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Handle typing dot y offset in lump
One less thing to do in the code.
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@ -2619,8 +2619,6 @@ static void K_DrawTypingNotifier(fixed_t x, fixed_t y, player_t *p)
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{
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V_DrawFixedPatch(x, y, FRACUNIT, V_HUDTRANS|V_SPLITSCREEN, kp_talk, NULL);
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y += 4*FRACUNIT;
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/* spacing closer with the last two looks a better most of the time */
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K_DrawTypingDot(x + 3*FRACUNIT, y, 15, p);
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K_DrawTypingDot(x + 6*FRACUNIT - FRACUNIT/3, y, 31, p);
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