Fix chat messages being krangled on dedicated servers

This commit is contained in:
AJ Martinez 2023-05-14 21:34:25 -07:00
parent 9b08ca4c75
commit 6184ba60c5
2 changed files with 2 additions and 2 deletions

View file

@ -4981,7 +4981,7 @@ static void PT_Say(int node)
say_pak say = netbuffer->u.say;
if (playernode[say.source] != node)
if (playernode[say.source] != node && say.source != servernode)
return; // Spoofed source!
if ((cv_mute.value || say.flags & (HU_CSAY|HU_SHOUT)) && say.source != serverplayer && !(IsPlayerAdmin(say.source)))

View file

@ -511,7 +511,7 @@ void DoSayCommand(char *message, SINT8 target, UINT8 flags, UINT8 source)
char *msg = &buf[3];
// Enforce shout for the dedicated server.
if (dedicated && !(flags & HU_CSAY))
if (dedicated && source == serverplayer && !(flags & HU_CSAY))
{
flags |= HU_SHOUT;
}