 218, 51, 65, 76, 191, 191, 126, 143, 138, 175, 169, 254}, // SKINCOLOR_VOMIT
|
||||
{ 81, 82, 83, 73, 64, 65, 66, 92, 92, 93, 93, 94, 95, 109, 110, 111}, // SKINCOLOR_GARDEN
|
||||
{ 0, 80, 81, 82, 83, 88, 89, 99, 100, 102, 104, 126, 143, 138, 139, 31}, // SKINCOLOR_LIME
|
||||
{ 83, 72, 73, 74, 75, 76, 102, 104, 105, 106, 107, 108, 109, 110, 111, 31}, // SKINCOLOR_HANDHELD
|
||||
{ 0, 80, 80, 81, 88, 89, 90, 91, 92, 93, 94, 95, 109, 110, 111, 31}, // SKINCOLOR_TEA
|
||||
{ 0, 80, 88, 88, 89, 90, 91, 102, 103, 104, 105, 106, 107, 108, 109, 110}, // SKINCOLOR_PISTACHIO
|
||||
{ 88, 89, 90, 91, 91, 92, 93, 94, 107, 107, 108, 108, 109, 109, 110, 111}, // SKINCOLOR_MOSS
|
||||
{208, 84, 85, 240, 241, 243, 245, 94, 107, 108, 108, 109, 109, 110, 110, 111}, // SKINCOLOR_CAMOUFLAGE
|
||||
{ 0, 88, 98, 101, 103, 104, 105, 94, 94, 107, 95, 109, 110, 111, 30, 31}, // SKINCOLOR_ROBOHOOD
|
||||
{ 0, 88, 88, 89, 89, 100, 101, 102, 125, 126, 143, 143, 138, 175, 169, 254}, // SKINCOLOR_MINT
|
||||
{ 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111}, // SKINCOLOR_GREEN
|
||||
{ 97, 99, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 30, 30, 31}, // SKINCOLOR_PINETREE
|
||||
{ 96, 112, 112, 113, 113, 114, 114, 115, 115, 116, 116, 117, 117, 118, 119, 111}, // SKINCOLOR_TURTLE
|
||||
{ 96, 112, 113, 114, 115, 116, 117, 118, 119, 119, 29, 29, 30, 30, 31, 31}, // SKINCOLOR_SWAMP
|
||||
{ 0, 0, 208, 208, 48, 89, 98, 100, 148, 148, 172, 172, 173, 173, 174, 175}, // SKINCOLOR_DREAM
|
||||
{ 80, 88, 96, 112, 113, 124, 142, 149, 149, 173, 174, 175, 169, 253, 254, 31}, // SKINCOLOR_PLAGUE
|
||||
{ 0, 120, 121, 112, 113, 114, 115, 125, 125, 126, 126, 127, 138, 175, 253, 254}, // SKINCOLOR_EMERALD
|
||||
{128, 128, 129, 129, 130, 140, 124, 103, 104, 116, 116, 117, 118, 119, 111, 31}, // SKINCOLOR_ALGAE
|
||||
{ 0, 88, 89, 97, 113, 141, 135, 136, 136, 173, 173, 174, 174, 175, 199, 31}, // SKINCOLOR_CARIBBEAN
|
||||
{ 0, 80, 81, 82, 89, 140, 134, 135, 136, 172, 196, 197, 198, 199, 30, 31}, // SKINCOLOR_AZURE
|
||||
{ 0, 128, 120, 121, 122, 123, 124, 125, 126, 126, 127, 127, 118, 118, 119, 111}, // SKINCOLOR_AQUAMARINE
|
||||
{128, 120, 121, 122, 123, 141, 141, 142, 142, 143, 143, 138, 138, 139, 139, 31}, // SKINCOLOR_TURQUOISE
|
||||
{ 0, 120, 120, 121, 140, 141, 142, 143, 143, 138, 138, 139, 139, 254, 254, 31}, // SKINCOLOR_TEAL
|
||||
{ 0, 0, 128, 128, 255, 131, 132, 134, 142, 142, 143, 127, 118, 119, 110, 111}, // SKINCOLOR_CYAN
|
||||
{ 0, 0, 128, 128, 129, 146, 133, 134, 135, 149, 149, 173, 173, 174, 175, 31}, // SKINCOLOR_JAWZ
|
||||
{ 0, 128, 129, 130, 131, 132, 133, 135, 136, 136, 137, 137, 138, 138, 139, 31}, // SKINCOLOR_CERULEAN
|
||||
{128, 129, 130, 132, 134, 135, 136, 137, 137, 138, 138, 139, 139, 29, 30, 31}, // SKINCOLOR_NAVY
|
||||
{ 0, 0, 0, 144, 144, 145, 9, 11, 14, 142, 136, 137, 138, 138, 139, 31}, // SKINCOLOR_PLATINUM
|
||||
{ 0, 0, 144, 144, 144, 145, 145, 145, 170, 170, 171, 171, 172, 173, 174, 175}, // SKINCOLOR_SLATE
|
||||
{ 0, 144, 144, 145, 145, 170, 170, 171, 171, 172, 172, 173, 173, 174, 175, 31}, // SKINCOLOR_STEEL
|
||||
{ 80, 81, 82, 83, 64, 65, 11, 171, 172, 173, 173, 157, 158, 159, 254, 31}, // SKINCOLOR_THUNDER
|
||||
{ 0, 83, 49, 50, 51, 32, 192, 148, 148, 172, 173, 174, 175, 29, 30, 31}, // SKINCOLOR_NOVA
|
||||
{208, 48, 216, 217, 240, 241, 242, 171, 172, 173, 24, 25, 26, 28, 29, 31}, // SKINCOLOR_RUST
|
||||
{ 48, 218, 221, 224, 227, 231, 196, 173, 173, 174, 159, 159, 253, 253, 254, 31}, // SKINCOLOR_WRISTWATCH
|
||||
{145, 146, 147, 148, 149, 173, 173, 174, 175, 175, 28, 28, 29, 29, 30, 31}, // SKINCOLOR_JET
|
||||
{ 0, 128, 129, 131, 133, 135, 149, 150, 152, 154, 156, 158, 159, 253, 254, 31}, // SKINCOLOR_SAPPHIRE
|
||||
{ 0, 0, 120, 120, 121, 133, 135, 149, 149, 166, 166, 167, 168, 169, 254, 31}, // SKINCOLOR_ULTRAMARINE
|
||||
{ 0, 0, 144, 144, 145, 146, 147, 149, 150, 152, 154, 155, 157, 159, 253, 254}, // SKINCOLOR_PERIWINKLE
|
||||
{144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 155, 156, 158, 253, 254, 31}, // SKINCOLOR_BLUE
|
||||
{146, 148, 149, 150, 152, 153, 155, 157, 159, 253, 253, 254, 254, 31, 31, 31}, // SKINCOLOR_BLUEBERRY
|
||||
{ 0, 0, 0, 252, 252, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 254}, // SKINCOLOR_THISTLE
|
||||
{ 0, 252, 160, 161, 162, 163, 164, 165, 166, 167, 168, 168, 169, 169, 253, 254}, // SKINCOLOR_PURPLE
|
||||
{ 0, 128, 128, 129, 129, 146, 170, 162, 163, 164, 165, 166, 167, 168, 169, 254}, // SKINCOLOR_PASTEL
|
||||
{ 0, 144, 145, 146, 170, 162, 163, 184, 184, 207, 207, 44, 45, 46, 47, 31}, // SKINCOLOR_MOONSET
|
||||
{252, 200, 201, 192, 193, 194, 172, 172, 173, 173, 174, 174, 175, 169, 253, 254}, // SKINCOLOR_DUSK
|
||||
{176, 177, 178, 179, 180, 181, 182, 183, 184, 164, 165, 166, 167, 168, 169, 254}, // SKINCOLOR_VIOLET
|
||||
{176, 177, 178, 179, 180, 181, 182, 183, 184, 184, 185, 185, 186, 187, 30, 31}, // SKINCOLOR_MAGENTA
|
||||
{208, 209, 209, 32, 33, 182, 183, 184, 185, 185, 186, 186, 187, 253, 254, 31}, // SKINCOLOR_FUCHSIA
|
||||
{ 0, 0, 88, 88, 89, 6, 8, 10, 193, 194, 195, 184, 185, 186, 187, 31}, // SKINCOLOR_TOXIC
|
||||
{ 80, 81, 82, 83, 64, 50, 201, 192, 193, 194, 195, 173, 174, 175, 253, 254}, // SKINCOLOR_MAUVE
|
||||
