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Maces have shadows
Maces have afterimages
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1 changed files with 8 additions and 0 deletions
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@ -7467,6 +7467,13 @@ void P_MobjThinker(mobj_t *mobj)
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if (mobj->flags2 & MF2_NIGHTSPULL)
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P_NightsItemChase(mobj);
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break;
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case MT_SMALLMACE:
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case MT_BIGMACE:
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{
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mobj_t *ghostmo = P_SpawnGhostMobj(mobj);
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ghostmo->fuse = 4;
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}
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break;
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case MT_SHELL:
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if (mobj->threshold > TICRATE)
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mobj->threshold--;
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@ -8432,6 +8439,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
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switch (mobj->type)
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{
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case MT_PLAYER:
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case MT_BIGMACE: case MT_SMALLMACE:
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//case MT_RANDOMITEM:
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case MT_BANANAITEM: case MT_BANANASHIELD:
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case MT_TRIPLEBANANASHIELD1: case MT_TRIPLEBANANASHIELD2: case MT_TRIPLEBANANASHIELD3:
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