Merge branch 'display-exp-refactor' into 'master'

Display EXP refactor

See merge request kart-krew-dev/ring-racers-internal!2644
This commit is contained in:
Oni VelocitOni 2025-06-23 19:36:55 +00:00
commit 6177ca0dcc
8 changed files with 197 additions and 96 deletions

View file

@ -747,9 +747,9 @@ extern int
// Exp // Exp
#define EXP_STABLERATE 3*FRACUNIT/10 // how low is your placement before losing XP? 4*FRACUNIT/10 = top 40% of race will gain #define EXP_STABLERATE 3*FRACUNIT/10 // how low is your placement before losing XP? 4*FRACUNIT/10 = top 40% of race will gain
#define EXP_POWER 3*FRACUNIT/100 // adjust to change overall xp volatility #define EXP_POWER 3*FRACUNIT/100 // adjust to change overall xp volatility
#define MINEXP 25 // The min value target #define EXP_MIN 25 // The min value target
#define TARGETEXP 120 // Used for grading ... #define EXP_TARGET 120 // Used for grading ...
#define MAXEXP 120 // The max value displayed by the hud and in the tally screen and GP results screen #define EXP_MAX 120 // The max value displayed by the hud and in the tally screen and GP results screen
#ifdef __cplusplus #ifdef __cplusplus
} // extern "C" } // extern "C"