{252, 177, 179, 192, 193, 194, 195, 196, 196, 197, 197, 198, 198, 199, 30, 31}, // SKINCOLOR_LAVENDER
|
||||
{145, 192, 193, 194, 195, 196, 197, 198, 199, 199, 29, 29, 30, 30, 31, 31}, // SKINCOLOR_BYZANTIUM
|
||||
{208, 209, 210, 211, 212, 213, 214, 195, 195, 196, 196, 197, 198, 199, 29, 30}, // SKINCOLOR_POMEGRANATE
|
||||
{ 0, 0, 0, 252, 252, 176, 200, 201, 179, 192, 193, 194, 195, 196, 197, 198}, // SKINCOLOR_LILAC
|
||||
{ 0, 252, 252, 200, 200, 201, 202, 203, 204, 204, 205, 206, 207, 43, 45, 47}, // SKINCOLOR_TAFFY
|
||||
|
||||
// THESE STILL NEED CONVERTED!!!
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 100, 104, 113, 116, 119}, // SKINCOLOR_SUPER1
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 96, 98, 101, 104, 113, 115, 117, 119}, // SKINCOLOR_SUPER2
|
||||
{ 0, 0, 0, 0, 0, 0, 96, 98, 100, 102, 104, 113, 114, 116, 117, 119}, // SKINCOLOR_SUPER3
|
||||
{ 0, 0, 0, 0, 96, 97, 99, 100, 102, 104, 113, 114, 115, 116, 117, 119}, // SKINCOLOR_SUPER4
|
||||
{ 0, 0, 96, 0, 0, 0, 0, 0, 104, 113, 114, 115, 116, 117, 118, 119}, // SKINCOLOR_SUPER5
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 80, 82, 85, 115, 117, 119}, // SKINCOLOR_TSUPER1
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 80, 81, 83, 85, 115, 116, 117, 119}, // SKINCOLOR_TSUPER2
|
||||
{ 0, 0, 0, 0, 0, 0, 80, 81, 82, 83, 85, 115, 116, 117, 118, 119}, // SKINCOLOR_TSUPER3
|
||||
{ 0, 0, 0, 0, 80, 81, 82, 83, 84, 85, 115, 115, 116, 117, 118, 119}, // SKINCOLOR_TSUPER4
|
||||
{ 0, 0, 80, 80, 81, 82, 83, 84, 85, 115, 115, 116, 117, 117, 118, 119}, // SKINCOLOR_TSUPER5
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121, 123, 125, 127, 129, 132}, // SKINCOLOR_KSUPER1
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 121, 122, 124, 125, 127, 128, 130, 132}, // SKINCOLOR_KSUPER2
|
||||
{ 0, 0, 0, 0, 0, 0, 121, 122, 123, 124, 125, 127, 128, 129, 130, 132}, // SKINCOLOR_KSUPER3
|
||||
{ 0, 0, 0, 0, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132}, // SKINCOLOR_KSUPER4
|
||||
{ 0, 0, 121, 121, 122, 123, 124, 125, 126, 126, 127, 128, 129, 130, 131, 132}, // SKINCOLOR_KSUPER5
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 122, 124, 248, 251, 255}, // SKINCOLOR_PSUPER1
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 1, 121, 122, 124, 248, 250, 252, 255}, // SKINCOLOR_PSUPER2
|
||||
{ 0, 0, 0, 0, 0, 0, 1, 121, 122, 123, 124, 248, 249, 251, 253, 255}, // SKINCOLOR_PSUPER3
|
||||
{ 0, 0, 0, 0, 1, 121, 122, 123, 124, 248, 249, 250, 251, 252, 253, 255}, // SKINCOLOR_PSUPER4
|
||||
{ 0, 0, 1, 121, 122, 123, 124, 248, 248, 249, 250, 251, 252, 253, 254, 255}, // SKINCOLOR_PSUPER5
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 224, 225, 227, 228, 230, 232}, // SKINCOLOR_BSUPER1
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 224, 225, 226, 227, 228, 229, 230, 232}, // SKINCOLOR_BSUPER2
|
||||
{ 0, 0, 0, 0, 0, 0, 224, 224, 225, 226, 227, 228, 229, 230, 231, 232}, // SKINCOLOR_BSUPER3
|
||||
{ 0, 0, 0, 0, 224, 224, 225, 226, 226, 227, 228, 229, 229, 230, 231, 232}, // SKINCOLOR_BSUPER4
|
||||
{ 0, 0, 224, 224, 225, 225, 226, 227, 227, 228, 228, 229, 230, 230, 231, 232}, // SKINCOLOR_BSUPER5
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 208, 210, 212, 215, 220, 222}, // SKINCOLOR_ASUPER1
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 208, 209, 211, 213, 215, 220, 221, 223}, // SKINCOLOR_ASUPER2
|
||||
{ 0, 0, 0, 0, 0, 0, 208, 209, 210, 211, 212, 213, 215, 220, 221, 223}, // SKINCOLOR_ASUPER3
|
||||
{ 0, 0, 0, 0, 208, 209, 210, 211, 212, 213, 214, 215, 220, 221, 222, 223}, // SKINCOLOR_ASUPER4
|
||||
{ 0, 0, 208, 208, 209, 210, 211, 211, 212, 213, 214, 215, 220, 221, 222, 223}, // SKINCOLOR_ASUPER5
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 176, 160, 163, 167, 171, 175}, // SKINCOLOR_GSUPER1
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 176, 176, 160, 163, 166, 169, 172, 175}, // SKINCOLOR_GSUPER2
|
||||
{ 0, 0, 0, 0, 0, 0, 176, 176, 160, 162, 164, 166, 168, 170, 172, 175}, // SKINCOLOR_GSUPER3
|
||||
{ 0, 0, 0, 0, 176, 176, 176, 160, 161, 163, 165, 167, 169, 171, 173, 175}, // SKINCOLOR_GSUPER4
|
||||
{ 0, 0, 176, 176, 176, 160, 161, 163, 164, 166, 167, 169, 170, 172, 173, 175}, // SKINCOLOR_GSUPER5
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // SKINCOLOR_WSUPER1
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 4, 9}, // SKINCOLOR_WSUPER2
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 6, 8, 11}, // SKINCOLOR_WSUPER3
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 1, 1, 3, 4, 6, 8, 9, 11, 13}, // SKINCOLOR_WSUPER4
|
||||
{ 0, 0, 0, 0, 1, 1, 2, 4, 5, 6, 8, 9, 10, 12, 13, 15}, // SKINCOLOR_WSUPER5
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 98, 99, 81, 73, 79}, // SKINCOLOR_CSUPER1
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 96, 97, 98, 81, 81, 71, 75, 79}, // SKINCOLOR_CSUPER2
|
||||
{ 0, 0, 0, 0, 0, 0, 96, 97, 98, 99, 81, 81, 70, 73, 76, 79}, // SKINCOLOR_CSUPER3
|
||||
{ 0, 0, 0, 0, 96, 96, 97, 98, 99, 81, 81, 70, 72, 74, 76, 79}, // SKINCOLOR_CSUPER4
|
||||
{ 0, 0, 96, 96, 97, 98, 98, 99, 81, 81, 69, 71, 73, 75, 77, 79}, // SKINCOLOR_CSUPER5
|
||||
};
|
||||
|
||||
// Define for getting accurate color brightness readings according to how the human eye sees them.
