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Apply wall transfer to any object
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1 changed files with 1 additions and 1 deletions
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@ -1671,7 +1671,7 @@ void P_XYMovement(mobj_t *mo)
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{
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{
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boolean walltransferred = false;
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boolean walltransferred = false;
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if (player || mo->flags & MF_SLIDEME)
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//if (player || mo->flags & MF_SLIDEME)
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{ // try to slide along it
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{ // try to slide along it
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// Wall transfer part 1.
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// Wall transfer part 1.
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pslope_t *transferslope = NULL;
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pslope_t *transferslope = NULL;
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