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@ -15964,111 +15964,115 @@ boolean K_PlayerCanUseItem(player_t *player)
return (player->mo->health > 0 && !player->spectator && !P_PlayerInPain(player) && !mapreset && leveltime > introtime); return (player->mo->health > 0 && !player->spectator && !P_PlayerInPain(player) && !mapreset && leveltime > introtime);
} }
fixed_t K_GetGradingFactorAdjustment(player_t *player) // ===
// THE EXP ZONE
// ===
static boolean K_IsValidOpponent(player_t *me, player_t *them)
{ {
fixed_t power = EXP_POWER; // adjust to change overall xp volatility UINT8 i = (them - players);
const fixed_t stablerate = EXP_STABLERATE; // how low is your placement before losing XP? 4*FRACUNIT/10 = top 40% of race will gain
fixed_t result = 0; if (!playeringame[i] || players[i].spectator)
return false;
if (me == them)
return false;
if (G_SameTeam(me, them))
return false;
return true;
}
static UINT8 K_Opponents(player_t *player)
{
UINT8 opponents = 0; // players we are competing against
for (UINT8 i = 0; i < MAXPLAYERS; i++)
{
if (K_IsValidOpponent(player, &players[i]))
opponents++;
}
return opponents;
}
static fixed_t K_GradingFactorPower(player_t *player)
{
fixed_t power = EXP_POWER; // adjust to change overall exp volatility
UINT8 opponents = K_Opponents(player);
if (g_teamplay) if (g_teamplay)
power = 3 * power / 4; power = 3 * power / 4;
INT32 live_players = 0; // players we are competing against if (opponents < 8)
power += (8 - opponents) * power/4;
return power;
}
static fixed_t K_GradingFactorGainPerWin(player_t *player)
{
return K_GradingFactorPower(player);
}
static fixed_t K_GradingFactorDrainPerCheckpoint(player_t *player)
{
// EXP_STABLERATE: How low do you have to place before losing gradingfactor? 4*FRACUNIT/10 = top 40% of race gains, 60% loses.
UINT8 opponents = K_Opponents(player);
fixed_t power = K_GradingFactorPower(player);
return FixedMul(power, FixedMul(opponents*FRACUNIT, FRACUNIT - EXP_STABLERATE));
}
fixed_t K_GetGradingFactorAdjustment(player_t *player)
{
fixed_t result = 0;
// Increase gradingfactor for each player you're beating...
for (INT32 i = 0; i < MAXPLAYERS; i++) for (INT32 i = 0; i < MAXPLAYERS; i++)
{ {
if (!playeringame[i] || players[i].spectator || player == players+i) if (!K_IsValidOpponent(player, &players[i]))
continue; continue;
if (G_SameTeam(player, &players[i]) == true)
{
// You don't win/lose against your teammates.
continue;
}
live_players++;
}
if (live_players < 8)
{
power += (8 - live_players) * power/4;
}
// Increase XP for each player you're beating...
for (INT32 i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator || player == players+i)
continue;
if (G_SameTeam(player, &players[i]) == true)
{
// You don't win/lose against your teammates.
continue;
}
if (player->position < players[i].position) if (player->position < players[i].position)
result += power; result += K_GradingFactorGainPerWin(player);
} }
// ...then take all of the XP you could possibly have earned, // ...then take all of the gradingfactor you could possibly have earned,
// and lose it proportional to the stable rate. If you're below // and lose it proportional to the stable rate. If you're below
// the stable threshold, this results in you losing XP. // the stable threshold, this results in you losing gradingfactor
result -= FixedMul(power, FixedMul(live_players*FRACUNIT, FRACUNIT - stablerate)); result -= K_GradingFactorDrainPerCheckpoint(player);
return result; return result;
} }
fixed_t K_GetGradingFactorMinMax(UINT32 gradingpointnum, boolean max) fixed_t K_GetGradingFactorMinMax(player_t *player, boolean max)
{ {
// Create a dummy player structure for the theoretical last-place player fixed_t factor = FRACUNIT; // Starting gradingfactor
player_t dummy_player; UINT8 opponents = K_Opponents(player);
memset(&dummy_player, 0, sizeof(player_t)); UINT8 winning = (max) ? opponents : 0;
dummy_player.gradingfactor = FRACUNIT; // Start at 1.0
if (G_GametypeHasTeams()) for (UINT8 i = 0; i < player->gradingpointnum; i++) // For each gradingpoint you've reached...
{ {
const UINT8 orange_count = G_CountTeam(TEAM_ORANGE); for (UINT8 j = 0; j < winning; j++)
const UINT8 blue_count = G_CountTeam(TEAM_BLUE); factor += K_GradingFactorGainPerWin(player); // If max, increase gradingfactor for each player you could have been beating.
if (orange_count <= blue_count) factor -= K_GradingFactorDrainPerCheckpoint(player); // Then, drain like usual.
{
dummy_player.team = TEAM_ORANGE;
}
else
{
dummy_player.team = TEAM_BLUE;
}
dummy_player.position = max ? 0 : D_NumPlayersInRace() + 1; // Ensures that all enemy players are counted, and our dummy won't overlap
}
else
{
dummy_player.position = max ? 1 : D_NumPlayersInRace();
} }
// Apply the adjustment for each grading point return factor;
for (UINT32 i = 0; i < gradingpointnum; i++)
{
dummy_player.gradingfactor += K_GetGradingFactorAdjustment(&dummy_player);
}
return dummy_player.gradingfactor;
} }
UINT16 K_GetEXP(player_t *player) UINT16 K_GetEXP(player_t *player)
{ {
UINT32 numgradingpoints = K_GetNumGradingPoints(); UINT32 numgradingpoints = K_GetNumGradingPoints();
UINT16 targetminexp = (MINEXP*player->gradingpointnum/max(1,numgradingpoints)); // about what a last place player should be at this stage of the race fixed_t targetminexp = (EXP_MIN*player->gradingpointnum<<FRACBITS) / max(1,numgradingpoints); // about what a last place player should be at this stage of the race
UINT16 targetexp = (MAXEXP*player->gradingpointnum/max(1,numgradingpoints)); // about what a 1.0 factor should be at this stage of the race fixed_t targetmaxexp = (EXP_MAX*player->gradingpointnum<<FRACBITS) / max(1,numgradingpoints); // about what a 1.0 factor should be at this stage of the race
fixed_t factormin = K_GetGradingFactorMinMax(player->gradingpointnum, false); fixed_t factormin = K_GetGradingFactorMinMax(player, false);
fixed_t factormax = K_GetGradingFactorMinMax(player->gradingpointnum, true); fixed_t factormax = K_GetGradingFactorMinMax(player, true);
fixed_t clampedfactor = max(factormin, min(factormax, player->gradingfactor));
fixed_t range = factormax - factormin; UINT16 exp = FixedRescale(player->gradingfactor, factormin, factormax, Easing_Linear, targetminexp, targetmaxexp)>>FRACBITS;
fixed_t normalizedfactor = FixedDiv(clampedfactor - factormin, range);
fixed_t easedexp = Easing_Linear(normalizedfactor, targetminexp, targetexp); // CONS_Printf("Player %s numgradingpoints=%d gradingpoint=%d targetminexp=%d targetmaxexp=%d factor=%.2f factormin=%.2f factormax=%.2f exp=%d\n",
// fixed_t easedexp = Easing_Linear(normalizedfactor, MINEXP*FRACUNIT, MAXEXP*FRACUNIT); // player_names[player - players], numgradingpoints, player->gradingpointnum, targetminexp, targetmaxexp, FIXED_TO_FLOAT(player->gradingfactor), FIXED_TO_FLOAT(factormin), FIXED_TO_FLOAT(factormax), exp);
UINT16 exp = easedexp;
// CONS_Printf("Player %s numgradingpoints=%d targetminexp=%d targetexp=%d factormin=%.2f factormax=%.2f clampedfactor=%.2f normalizedfactor=%.2f easedexp=%d\n",
// player_names[player - players], numgradingpoints, targetminexp, targetexp, FIXED_TO_FLOAT(factormin), FIXED_TO_FLOAT(factormax),
// FIXED_TO_FLOAT(clampedfactor), FIXED_TO_FLOAT(normalizedfactor), easedexp);
// UINT16 exp = (player->gradingfactor*100)>>FRACBITS;
return exp; return exp;
} }
@ -16080,6 +16084,10 @@ UINT32 K_GetNumGradingPoints(void)
return numlaps * (1 + Obj_GetCheckpointCount()); return numlaps * (1 + Obj_GetCheckpointCount());
} }
// ===
// END EXP ZONE
// ===
void K_BotHitPenalty(player_t *player) void K_BotHitPenalty(player_t *player)
{ {
if (K_PlayerUsesBotMovement(player)) if (K_PlayerUsesBotMovement(player))