|
||||
// https://en.wikipedia.org/wiki/Relative_luminance
|
||||
// 0.2126 to red
|
||||
// 0.7152 to green
|
||||
// 0.0722 to blue
|
||||
// (See this same define in hw_md2.c!)
|
||||
#define SETBRIGHTNESS(brightness,r,g,b) \
|
||||
brightness = (UINT8)(((1063*(UINT16)(r))/5000) + ((3576*(UINT16)(g))/5000) + ((361*(UINT16)(b))/5000))
|
||||
|
||||
/** \brief Generates the rainbow colourmaps that are used when a player has the invincibility power
|
||||
|
||||
\param dest_colormap colormap to populate
|
||||
\param skincolor translation color
|
||||
*/
|
||||
void K_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor)
|
||||
{
|
||||
INT32 i;
|
||||
RGBA_t color;
|
||||
UINT8 brightness;
|
||||
INT32 j;
|
||||
UINT8 colorbrightnesses[16];
|
||||
UINT16 brightdif;
|
||||
INT32 temp;
|
||||
|
||||
// first generate the brightness of all the colours of that skincolour
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
color = V_GetColor(colortranslations[skincolor][i]);
|
||||
SETBRIGHTNESS(colorbrightnesses[i], color.s.red, color.s.green, color.s.blue);
|
||||
}
|
||||
|
||||
// next, for every colour in the palette, choose the transcolor that has the closest brightness
|
||||
for (i = 0; i < NUM_PALETTE_ENTRIES; i++)
|
||||
{
|
||||
if (i == 0 || i == 31) // pure black and pure white don't change
|
||||
{
|
||||
dest_colormap[i] = (UINT8)i;
|
||||
continue;
|
||||
}
|
||||
color = V_GetColor(i);
|
||||
SETBRIGHTNESS(brightness, color.s.red, color.s.green, color.s.blue);
|
||||
brightdif = 256;
|
||||
for (j = 0; j < 16; j++)
|
||||
{
|
||||
temp = abs((INT16)brightness - (INT16)colorbrightnesses[j]);
|
||||
if (temp < brightdif)
|
||||
{
|
||||
brightdif = (UINT16)temp;
|
||||
dest_colormap[i] = colortranslations[skincolor][j];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#undef SETBRIGHTNESS
|
||||
|
||||
/** \brief Generates a translation colormap for Kart, to replace R_GenerateTranslationColormap in r_draw.c
|
||||
|
||||
\param dest_colormap colormap to populate
|
||||
\param skinnum number of skin, TC_DEFAULT or TC_BOSS
|
||||
\param color translation color
|
||||
|
||||
\return void
|
||||
*/
|
||||
void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color)
|
||||
{
|
||||
INT32 i;
|
||||
INT32 starttranscolor;
|
||||
|
||||
// Handle a couple of simple special cases
|
||||
if (skinnum == TC_BOSS
|
||||
|| skinnum == TC_ALLWHITE
|
||||
|| skinnum == TC_METALSONIC
|
||||
|| skinnum == TC_BLINK
|
||||
|| color == SKINCOLOR_NONE)
|
||||
{
|
||||
for (i = 0; i < NUM_PALETTE_ENTRIES; i++)
|
||||
{
|
||||
if (skinnum == TC_ALLWHITE)
|
||||
dest_colormap[i] = 0;
|
||||
else if (skinnum == TC_BLINK)
|
||||
dest_colormap[i] = colortranslations[color][3];
|
||||
else
|
||||
dest_colormap[i] = (UINT8)i;
|
||||
}
|
||||
|
||||
// White!
