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Remove these 2 calls to HWR_UnlockCachedPatch
From what I can tell, this is not in SRB2 master or next. I'm uncertain about this, but Jeck has had zero crashes with this.
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2 changed files with 1 additions and 3 deletions
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@ -419,7 +419,6 @@ static void md2_loadTexture(md2_t *model)
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}
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HWD.pfnSetTexture(grpatch->mipmap);
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HWR_UnlockCachedPatch(grpatch);
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}
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// -----------------+
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@ -470,7 +469,6 @@ static void md2_loadBlendTexture(md2_t *model)
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}
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HWD.pfnSetTexture(grpatch->mipmap); // We do need to do this so that it can be cleared and knows to recreate it when necessary
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HWR_UnlockCachedPatch(grpatch);
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Z_Free(filename);
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}
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@ -62,7 +62,7 @@ enum
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PU_CACHE_UNLOCKED = 101, // Note: unused
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PU_HWRCACHE_UNLOCKED = 102, // 'unlocked' PU_HWRCACHE memory:
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// 'second-level' cache for graphics
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// stored in hardware format and downloaded as needed
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// stored in hardware format and downloaded as needed
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PU_HWRPATCHINFO_UNLOCKED = 103, // 'unlocked' PU_HWRPATCHINFO memory
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PU_HWRMODELTEXTURE_UNLOCKED = 104, // 'unlocked' PU_HWRMODELTEXTURE memory
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};
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