View file

@ -325,7 +325,7 @@ boolean K_ThunderDome(void);
boolean K_PlayerCanUseItem(player_t *player); boolean K_PlayerCanUseItem(player_t *player);
fixed_t K_GetGradingFactorAdjustment(player_t *player); fixed_t K_GetGradingFactorAdjustment(player_t *player);
fixed_t K_GetGradingFactorMinMax(UINT32 gradingpointnum, boolean max); fixed_t K_GetGradingFactorMinMax(player_t *player, boolean max);
UINT16 K_GetEXP(player_t *player); UINT16 K_GetEXP(player_t *player);
UINT32 K_GetNumGradingPoints(void); UINT32 K_GetNumGradingPoints(void);

View file

@ -139,7 +139,7 @@ void podiumData_s::Init(void)
constexpr INT32 numRaces = 5; constexpr INT32 numRaces = 5;
for (INT32 i = 0; i < rank.numPlayers; i++) for (INT32 i = 0; i < rank.numPlayers; i++)
{ {
rank.totalPoints += numRaces * K_CalculateGPRankPoints(MAXEXP, i+1, rank.totalPlayers); rank.totalPoints += numRaces * K_CalculateGPRankPoints(EXP_MAX, i+1, rank.totalPlayers);
} }
rank.totalRings = numRaces * rank.numPlayers * 20; rank.totalRings = numRaces * rank.numPlayers * 20;
@ -180,7 +180,7 @@ void podiumData_s::Init(void)
} }
default: default:
{ {
lvl->totalExp = TARGETEXP; lvl->totalExp = EXP_TARGET;
texp += lvl->totalExp * rank.numPlayers; texp += lvl->totalExp * rank.numPlayers;
break; break;
} }
@ -203,7 +203,7 @@ void podiumData_s::Init(void)
dta->rings = M_RandomRange(0, 20); dta->rings = M_RandomRange(0, 20);
rgs += dta->rings; rgs += dta->rings;
dta->exp = M_RandomRange(MINEXP, MAXEXP); dta->exp = M_RandomRange(EXP_MIN, EXP_MAX);
pexp += dta->exp; pexp += dta->exp;
} }
@ -727,8 +727,8 @@ void podiumData_s::Draw(void)
// Colorize the crystal, just like we do for hud // Colorize the crystal, just like we do for hud
skincolornum_t overlaycolor = SKINCOLOR_MUSTARD; skincolornum_t overlaycolor = SKINCOLOR_MUSTARD;
fixed_t stablerateinverse = FRACUNIT - EXP_STABLERATE; fixed_t stablerateinverse = FRACUNIT - EXP_STABLERATE;
INT16 exp_range = MAXEXP-MINEXP; INT16 exp_range = EXP_MAX-EXP_MIN;
INT16 exp_offset = dta->exp-MINEXP; INT16 exp_offset = dta->exp-EXP_MIN;
fixed_t factor = (exp_offset*FRACUNIT) / exp_range; // 0.0 to 1.0 in fixed fixed_t factor = (exp_offset*FRACUNIT) / exp_range; // 0.0 to 1.0 in fixed
// amount of blue is how much factor is above EXP_STABLERATE, and amount of red is how much factor is below // amount of blue is how much factor is above EXP_STABLERATE, and amount of red is how much factor is below
// assume that EXP_STABLERATE is within 0.0 to 1.0 in fixed // assume that EXP_STABLERATE is within 0.0 to 1.0 in fixed
@ -892,9 +892,9 @@ void podiumData_s::Draw(void)
.patch("K_STEXP"); .patch("K_STEXP");
// Colorize the crystal for the totals, just like we do for in race hud // Colorize the crystal for the totals, just like we do for in race hud
fixed_t extraexpfactor = (MAXEXP*FRACUNIT) / TARGETEXP; fixed_t extraexpfactor = (EXP_MAX*FRACUNIT) / EXP_TARGET;
INT16 totalExpMax = FixedMul(rank.totalExp*FRACUNIT, extraexpfactor) / FRACUNIT; // im just going to calculate it from target lol INT16 totalExpMax = FixedMul(rank.totalExp*FRACUNIT, extraexpfactor) / FRACUNIT; // im just going to calculate it from target lol
INT16 totalExpMin = rank.numPlayers*MINEXP; INT16 totalExpMin = rank.numPlayers*EXP_MIN;
skincolornum_t overlaycolor = SKINCOLOR_MUSTARD; skincolornum_t overlaycolor = SKINCOLOR_MUSTARD;
fixed_t stablerateinverse = FRACUNIT - EXP_STABLERATE; fixed_t stablerateinverse = FRACUNIT - EXP_STABLERATE;
INT16 exp_range = totalExpMax-totalExpMin; INT16 exp_range = totalExpMax-totalExpMin;