|
||||
if (skinnum == TC_BOSS)
|
||||
dest_colormap[31] = 0;
|
||||
else if (skinnum == TC_METALSONIC)
|
||||
dest_colormap[143] = 0;
|
||||
|
||||
return;
|
||||
}
|
||||
else if (skinnum == TC_RAINBOW)
|
||||
{
|
||||
K_RainbowColormap(dest_colormap, color);
|
||||
return;
|
||||
}
|
||||
|
||||
starttranscolor = (skinnum != TC_DEFAULT) ? skins[skinnum].starttranscolor : DEFAULT_STARTTRANSCOLOR;
|
||||
|
||||
// Fill in the entries of the palette that are fixed
|
||||
for (i = 0; i < starttranscolor; i++)
|
||||
dest_colormap[i] = (UINT8)i;
|
||||
|
||||
for (i = (UINT8)(starttranscolor + 16); i < NUM_PALETTE_ENTRIES; i++)
|
||||
dest_colormap[i] = (UINT8)i;
|
||||
|
||||
// Build the translated ramp
|
||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
||||
{
|
||||
// Sryder 2017-10-26: What was here before was most definitely not particularly readable, check above for new color translation table
|
||||
dest_colormap[starttranscolor + i] = colortranslations[color][i];
|
||||
}
|
||||
}
|
||||
|
||||
/** \brief Pulls kart color by name, to replace R_GetColorByName in r_draw.c
|
||||
|
||||
\param name color name
|
||||
|
||||
\return 0
|
||||
*/
|
||||
UINT8 K_GetKartColorByName(const char *name)
|
||||
{
|
||||
UINT8 color = (UINT8)atoi(name);
|
||||
if (color > 0 && color < MAXSKINCOLORS)
|
||||
return color;
|
||||
for (color = 1; color < MAXSKINCOLORS; color++)
|
||||
if (!stricmp(KartColor_Names[color], name))
|
||||
return color;
|
||||
return 0;
|
||||
}
|
||||
|
||||
//}
|
||||
|
||||
player_t *K_GetItemBoxPlayer(mobj_t *mobj)
|
||||
{
|
||||
fixed_t closest = INT32_MAX;
|
||||
|
|
@ -2696,6 +2192,12 @@ void K_MomentumToFacing(player_t *player)
|
|||
player->mo->momy = FixedMul(player->mo->momy - player->cmomy, player->mo->friction) + player->cmomy;
|
||||
}
|
||||
|
||||
static fixed_t K_FlameShieldDashVar(INT32 val)
|
||||
{
|
||||
// 1 second = 75% + 50% top speed
|
||||
return (3*FRACUNIT/4) + (((val * FRACUNIT) / TICRATE) / 2);
|
||||
}
|
||||
|
||||
// sets k_boostpower, k_speedboost, and k_accelboost to whatever we need it to be
|
||||
static void K_GetKartBoostPower(player_t *player)
|
||||
{
|
||||
|
|
@ -2733,10 +2235,7 @@ static void K_GetKartBoostPower(player_t *player)
|
|||
ADDBOOST((3*FRACUNIT)/8, 3*FRACUNIT); // + 37.5% top speed, + 300% acceleration
|
||||
|
||||
if (player->kartstuff[k_flamedash]) // Flame Shield dash
|
||||
{
|
||||
fixed_t dashval = ((player->kartstuff[k_flamedash]<<FRACBITS) / TICRATE) / 2; // 1 second = +50% top speed
|
||||
ADDBOOST((3*FRACUNIT)/4 + dashval, 3*FRACUNIT); // + infinite top speed, + 300% acceleration
|
||||
}
|
||||
ADDBOOST(K_FlameShieldDashVar(player->kartstuff[k_flamedash]), 3*FRACUNIT); // + infinite top speed, + 300% acceleration
|
||||
|
||||
if (player->kartstuff[k_startboost]) // Startup Boost
|
||||
ADDBOOST(FRACUNIT/4, 6*FRACUNIT); // + 25% top speed, + 600% acceleration
|
||||
|
|
@ -3291,10 +2790,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor) // A b
|
|||
K_PlayPainSound(player->mo);
|
||||
|
||||
if (P_IsDisplayPlayer(player))
|
||||
{
|
||||
quake.intensity = 64*FRACUNIT;
|
||||
quake.time = 5;
|
||||
}
|
||||
P_StartQuake(64<<FRACBITS, 5);
|
||||
|
||||
player->kartstuff[k_instashield] = 15;
|
||||
K_DropItems(player);
|
||||
|
|
@ -3458,6 +2954,8 @@ void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32
|
|||
}
|
||||
}
|
||||
|
||||
#define MINEQUAKEDIST 4096
|
||||
|
||||
// Spawns the purely visual explosion
|
||||
void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
|
||||
{
|
||||
|
|
@ -3466,6 +2964,28 @@ void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
|
|||
mobj_t *dust;
|
||||
mobj_t *truc;
|
||||
INT32 speed, speed2;
|
||||
INT32 pnum;
|
||||
player_t *p;
|
||||
|
||||
// check for potential display players near the source so we can have a sick earthquake / flashpal.
|
||||
for (pnum = 0; pnum < MAXPLAYERS; pnum++)
|
||||
{
|
||||
p = &players[pnum];
|
||||
|
||||
if (!playeringame[pnum] || !P_IsDisplayPlayer(p))
|
||||
continue;
|
||||
|
||||
if (R_PointToDist2(p->mo->x, p->mo->y, source->x, source->y) < mapobjectscale*MINEQUAKEDIST)
|
||||
{
|
||||
P_StartQuake(55<<FRACBITS, 12);
|
||||
if (!bombflashtimer && P_CheckSight(p->mo, source))
|
||||
{
|
||||
bombflashtimer = TICRATE*2;
|
||||
P_FlashPal(p, 1, 1);
|
||||
}
|
||||
break; // we can break right now because quakes are global to all split players somehow.
|
||||
}
|
||||
}
|
||||
|
||||
K_MatchGenericExtraFlags(smoldering, source);
|
||||
smoldering->tics = TICRATE*3;
|
||||
|
|
@ -3536,6 +3056,8 @@ void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
|
|||
}
|
||||
}
|
||||
|
||||
#undef MINEQUAKEDIST
|
||||
|
||||
static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t an, INT32 flags2, fixed_t speed)
|
||||
{
|
||||
mobj_t *th;
|
||||
|
|
@ -5378,7 +4900,7 @@ static void K_MoveHeldObjects(player_t *player)
|
|||
if (cur->type == MT_EGGMANITEM_SHIELD)
|
||||
{
|
||||
// Decided that this should use their "canon" color.
|
||||
cur->color = SKINCOLOR_BLACK;
|
||||
cur->color = SKINCOLOR_BLACK;
|
||||
}
|
||||
|
||||
cur->flags &= ~MF_NOCLIPTHING;
|
||||
|
|
@ -5747,7 +5269,7 @@ static void K_UpdateInvincibilitySounds(player_t *player)
|
|||
{
|
||||
if (player->kartstuff[k_invincibilitytimer] > 0) // Prioritize invincibility
|
||||
sfxnum = sfx_alarmi;
|
||||
else if (player->kartstuff[k_growshrinktimer] > 0)
|
||||
else if (player->kartstuff[k_growshrinktimer] > 0)
|
||||
sfxnum = sfx_alarmg;
|
||||
}
|
||||
else
|
||||
|
|
@ -6920,12 +6442,20 @@ INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue)
|
|||
turnvalue = 5*turnvalue/4;
|
||||
}
|
||||
|
||||
if (player->kartstuff[k_flamedash] > 0)
|
||||
{
|
||||
fixed_t multiplier = K_FlameShieldDashVar(player->kartstuff[k_flamedash]);
|
||||
multiplier = FRACUNIT + (FixedDiv(multiplier, FRACUNIT/2) / 4);
|
||||
turnvalue = FixedMul(turnvalue * FRACUNIT, multiplier) / FRACUNIT;
|
||||
}
|
||||
|
||||
if (player->mo->eflags & (MFE_UNDERWATER|MFE_TOUCHWATER))
|
||||
{
|
||||
turnvalue = 3*turnvalue/2;
|
||||
}
|
||||
|
||||
turnvalue = FixedMul(turnvalue * FRACUNIT, weightadjust) / FRACUNIT; // Weight has a small effect on turning
|
||||
// Weight has a small effect on turning
|
||||
turnvalue = FixedMul(turnvalue * FRACUNIT, weightadjust) / FRACUNIT;
|
||||
|
||||
return turnvalue;
|
||||
}
|
||||
|
|
@ -7291,6 +6821,7 @@ void K_StripOther(player_t *player)
|
|||
static INT32 K_FlameShieldMax(player_t *player)
|
||||
{
|
||||
UINT32 disttofinish = 0;
|
||||
UINT32 distv = DISTVAR;
|
||||
UINT8 numplayers = 0;
|
||||
UINT8 i;
|
||||
|
||||
|
|
@ -7312,8 +6843,8 @@ static INT32 K_FlameShieldMax(player_t *player)
|
|||
}
|
||||
|
||||
disttofinish = player->distancetofinish - disttofinish;
|
||||
|
||||
return min(16, 1 + (disttofinish / DISTVAR));
|
||||
distv = FixedDiv(distv * FRACUNIT, mapobjectscale) / FRACUNIT;
|
||||
return min(16, 1 + (disttofinish / distv));
|
||||
}
|
||||
|
||||
//
|
||||
|
|
|
|||
|
|
@ -12,12 +12,6 @@
|
|||
|
||||
#define KART_FULLTURN 800
|
||||
|
||||
UINT8 colortranslations[MAXTRANSLATIONS][16];
|
||||
extern const char *KartColor_Names[MAXSKINCOLORS];
|
||||
extern const UINT8 KartColor_Opposite[MAXSKINCOLORS*2];
|
||||
void K_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor);
|
||||
void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color);
|
||||
UINT8 K_GetKartColorByName(const char *name);
|
||||
player_t *K_GetItemBoxPlayer(mobj_t *mobj);
|
||||
|
||||
void K_RegisterKartStuff(void);
|
||||
|
|
|
|||
|
|
@ -27,6 +27,7 @@
|
|||
#include "console.h"
|
||||
#include "k_kart.h" // SRB2Kart
|
||||
#include "k_battle.h"
|
||||
#include "k_color.h"
|
||||
#include "d_netcmd.h" // IsPlayerAdmin
|
||||
|
||||
#include "lua_script.h"
|
||||
|
|
@ -1518,8 +1519,7 @@ static int lib_pStartQuake(lua_State *L)
|
|||
quake.radius = luaL_optinteger(L, 4, 512*FRACUNIT);
|
||||
|
||||
// These things are actually used in 2.1.
