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For now, remove visual device warnings on control menu
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parent
d0db7e4381
commit
65fcfbbb2e
1 changed files with 8 additions and 3 deletions
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@ -2815,6 +2815,7 @@ void M_DrawProfileControls(void)
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{
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{
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UINT32 vflags = V_6WIDTHSPACE;
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UINT32 vflags = V_6WIDTHSPACE;
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INT32 gc = currentMenu->menuitems[i].mvar1;
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INT32 gc = currentMenu->menuitems[i].mvar1;
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UINT8 available = 0, set = 0;
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UINT8 available = 0, set = 0;
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// Get userbound controls...
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// Get userbound controls...
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@ -2831,8 +2832,12 @@ void M_DrawProfileControls(void)
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buf[0] = '\0';
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buf[0] = '\0';
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// Cool as is this, this doesn't actually help show accurate info because of how some players would set inputs with keyboard and controller at once in a volatile way...
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// @TODO: Address that mess, somehow?
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// Can't reach any of them?
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// Can't reach any of them?
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if (available == 0)
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/*if (available == 0)
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{
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{
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if (((3*optionsmenu.ticker)/(2*TICRATE)) & 1) // 1.5 seconds
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if (((3*optionsmenu.ticker)/(2*TICRATE)) & 1) // 1.5 seconds
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{
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{
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@ -2870,12 +2875,12 @@ void M_DrawProfileControls(void)
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{
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{
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vflags |= V_REDMAP;
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vflags |= V_REDMAP;
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}
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}
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}
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}*/
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if (buf[0])
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if (buf[0])
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;
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;
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else if (!set)
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else if (!set)
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strcpy(buf, "NOT BOUND");
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strcpy(buf, "\x85NOT BOUND");
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else
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else
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{
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{
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for (k = 0; k < MAXINPUTMAPPING; k++)
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for (k = 0; k < MAXINPUTMAPPING; k++)
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