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@ -322,7 +322,7 @@ void gpRank_t::Init(void)
// (Should this account for all coop players?) // (Should this account for all coop players?)
for (i = 0; i < numHumans; i++) for (i = 0; i < numHumans; i++)
{ {
totalPoints += grandprixinfo.cup->numlevels * K_CalculateGPRankPoints(MAXEXP, i+1, totalPlayers); totalPoints += grandprixinfo.cup->numlevels * K_CalculateGPRankPoints(EXP_MAX, i+1, totalPlayers);
} }
totalRings = grandprixinfo.cup->numlevels * numHumans * 20; totalRings = grandprixinfo.cup->numlevels * numHumans * 20;
@ -332,7 +332,7 @@ void gpRank_t::Init(void)
const INT32 cupLevelNum = grandprixinfo.cup->cachedlevels[i]; const INT32 cupLevelNum = grandprixinfo.cup->cachedlevels[i];
if (cupLevelNum < nummapheaders && mapheaderinfo[cupLevelNum] != NULL) if (cupLevelNum < nummapheaders && mapheaderinfo[cupLevelNum] != NULL)
{ {
exp += TARGETEXP; exp += EXP_TARGET;
} }
} }
@ -372,7 +372,7 @@ void gpRank_t::Rejigger(UINT16 removedmap, UINT16 removedgt, UINT16 addedmap, UI
{ {
for (i = 0; i < numPlayers; i++) for (i = 0; i < numPlayers; i++)
{ {
deltaPoints += K_CalculateGPRankPoints(MAXEXP, i + 1, totalPlayers); deltaPoints += K_CalculateGPRankPoints(EXP_MAX, i + 1, totalPlayers);
} }
if (addedgt == GT_RACE) if (addedgt == GT_RACE)
totalPoints += deltaPoints; totalPoints += deltaPoints;
@ -391,7 +391,7 @@ void gpRank_t::Rejigger(UINT16 removedmap, UINT16 removedgt, UINT16 addedmap, UI
{ {
if (removedgt == GT_RACE) if (removedgt == GT_RACE)
{ {
deltaExp -= TARGETEXP; deltaExp -= EXP_TARGET;
} }
if ((gametypes[removedgt]->rules & GTR_SPHERES) == 0) if ((gametypes[removedgt]->rules & GTR_SPHERES) == 0)
{ {
@ -408,7 +408,7 @@ void gpRank_t::Rejigger(UINT16 removedmap, UINT16 removedgt, UINT16 addedmap, UI
{ {
if (addedgt == GT_RACE) if (addedgt == GT_RACE)
{ {
deltaExp += TARGETEXP; deltaExp += EXP_TARGET;
} }
if ((gametypes[addedgt]->rules & GTR_SPHERES) == 0) if ((gametypes[addedgt]->rules & GTR_SPHERES) == 0)
{ {
@ -492,7 +492,7 @@ void gpRank_t::Update(void)
lvl->time = UINT32_MAX; lvl->time = UINT32_MAX;
lvl->totalExp = TARGETEXP; lvl->totalExp = EXP_TARGET;
lvl->totalPrisons = maptargets; lvl->totalPrisons = maptargets;
UINT8 i; UINT8 i;

