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	Battle: fix being able to gain points or win from "final" KO after round ends
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					 1 changed files with 6 additions and 0 deletions
				
			
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			@ -3897,6 +3897,12 @@ void K_BattleAwardHit(player_t *player, player_t *victim, mobj_t *inflictor, UIN
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		return;
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	}
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	if (player->exiting)
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	{
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		// The round has already ended, don't mess with points
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		return;
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	}
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	if ((inflictor && !P_MobjWasRemoved(inflictor)) && (inflictor->type == MT_BANANA && inflictor->health > 1))
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	{
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		trapItem = true;
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