Handle typing dot y offset in lump

One less thing to do in the code.
This commit is contained in:
James R 2021-02-16 13:03:36 -08:00
parent 34744b03b1
commit 62ca621827

View file

@ -2619,8 +2619,6 @@ static void K_DrawTypingNotifier(fixed_t x, fixed_t y, player_t *p)
{
V_DrawFixedPatch(x, y, FRACUNIT, V_HUDTRANS|V_SPLITSCREEN, kp_talk, NULL);
y += 4*FRACUNIT;
/* spacing closer with the last two looks a better most of the time */
K_DrawTypingDot(x + 3*FRACUNIT, y, 15, p);
K_DrawTypingDot(x + 6*FRACUNIT - FRACUNIT/3, y, 31, p);