|
||||
quake.intensity = q_intensity;
|
||||
quake.time = q_time;
|
||||
P_StartQuake(q_intensity, q_time);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@
|
|||
#include "tables.h"
|
||||
#include "p_local.h"
|
||||
#include "doomstat.h" // for ALL7EMERALDS
|
||||
#include "k_kart.h" // KartColor_Opposite
|
||||
#include "k_color.h" // KartColor_Opposite
|
||||
|
||||
#include "lua_script.h"
|
||||
#include "lua_libs.h"
|
||||
|
|
|
|||
|
|
@ -87,7 +87,10 @@ enum mobj_e {
|
|||
#endif
|
||||
mobj_colorized,
|
||||
mobj_shadowscale,
|
||||
mobj_whiteshadow
|
||||
mobj_whiteshadow,
|
||||
mobj_sprxoff,
|
||||
mobj_spryoff,
|
||||
mobj_sprzoff
|
||||
};
|
||||
|
||||
static const char *const mobj_opt[] = {
|
||||
|
|
@ -153,6 +156,9 @@ static const char *const mobj_opt[] = {
|
|||
"colorized",
|
||||
"shadowscale",
|
||||
"whiteshadow",
|
||||
"sprxoff",
|
||||
"spryoff",
|
||||
"sprzoff",
|
||||
NULL};
|
||||
|
||||
#define UNIMPLEMENTED luaL_error(L, LUA_QL("mobj_t") " field " LUA_QS " is not implemented for Lua and cannot be accessed.", mobj_opt[field])
|
||||
|
|
@ -370,6 +376,15 @@ static int mobj_get(lua_State *L)
|
|||
case mobj_whiteshadow:
|
||||
lua_pushboolean(L, mo->whiteshadow);
|
||||
break;
|
||||
case mobj_sprxoff:
|
||||
lua_pushfixed(L, mo->sprxoff);
|
||||
break;
|
||||
case mobj_spryoff:
|
||||
lua_pushfixed(L, mo->spryoff);
|
||||
break;
|
||||
case mobj_sprzoff:
|
||||
lua_pushfixed(L, mo->sprzoff);
|
||||
break;
|
||||
default: // extra custom variables in Lua memory
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
|
||||
I_Assert(lua_istable(L, -1));
|
||||
|
|
@ -693,6 +708,15 @@ static int mobj_set(lua_State *L)
|
|||
case mobj_whiteshadow:
|
||||
mo->whiteshadow = luaL_checkboolean(L, 3);
|
||||
break;
|
||||
case mobj_sprxoff:
|
||||
mo->sprxoff = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case mobj_spryoff:
|
||||
mo->spryoff = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case mobj_sprzoff:
|
||||
mo->sprzoff = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
default:
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
|
||||
I_Assert(lua_istable(L, -1));
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@
|
|||
#include "g_game.h" // record info
|
||||
#include "r_things.h" // numskins
|
||||
//#include "r_draw.h" // R_GetColorByName
|
||||
#include "k_kart.h" // K_GetKartColorByName
|
||||
#include "k_color.h" // K_GetKartColorByName
|
||||
#include "k_pwrlv.h"
|
||||
|
||||
// Map triggers for linedef executors
|
||||
|
|
|
|||
|
|
@ -59,6 +59,7 @@
|
|||
#include "k_kart.h" // SRB2kart
|
||||
#include "k_pwrlv.h"
|
||||
#include "d_player.h" // KITEM_ constants
|
||||
#include "k_color.h"
|
||||
|
||||
#include "i_joy.h" // for joystick menu controls
|
||||
|
||||
|
|
|
|||
|
|
@ -638,7 +638,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
P_SetTarget(&special->tracer, toucher);
|
||||
toucher->flags |= MF_NOGRAVITY;
|
||||
toucher->momz = (8*toucher->scale) * P_MobjFlip(toucher);
|
||||
S_StartSound(toucher, sfx_s1b2);
|
||||
S_StartSound(toucher, sfx_s1b2);
|
||||
return;
|
||||
|
||||
// ***************************************** //
|
||||
|
|
@ -3192,10 +3192,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
|||
K_KartPainEnergyFling(player);
|
||||
|
||||
if (P_IsDisplayPlayer(player))
|
||||
{
|
||||
quake.intensity = 32*FRACUNIT;
|
||||
quake.time = 5;
|
||||
}
|
||||
P_StartQuake(32<<FRACBITS, 5);
|
||||
}
|
||||
else
|
||||
K_SpinPlayer(player, source, 0, inflictor, false);
|
||||
|
|
|
|||
|
|
@ -1941,7 +1941,7 @@ static boolean PIT_CheckLine(line_t *ld)
|
|||
{
|
||||
if (ld->flags & ML_IMPASSABLE) // block objects from moving through this linedef.
|
||||
return false;
|
||||
if (tmthing->player && ld->flags & ML_BLOCKPLAYERS)
|
||||
if (tmthing->player && !tmthing->player->spectator && ld->flags & ML_BLOCKPLAYERS)
|
||||
return false; // SRB2Kart: Only block players, not items
|
||||
}
|
||||
|
||||
|
|
@ -3307,7 +3307,7 @@ static boolean PTR_SlideTraverse(intercept_t *in)
|
|||
if (li->flags & ML_IMPASSABLE)
|
||||
goto isblocking;
|
||||
|
||||
if (slidemo->player && li->flags & ML_BLOCKPLAYERS)
|
||||
if (slidemo->player && !slidemo->player->spectator && li->flags & ML_BLOCKPLAYERS)
|
||||
goto isblocking;
|
||||
}
|
||||
|
||||
|
|
|
|||
24
src/p_mobj.c
24
src/p_mobj.c
|
|
@ -37,6 +37,7 @@
|
|||
|
||||
#include "k_kart.h"
|
||||
#include "k_battle.h"
|
||||
#include "k_color.h"
|
||||
|
||||
// protos.
