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This RNG thing was removed, so it doesn't need to be in demo code anymore either
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1 changed files with 0 additions and 4 deletions
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@ -318,10 +318,6 @@ void G_ReadDemoExtraData(void)
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playeringame[p] = true;
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G_AddPlayer(p);
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players[p].spectator = true;
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// There's likely an off-by-one error in timing recording or playback of joins. This hacks around it so I don't have to find out where that is. \o/
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if (oldcmd[p].forwardmove)
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P_RandomByte();
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}
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else
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{
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