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Fix chat messages being krangled on dedicated servers
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9b08ca4c75
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2 changed files with 2 additions and 2 deletions
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@ -4981,7 +4981,7 @@ static void PT_Say(int node)
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say_pak say = netbuffer->u.say;
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if (playernode[say.source] != node)
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if (playernode[say.source] != node && say.source != servernode)
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return; // Spoofed source!
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if ((cv_mute.value || say.flags & (HU_CSAY|HU_SHOUT)) && say.source != serverplayer && !(IsPlayerAdmin(say.source)))
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@ -511,7 +511,7 @@ void DoSayCommand(char *message, SINT8 target, UINT8 flags, UINT8 source)
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char *msg = &buf[3];
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// Enforce shout for the dedicated server.
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if (dedicated && !(flags & HU_CSAY))
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if (dedicated && source == serverplayer && !(flags & HU_CSAY))
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{
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flags |= HU_SHOUT;
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}
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