|
||||
//static CV_PossibleValue_t viewheight_cons_t[] = {{16, "MIN"}, {56, "MAX"}, {0, NULL}};
|
||||
|
|
@ -8727,7 +8728,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
fixed_t destx, desty;
|
||||
statenum_t curstate;
|
||||
statenum_t underlayst = S_NULL;
|
||||
INT32 flamemax = mobj->target->player->kartstuff[k_flamelength] * flameseg;
|
||||
INT32 flamemax = 0;
|
||||
|
||||
if (!mobj->target || !mobj->target->health || !mobj->target->player
|
||||
|| mobj->target->player->kartstuff[k_curshield] != KSHIELD_FLAME)
|
||||
|
|
@ -8735,6 +8736,9 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
P_RemoveMobj(mobj);
|
||||
return;
|
||||
}
|
||||
|
||||
flamemax = mobj->target->player->kartstuff[k_flamelength] * flameseg;
|
||||
|
||||
P_SetScale(mobj, (mobj->destscale = (5*mobj->target->scale)>>2));
|
||||
|
||||
curstate = ((mobj->tics == 1) ? (mobj->state->nextstate) : ((statenum_t)(mobj->state-states)));
|
||||
|
|
@ -8814,7 +8818,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
|
||||
if (curstate >= S_FLAMESHIELD1 && curstate < S_FLAMESHIELDDASH1 && ((curstate-S_FLAMESHIELD1) & 1))
|
||||
viewingangle += ANGLE_180;
|
||||
|
||||
|
||||
destx = mobj->target->x + P_ReturnThrustX(mobj->target, viewingangle, mobj->scale>>4);
|
||||
desty = mobj->target->y + P_ReturnThrustY(mobj->target, viewingangle, mobj->scale>>4);
|
||||
}
|
||||
|
|
@ -12973,16 +12977,30 @@ ML_NOCLIMB : Direction not controllable
|
|||
|
||||
mobj->angle = FixedAngle(mthing->angle*FRACUNIT);
|
||||
|
||||
if ((mobj->flags & MF_SPRING)
|
||||
&& mobj->info->damage != 0
|
||||
&& mobj->info->mass == 0)
|
||||
{
|
||||
// Offset sprite of horizontal springs
|
||||
angle_t a = mobj->angle + ANGLE_180;
|
||||
mobj->sprxoff = FixedMul(mobj->radius, FINECOSINE(a >> ANGLETOFINESHIFT));
|
||||
mobj->spryoff = FixedMul(mobj->radius, FINESINE(a >> ANGLETOFINESHIFT));
|
||||
}
|
||||
|
||||
if ((mthing->options & MTF_AMBUSH)
|
||||
&& (mthing->options & MTF_OBJECTSPECIAL)
|
||||
&& (mobj->flags & MF_PUSHABLE))
|
||||
{
|
||||
mobj->flags2 |= MF2_CLASSICPUSH;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (mthing->options & MTF_AMBUSH)
|
||||
{
|
||||
if (mobj->flags & MF_SPRING && mobj->info->damage)
|
||||
if ((mobj->flags & MF_SPRING) && mobj->info->damage)
|
||||
{
|
||||
mobj->angle += ANGLE_22h;
|
||||
}
|
||||
|
||||
if (mobj->flags & MF_NIGHTSITEM)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -378,6 +378,8 @@ typedef struct mobj_s
|
|||
fixed_t shadowscale; // If this object casts a shadow, and the size relative to radius
|
||||
boolean whiteshadow; // Use white shadow, set to true by default for fullbright objects
|
||||
|
||||
fixed_t sprxoff, spryoff, sprzoff; // Sprite offsets in real space, does NOT affect position or collision
|
||||
|
||||
// WARNING: New fields must be added separately to savegame and Lua.
|
||||
} mobj_t;
|
||||
|
||||
|
|
|
|||
|
|
@ -1407,7 +1407,10 @@ static boolean Polyobj_rotate(polyobj_t *po, angle_t delta, UINT8 turnthings)
|
|||
{
|
||||
// update seg angles (used only by renderer)
|
||||
for (i = 0; i < po->segCount; ++i)
|
||||
{
|
||||
po->segs[i]->angle += delta;
|
||||
P_UpdateSegLightOffset(po->segs[i]);
|
||||
}
|
||||
|
||||
// update polyobject's angle
|
||||
po->angle += delta;
|
||||
|
|
|
|||
|
|
@ -446,6 +446,27 @@ static inline float P_SegLengthFloat(seg_t *seg)
|
|||
}
|
||||
#endif
|
||||
|
||||
/** Updates the light offset
|
||||
*
|
||||
* \param li Seg to update the light offsets of
|
||||
*/
|
||||
void P_UpdateSegLightOffset(seg_t *li)
|
||||
{
|
||||
const UINT8 contrast = 16;
|
||||
fixed_t extralight = 0;
|
||||
|
||||
extralight = -((fixed_t)contrast*FRACUNIT) +
|
||||
FixedDiv(AngleFixed(R_PointToAngle2(0, 0,
|
||||
abs(li->v1->x - li->v2->x),
|
||||
abs(li->v1->y - li->v2->y))), 90*FRACUNIT) * ((fixed_t)contrast * 2);
|
||||
|
||||
// Between -2 and 2 for software, -16 and 16 for hardware
|
||||
li->lightOffset = FixedFloor((extralight / 8) + (FRACUNIT / 2)) / FRACUNIT;
|
||||
#ifdef HWRENDER
|
||||
li->hwLightOffset = FixedFloor(extralight + (FRACUNIT / 2)) / FRACUNIT;
|
||||
#endif
|
||||
}
|
||||
|
||||
/** Loads the SEGS resource from a level.
|
||||
*
|
||||
* \param lump Lump number of the SEGS resource.
|
||||
|
|
@ -492,6 +513,8 @@ static void P_LoadRawSegs(UINT8 *data, size_t i)
|
|||
|
||||
li->numlights = 0;
|
||||
li->rlights = NULL;
|
||||
|
||||
P_UpdateSegLightOffset(li);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1091,7 +1114,7 @@ static void P_LoadThings(void)
|
|||
|| mt->type == 1705 || mt->type == 1713 || mt->type == 1800)
|
||||
{
|
||||
sector_t *mtsector = R_PointInSubsector(mt->x << FRACBITS, mt->y << FRACBITS)->sector;
|
||||
|
||||
|
||||
mt->mobj = NULL;
|
||||
|
||||
// Z for objects
|
||||
|
|
|
|||
|
|
@ -66,6 +66,7 @@ boolean P_DelWadFile(void);
|
|||
#endif
|
||||
boolean P_RunSOC(const char *socfilename);
|
||||
void P_WriteThings(lumpnum_t lump);
|
||||
void P_UpdateSegLightOffset(seg_t *li);
|
||||
size_t P_PrecacheLevelFlats(void);
|
||||
void P_AllocMapHeader(INT16 i);
|
||||
|
||||
|
|
|
|||
|
|
@ -8273,3 +8273,11 @@ static void P_SearchForDisableLinedefs(void)
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Rudimentary function to start a earthquake.
