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Merge branch 'battle-magician' into 'master'
Rerandomize Heavy Magician when recovering in GTR_BUMPERS See merge request KartKrew/Kart!2183
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commit
5e8dd70ac1
6 changed files with 17 additions and 5 deletions
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@ -925,7 +925,7 @@ boolean Obj_SpecialUFODamage(mobj_t *ufo, mobj_t *inflictor, mobj_t *source, UIN
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? demo.skinlist[demo.currentskinid[(source->player-players)]].flags
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: skins[source->player->skin].flags;
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if (skinflags & SF_IRONMAN)
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SetRandomFakePlayerSkin(source->player, true);
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SetRandomFakePlayerSkin(source->player, true, false);
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}
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ufo_intangible(ufo) = 60;
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@ -3276,6 +3276,15 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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Obj_EndBungee(player);
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K_BumperInflate(target->player);
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UINT32 hurtskinflags = (demo.playback)
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? demo.skinlist[demo.currentskinid[(player-players)]].flags
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: skins[player->skin].flags;
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if (hurtskinflags & SF_IRONMAN)
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{
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if (gametyperules & GTR_BUMPERS)
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SetRandomFakePlayerSkin(player, false, true);
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}
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// Explosions are explicit combo setups.
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if (damagetype & DMG_EXPLODE)
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player->bumperinflate = 0;
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@ -2017,7 +2017,7 @@ static void K_HandleLapIncrement(player_t *player)
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: skins[player->skin].flags;
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if (skinflags & SF_IRONMAN)
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{
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SetRandomFakePlayerSkin(player, true);
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SetRandomFakePlayerSkin(player, true, false);
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}
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// Always trust waypoints entering the first lap.
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@ -4542,7 +4542,7 @@ void P_PlayerThink(player_t *player)
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}
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else if (!(gametyperules & GTR_CIRCUIT))
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{
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SetRandomFakePlayerSkin(player, false);
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SetRandomFakePlayerSkin(player, false, false);
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}
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}
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}
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@ -518,7 +518,7 @@ void SetFakePlayerSkin(player_t* player, INT32 skinid)
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}
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// Loudly rerandomize
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void SetRandomFakePlayerSkin(player_t* player, boolean fast)
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void SetRandomFakePlayerSkin(player_t* player, boolean fast, boolean instant)
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{
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INT32 i;
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UINT8 usableskins = 0, maxskinpick;
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@ -549,6 +549,9 @@ void SetRandomFakePlayerSkin(player_t* player, boolean fast)
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SetFakePlayerSkin(player, i);
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if (instant)
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return;
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if (player->mo && player->spectator == false && !(player->pflags & PF_VOID))
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{
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S_StartSound(player->mo, sfx_kc33);
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@ -127,7 +127,7 @@ UINT8 R_BotDefaultSkin(void);
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// Heavy Magician
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void SetFakePlayerSkin(player_t* player, INT32 skinnum);
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void SetRandomFakePlayerSkin(player_t* player, boolean fast);
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void SetRandomFakePlayerSkin(player_t* player, boolean fast, boolean instant);
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void ClearFakePlayerSkin(player_t* player);
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// Visual flair
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