Merge branch 'flame-shield-adjust' into 'master'

Flame shield adjust

See merge request KartKrew/Kart!270
This commit is contained in:
Sal 2020-05-24 11:20:30 -04:00
commit e18d71d562

View file

@ -2192,6 +2192,12 @@ void K_MomentumToFacing(player_t *player)
player->mo->momy = FixedMul(player->mo->momy - player->cmomy, player->mo->friction) + player->cmomy;
}
static fixed_t K_FlameShieldDashVar(INT32 val)
{
// 1 second = 75% + 50% top speed
return (3*FRACUNIT/4) + (((val * FRACUNIT) / TICRATE) / 2);
}
// sets k_boostpower, k_speedboost, and k_accelboost to whatever we need it to be
static void K_GetKartBoostPower(player_t *player)
{
@ -2229,10 +2235,7 @@ static void K_GetKartBoostPower(player_t *player)
ADDBOOST((3*FRACUNIT)/8, 3*FRACUNIT); // + 37.5% top speed, + 300% acceleration
if (player->kartstuff[k_flamedash]) // Flame Shield dash
{
fixed_t dashval = ((player->kartstuff[k_flamedash]<<FRACBITS) / TICRATE) / 2; // 1 second = +50% top speed
ADDBOOST((3*FRACUNIT)/4 + dashval, 3*FRACUNIT); // + infinite top speed, + 300% acceleration
}
ADDBOOST(K_FlameShieldDashVar(player->kartstuff[k_flamedash]), 3*FRACUNIT); // + infinite top speed, + 300% acceleration
if (player->kartstuff[k_startboost]) // Startup Boost
ADDBOOST(FRACUNIT/4, 6*FRACUNIT); // + 25% top speed, + 600% acceleration
@ -6439,12 +6442,20 @@ INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue)
turnvalue = 5*turnvalue/4;
}
if (player->kartstuff[k_flamedash] > 0)
{
fixed_t multiplier = K_FlameShieldDashVar(player->kartstuff[k_flamedash]);
multiplier = FRACUNIT + (FixedDiv(multiplier, FRACUNIT/2) / 4);
turnvalue = FixedMul(turnvalue * FRACUNIT, multiplier) / FRACUNIT;
}
if (player->mo->eflags & (MFE_UNDERWATER|MFE_TOUCHWATER))
{
turnvalue = 3*turnvalue/2;
}
turnvalue = FixedMul(turnvalue * FRACUNIT, weightadjust) / FRACUNIT; // Weight has a small effect on turning
// Weight has a small effect on turning
turnvalue = FixedMul(turnvalue * FRACUNIT, weightadjust) / FRACUNIT;
return turnvalue;
}
@ -6810,6 +6821,7 @@ void K_StripOther(player_t *player)
static INT32 K_FlameShieldMax(player_t *player)
{
UINT32 disttofinish = 0;
UINT32 distv = DISTVAR;
UINT8 numplayers = 0;
UINT8 i;
@ -6831,8 +6843,8 @@ static INT32 K_FlameShieldMax(player_t *player)
}
disttofinish = player->distancetofinish - disttofinish;
return min(16, 1 + (disttofinish / DISTVAR));
distv = FixedDiv(distv * FRACUNIT, mapobjectscale) / FRACUNIT;
return min(16, 1 + (disttofinish / distv));
}
//