Fix staff replay loading using only the first 8 chars of the lump name

- This was causing Aquatic Cathedral and Aqua Tunnel staff
  replays to get confused for one another
  - Because for both RR_AQUATICCATHEDRAL and
    RR_AQUATUNNEL, the first 8 chars are RR_AQUAT
- Now uses the lump id directly instead of the name, which
  entirely circumvents the problem
- Fixed:
  - Time Attack menu "Replay Staff" option
  - Attract mode
  - Credits
This commit is contained in:
James R 2024-03-14 22:54:52 -07:00
parent ae30e1d138
commit 5ffe957676
5 changed files with 28 additions and 21 deletions

View file

@ -1743,10 +1743,10 @@ void F_TitleScreenTicker(boolean run)
if (!(--demoIdleLeft))
{
char dname[MAXMAPLUMPNAME+1+8+1];
lumpnum_t dlump;
UINT16 mapnum;
UINT8 numstaff;
static boolean use_netreplay = false;
const char *lumpname;
staffbrief_t *brief;
if ((use_netreplay = !use_netreplay))
@ -1760,6 +1760,7 @@ void F_TitleScreenTicker(boolean run)
{
numstaff = M_RandomKey(numstaff)+1;
snprintf(dname, 9, "TDEMO%03u", numstaff);
dlump = LUMPERROR;
goto loadreplay;
}
}
@ -1777,14 +1778,14 @@ void F_TitleScreenTicker(boolean run)
// Setup demo name
brief = mapheaderinfo[mapnum]->ghostBrief[numstaff];
lumpname = W_CheckNameForNumPwad(brief->wad, brief->lump);
strlcpy(dname, lumpname, sizeof(dname));
strcpy(dname, "");
dlump = (brief->wad << 16) | brief->lump;
loadreplay:
demo.attract = DEMO_ATTRACT_TITLE;
demo.ignorefiles = true;
demo.loadfiles = false;
G_DoPlayDemo(dname);
G_DoPlayDemoEx(dname, dlump);
}
}

View file

@ -2891,7 +2891,7 @@ void G_DeferedPlayDemo(const char *name)
#define SKIPERRORS
void G_DoPlayDemo(const char *defdemoname)
void G_DoPlayDemoEx(const char *defdemoname, lumpnum_t deflumpnum)
{
INT32 i;
UINT8 p, numslots = 0;
@ -2918,7 +2918,7 @@ void G_DoPlayDemo(const char *defdemoname)
gtname[MAXGAMETYPELENGTH-1] = '\0';
// No demo name means we're restarting the current demo
if (defdemoname == NULL)
if (defdemoname == NULL && deflumpnum == LUMPERROR)
{
demobuf.p = demobuf.buffer;
pdemoname = static_cast<char*>(ZZ_Alloc(1)); // Easier than adding checks for this everywhere it's freed
@ -2929,18 +2929,21 @@ void G_DoPlayDemo(const char *defdemoname)
//Z_Free(demobuf.buffer);
demobuf.buffer = NULL;
n = defdemoname+strlen(defdemoname);
while (*n != '/' && *n != '\\' && n != defdemoname)
n--;
if (n != defdemoname)
n++;
pdemoname = static_cast<char*>(ZZ_Alloc(strlen(n)+1));
strcpy(pdemoname,n);
if (defdemoname != NULL)
{
n = defdemoname+strlen(defdemoname);
while (*n != '/' && *n != '\\' && n != defdemoname)
n--;
if (n != defdemoname)
n++;
pdemoname = static_cast<char*>(ZZ_Alloc(strlen(n)+1));
strcpy(pdemoname,n);
}
M_SetPlaybackMenuPointer();
// Internal if no extension, external if one exists
if (FIL_CheckExtension(defdemoname))
if (defdemoname != NULL && FIL_CheckExtension(defdemoname))
{
//FIL_DefaultExtension(defdemoname, ".lmp");
if (P_SaveBufferFromFile(&demobuf, defdemoname) == false)
@ -2956,7 +2959,12 @@ void G_DoPlayDemo(const char *defdemoname)
// load demo resource from WAD
else
{
if (n == defdemoname)
if (deflumpnum != LUMPERROR)
{
P_SaveBufferFromLump(&demobuf, deflumpnum);
pdemoname = Z_StrDup(wadfiles[WADFILENUM(deflumpnum)]->lumpinfo[LUMPNUM(deflumpnum)].fullname);
}
else if (n == defdemoname)
{
// Raw lump.
if ((l = W_CheckNumForName(defdemoname)) == LUMPERROR)

View file

@ -214,7 +214,8 @@ extern demoghost *ghosts;
#define DFILE_ERROR_CORRUPT 0x06 // Demo file is corrupted
void G_DeferedPlayDemo(const char *demo);
void G_DoPlayDemo(const char *defdemoname);
void G_DoPlayDemoEx(const char *defdemoname, lumpnum_t deflumpnum);
#define G_DoPlayDemo(defdemoname) G_DoPlayDemoEx(defdemoname, LUMPERROR)
void G_TimeDemo(const char *name);
void G_AddGhost(savebuffer_t *buffer, const char *defdemoname);
staffbrief_t *G_GetStaffGhostBrief(UINT8 *buffer);

View file

@ -521,7 +521,7 @@ static boolean F_CreditsPlayDemo(void)
demo.ignorefiles = true;
demo.loadfiles = false;
G_DoPlayDemo(demo_name.c_str());
G_DoPlayDemoEx("", (brief->wad << 16) | brief->lump);
g_fast_forward = 30 * TICRATE;
g_credits.demo_exit = 0;

View file

@ -416,7 +416,6 @@ void M_HandleStaffReplay(INT32 choice)
{
mapheader_t *mapheader;
staffbrief_t *staffbrief;
const char* lumpname = NULL;
restoreMenu = &PLAY_TimeAttackDef;
M_ClearMenus(true);
@ -426,9 +425,7 @@ void M_HandleStaffReplay(INT32 choice)
mapheader = mapheaderinfo[levellist.choosemap];
staffbrief = mapheader->ghostBrief[cv_dummystaff.value];
lumpname = W_CheckNameForNumPwad(staffbrief->wad, staffbrief->lump);
G_DoPlayDemo(lumpname);
G_DoPlayDemoEx("", (staffbrief->wad << 16) | staffbrief->lump);
return;
}