|
||||
// epicenter and radius are not yet used.
|
||||
void P_StartQuake(fixed_t intensity, tic_t time)
|
||||
{
|
||||
quake.intensity = intensity;
|
||||
quake.time = time;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -19,6 +19,10 @@
|
|||
|
||||
extern mobj_t *skyboxmo[2];
|
||||
|
||||
// Something that should've been done long ago???
|
||||
// We won't be using epicenter or radius anytime soon so I don't think it's worth it yet.
|
||||
void P_StartQuake(fixed_t intensity, tic_t time);
|
||||
|
||||
// GETSECSPECIAL (specialval, section)
|
||||
//
|
||||
// Pulls out the special # from a particular section.
|
||||
|
|
|
|||
|
|
@ -722,6 +722,9 @@ void P_Ticker(boolean run)
|
|||
K_CalculateBattleWanted();
|
||||
}
|
||||
|
||||
if (bombflashtimer)
|
||||
bombflashtimer--; // Bomb seizure prevention
|
||||
|
||||
if (quake.time)
|
||||
{
|
||||
fixed_t ir = quake.intensity>>1;
|
||||
|
|
|
|||
|
|
@ -1675,6 +1675,10 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj)
|
|||
ghost->modeltilt = mobj->modeltilt;
|
||||
#endif
|
||||
|
||||
ghost->sprxoff = mobj->sprxoff;
|
||||
ghost->spryoff = mobj->spryoff;
|
||||
ghost->sprzoff = mobj->sprzoff;
|
||||
|
||||
if (mobj->flags2 & MF2_OBJECTFLIP)
|
||||
ghost->flags |= MF2_OBJECTFLIP;
|
||||
|
||||
|
|
|
|||
|
|
@ -565,6 +565,12 @@ typedef struct seg_s
|
|||
polyobj_t *polyseg;
|
||||
boolean dontrenderme;
|
||||
#endif
|
||||
|
||||
// Fake contrast calculated on level load
|
||||
SINT8 lightOffset;
|
||||
#ifdef HWRENDER
|
||||
INT16 hwLightOffset;
|
||||
#endif
|
||||
} seg_t;
|
||||
|
||||
//
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@
|
|||
#include "w_wad.h"
|
||||
#include "z_zone.h"
|
||||
#include "console.h" // Until buffering gets finished
|
||||
#include "k_kart.h" // SRB2kart
|
||||
#include "k_color.h" // SRB2kart
|
||||
|
||||
#ifdef HWRENDER
|
||||
#include "hardware/hw_main.h"
|
||||
|
|
|
|||
38
src/r_segs.c
38
src/r_segs.c
|
|
@ -412,10 +412,8 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
|
||||
if (rlight->extra_colormap && rlight->extra_colormap->fog)
|
||||
;
|
||||
else if (curline->v1->y == curline->v2->y)
|
||||
lightnum--;
|
||||
else if (curline->v1->x == curline->v2->x)
|
||||
lightnum++;
|
||||
else
|
||||
lightnum += curline->lightOffset;
|
||||
|
||||
rlight->lightnum = lightnum;
|
||||
}
|
||||
|
|
@ -435,10 +433,8 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
if (colfunc == R_DrawFogColumn_8
|
||||
|| (frontsector->extra_colormap && frontsector->extra_colormap->fog))
|
||||
;
|
||||
else if (curline->v1->y == curline->v2->y)
|
||||
lightnum--;
|
||||
else if (curline->v1->x == curline->v2->x)
|
||||
lightnum++;
|
||||
else
|
||||
lightnum += curline->lightOffset;
|
||||
|
||||
if (lightnum < 0)
|
||||
walllights = scalelight[0];
|
||||
|
|
@ -932,10 +928,8 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
|
||||
if (pfloor->flags & FF_FOG || rlight->flags & FF_FOG || (rlight->extra_colormap && rlight->extra_colormap->fog))
|
||||
;
|
||||
else if (curline->v1->y == curline->v2->y)
|
||||
rlight->lightnum--;
|
||||
else if (curline->v1->x == curline->v2->x)
|
||||
rlight->lightnum++;
|
||||
else
|
||||
rlight->lightnum += curline->lightOffset;
|
||||
|
||||
p++;
|
||||
}
|
||||
|
|
@ -955,11 +949,10 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
lightnum = R_FakeFlat(frontsector, &tempsec, &templight, &templight, false)
|
||||
->lightlevel >> LIGHTSEGSHIFT;
|
||||
|
||||
if (pfloor->flags & FF_FOG || (frontsector->extra_colormap && frontsector->extra_colormap->fog));
|
||||
else if (curline->v1->y == curline->v2->y)
|
||||
lightnum--;
|
||||
else if (curline->v1->x == curline->v2->x)
|
||||
lightnum++;
|
||||
if (pfloor->flags & FF_FOG || (frontsector->extra_colormap && frontsector->extra_colormap->fog))
|
||||
;
|
||||
else
|
||||
lightnum += curline->lightOffset;
|
||||
|
||||
if (lightnum < 0)
|
||||
walllights = scalelight[0];
|
||||
|
|
@ -1492,10 +1485,8 @@ static void R_RenderSegLoop (void)
|
|||
|
||||
if (dc_lightlist[i].extra_colormap)
|
||||
;
|
||||
else if (curline->v1->y == curline->v2->y)
|
||||
lightnum--;
|
||||
else if (curline->v1->x == curline->v2->x)
|
||||
lightnum++;
|
||||
else
|
||||
lightnum += curline->lightOffset;
|
||||
|
||||
if (lightnum < 0)
|
||||
xwalllights = scalelight[0];
|
||||
|
|
@ -2639,10 +2630,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
// OPTIMIZE: get rid of LIGHTSEGSHIFT globally
|
||||
lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT);
|
||||
|
||||
if (curline->v1->y == curline->v2->y)
|
||||
lightnum--;
|
||||
else if (curline->v1->x == curline->v2->x)
|
||||
lightnum++;
|
||||
lightnum += curline->lightOffset;
|
||||
|
||||
if (lightnum < 0)
|
||||
walllights = scalelight[0];
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@
|
|||
#include "dehacked.h" // get_number (for thok)
|
||||
#include "d_netfil.h" // blargh. for nameonly().