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@ -347,7 +347,7 @@ void level_tally_t::Init(player_t *player)
if (player->exp) if (player->exp)
{ {
exp = player->exp; exp = player->exp;
totalExp = TARGETEXP; totalExp = EXP_TARGET;
} }
} }

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@ -430,3 +430,93 @@ const char *easing_funcnames[EASE_MAX] =
#undef COMMA #undef COMMA
#undef EASINGFUNC #undef EASINGFUNC
// ==================
// FEATURE RESCALING
// ==================
/*--------------------------------------------------
fixed_t Rescale(fixed_t value, fixed_t inmin, fixed_t inmax, easingfunc_t easing_func, fixed_t outmin, fixed_t outmax)
Rescales a feature value from [min, max] to [start, end] using
a custom easing function pointer.
Input Arguments:-
value - The input value to rescale
inmin - Minimum value of the input range
inmax - Maximum value of the input range
easing_func - Pointer to the easing function to use
outmin - Start value of the output range
outmax - End value of the output range
Return:-
The rescaled value using the specified easing function.
--------------------------------------------------*/
fixed_t FixedRescale(fixed_t value, fixed_t inmin, fixed_t inmax, easingfunc_t easing_func, fixed_t outmin, fixed_t outmax)
{
// Handle edge case where min == max
if (inmin == inmax)
return outmin;
// Clamp the input value to the range
max(inmin, min(inmax, value));
// Normalize the value to [0, FRACUNIT] range
fixed_t t = FixedDiv(value - inmin, inmax - inmin);
// Apply the easing function if provided
if (easing_func != NULL)
{
return easing_func(t, outmin, outmax);
}
// Fallback to linear if no function provided
return Easing_Linear(t, outmin, outmax);
}
/*--------------------------------------------------
INT16 IntRescale(INT16 value, INT16 inmin, INT16 inmax, easingfunc_t easing_func, INT16 outmin, INT16 outmax)
Rescales a feature value from [min, max] to [start, end] using
a custom easing function pointer.
Can only take in up to INT16 because it uses fixed_t internally
Input Arguments:-
value - The input value to rescale
inmin - Minimum value of the input range
inmax - Maximum value of the input range
easing_func - Pointer to the easing function to use
outmin - Start value of the output range
outmax - End value of the output range
Return:-
The rescaled value using the specified easing function.
--------------------------------------------------*/
INT16 IntRescale(INT16 value, INT16 inmin, INT16 inmax, easingfunc_t easing_func, INT16 outmin, INT16 outmax)
{
// Handle edge case where min == max
if (inmin == inmax)
return outmin;
// Clamp the input value to the range
max(inmin, min(inmax, value));
// Conversion shit
value = value<<FRACBITS;
inmin = inmin<<FRACBITS;
inmax = inmax<<FRACBITS;
outmin = outmin<<FRACBITS;
outmax = outmax<<FRACBITS;
// Normalize the value to [0, FRACUNIT] range
fixed_t t = FixedDiv(value - inmin, inmax - inmin);
// Apply the easing function if provided
if (easing_func != NULL)
{
return easing_func(t, outmin, outmax)>>FRACBITS;
}
// Fallback to linear if no function provided
return Easing_Linear(t, outmin, outmax)>>FRACBITS;
}

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@ -105,6 +105,9 @@ EASINGFUNC(InOutBackParameterized) /* Easing_InOutBackParameterized */
#undef EASINGFUNC #undef EASINGFUNC
fixed_t FixedRescale(fixed_t value, fixed_t inmin, fixed_t inmax, easingfunc_t easing_func, fixed_t outmin, fixed_t outmax);
INT16 IntRescale(INT16 value, INT16 inmin, INT16 inmax, easingfunc_t easing_func, INT16 outmin, INT16 outmax);
#ifdef __cplusplus #ifdef __cplusplus
} // extern "C" } // extern "C"
#endif #endif