|
||||
#include "m_cheat.h" // objectplace
|
||||
#include "k_kart.h" // SRB2kart
|
||||
#include "k_color.h" // SRB2kart
|
||||
#include "p_local.h" // stplyr
|
||||
#ifdef HWRENDER
|
||||
#include "hardware/hw_md2.h"
|
||||
|
|
@ -1436,6 +1436,10 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
|
|||
//
|
||||
static void R_ProjectSprite(mobj_t *thing)
|
||||
{
|
||||
const fixed_t thingxpos = thing->x + thing->sprxoff;
|
||||
const fixed_t thingypos = thing->y + thing->spryoff;
|
||||
const fixed_t thingzpos = thing->z + thing->sprzoff;
|
||||
|
||||
fixed_t tr_x, tr_y;
|
||||
fixed_t gxt, gyt;
|
||||
fixed_t tx, tz;
|
||||
|
|
@ -1472,8 +1476,8 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
fixed_t this_scale = thing->scale;
|
||||
|
||||
// transform the origin point
|
||||
tr_x = thing->x - viewx;
|
||||
tr_y = thing->y - viewy;
|
||||
tr_x = thingxpos - viewx;
|
||||
tr_y = thingypos - viewy;
|
||||
|
||||
gxt = FixedMul(tr_x, viewcos);
|
||||
gyt = -FixedMul(tr_y, viewsin);
|
||||
|
|
@ -1539,9 +1543,9 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
if (sprframe->rotate != SRF_SINGLE || papersprite)
|
||||
{
|
||||
if (thing->player)
|
||||
ang = R_PointToAngle (thing->x, thing->y) - thing->player->frameangle;
|
||||
ang = R_PointToAngle (thingxpos, thingypos) - thing->player->frameangle;
|
||||
else
|
||||
ang = R_PointToAngle (thing->x, thing->y) - thing->angle;
|
||||
ang = R_PointToAngle (thingxpos, thingypos) - thing->angle;
|
||||
}
|
||||
|
||||
if (sprframe->rotate == SRF_SINGLE)
|
||||
|
|
@ -1554,7 +1558,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
else
|
||||
{
|
||||
// choose a different rotation based on player view
|
||||
//ang = R_PointToAngle (thing->x, thing->y) - thing->angle;
|
||||
//ang = R_PointToAngle (thingxpos, thingypos) - thing->angle;
|
||||
|
||||
if ((ang < ANGLE_180) && (sprframe->rotate & SRF_RIGHT)) // See from right
|
||||
rot = 6; // F7 slot
|
||||
|
|
@ -1701,7 +1705,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
if (x2 < portalclipstart || x1 > portalclipend)
|
||||
return;
|
||||
|
||||
if (P_PointOnLineSide(thing->x, thing->y, portalclipline) != 0)
|
||||
if (P_PointOnLineSide(thingxpos, thingypos, portalclipline) != 0)
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -1711,12 +1715,12 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
// When vertical flipped, draw sprites from the top down, at least as far as offsets are concerned.
|
||||
// sprite height - sprite topoffset is the proper inverse of the vertical offset, of course.
|
||||
// remember gz and gzt should be seperated by sprite height, not thing height - thing height can be shorter than the sprite itself sometimes!
|
||||
gz = thing->z + thing->height - FixedMul(spritecachedinfo[lump].topoffset, this_scale);
|
||||
gz = thingzpos + thing->height - FixedMul(spritecachedinfo[lump].topoffset, this_scale);
|
||||
gzt = gz + FixedMul(spritecachedinfo[lump].height, this_scale);
|
||||
}
|
||||
else
|
||||
{
|
||||
gzt = thing->z + FixedMul(spritecachedinfo[lump].topoffset, this_scale);
|
||||
gzt = thingzpos + FixedMul(spritecachedinfo[lump].topoffset, this_scale);
|
||||
gz = gzt - FixedMul(spritecachedinfo[lump].height, this_scale);
|
||||
}
|
||||
|
||||
|
|
@ -1733,7 +1737,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
light = thing->subsector->sector->numlights - 1;
|
||||
|
||||
for (lightnum = 1; lightnum < thing->subsector->sector->numlights; lightnum++) {
|
||||
fixed_t h = thing->subsector->sector->lightlist[lightnum].slope ? P_GetZAt(thing->subsector->sector->lightlist[lightnum].slope, thing->x, thing->y)
|
||||
fixed_t h = thing->subsector->sector->lightlist[lightnum].slope ? P_GetZAt(thing->subsector->sector->lightlist[lightnum].slope, thingxpos, thingypos)
|
||||
: thing->subsector->sector->lightlist[lightnum].height;
|
||||
if (h <= gzt) {
|
||||
light = lightnum - 1;
|
||||
|
|
@ -1762,12 +1766,12 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
if (heightsec != -1 && phs != -1) // only clip things which are in special sectors
|
||||
{
|
||||
if (viewz < sectors[phs].floorheight ?
|
||||
thing->z >= sectors[heightsec].floorheight :
|
||||
thingzpos >= sectors[heightsec].floorheight :
|
||||
gzt < sectors[heightsec].floorheight)
|
||||
return;
|
||||
if (viewz > sectors[phs].ceilingheight ?
|
||||
gzt < sectors[heightsec].ceilingheight && viewz >= sectors[heightsec].ceilingheight :
|
||||
thing->z >= sectors[heightsec].ceilingheight)
|
||||
thingzpos >= sectors[heightsec].ceilingheight)
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -1778,12 +1782,12 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
vis->scale = yscale; //<<detailshift;
|
||||
vis->sortscale = sortscale;
|
||||
vis->dispoffset = thing->info->dispoffset; // Monster Iestyn: 23/11/15
|
||||
vis->gx = thing->x;
|
||||
vis->gy = thing->y;
|
||||
vis->gx = thingxpos;
|
||||
vis->gy = thingypos;
|
||||
vis->gz = gz;
|
||||
vis->gzt = gzt;
|
||||
vis->thingheight = thing->height;
|
||||
vis->pz = thing->z;
|
||||
vis->pz = thingzpos;
|
||||
vis->pzt = vis->pz + vis->thingheight;
|
||||
vis->texturemid = vis->gzt - viewz;
|
||||
vis->scalestep = scalestep;
|
||||
|
|
|
|||
|
|
@ -418,7 +418,7 @@ void SCR_DisplayTicRate(void)
|
|||
if (fpsgraph[i])
|
||||
++totaltics;
|
||||
|
||||
if (totaltics <= TICRATE/2) ticcntcolor = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_SALMON, GTC_CACHE);
|
||||
if (totaltics <= TICRATE/2) ticcntcolor = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_RASPBERRY, GTC_CACHE);
|
||||
else if (totaltics == TICRATE) ticcntcolor = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_MINT, GTC_CACHE);
|
||||
|
||||
/*V_DrawString(vid.width-(24*vid.dupx), vid.height-(16*vid.dupy),
|
||||
|
|
|
|||
|
|
@ -84,7 +84,7 @@ static void CV_Gammaxxx_ONChange(void);
|
|||
// - You can change them in software,
|
||||
// but they won't do anything.
|
||||
static CV_PossibleValue_t grgamma_cons_t[] = {{1, "MIN"}, {255, "MAX"}, {0, NULL}};
|
||||
static CV_PossibleValue_t grfakecontrast_cons_t[] = {{0, "Off"}, {1, "Standard"}, {2, "Smooth"}, {0, NULL}};
|
||||
static CV_PossibleValue_t grfakecontrast_cons_t[] = {{0, "Standard"}, {1, "Smooth"}, {0, NULL}};
|
||||
|
||||
consvar_t cv_grshaders = {"gr_shaders", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_grfovchange = {"gr_fovchange", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
|
|
|||
|
|
@ -38,7 +38,7 @@
|
|||
|
||||
#include "m_random.h" // M_RandomKey
|
||||
#include "g_input.h" // PLAYER1INPUTDOWN
|
||||
#include "k_kart.h" // colortranslations
|
||||
#include "k_color.h" // colortranslations
|
||||
#include "k_battle.h"
|
||||
#include "k_pwrlv.h"
|
||||
#include "console.h" // cons_menuhighlight
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue