Final cleanup of old experiments

This commit is contained in:
AJ Martinez 2023-02-25 15:56:38 -07:00
parent 6b3d6ed406
commit 6647ed4b14
2 changed files with 1 additions and 3 deletions

View file

@ -1333,7 +1333,6 @@ static void CL_ReloadReceivedSavegame(void)
for (i = 0; i <= r_splitscreen; i++)
{
P_ForceLocalAngle(&players[displayplayers[i]], players[displayplayers[i]].angleturn);
//P_ForceLocalAngle(&players[displayplayers[i]], players[displayplayers[i]].cmd.angle);
}
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
@ -3649,7 +3648,6 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
}
P_ForceLocalAngle(newplayer, newplayer->angleturn);
//P_ForceLocalAngle(newplayer, newplayer->cmd.angle);
D_SendPlayerConfig(splitscreenplayer);
addedtogame = true;

View file

@ -1096,7 +1096,7 @@ static void G_DoAnglePrediction(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer, p
}
//if (player->pflags & PF_DRIFTEND)
if (false)
if (false) // Left here in case it needs unsealing later. This tried to replicate an old localcam function, but this behavior was unpopular in tests.
{
localangle[ssplayer - 1] = player->mo->angle;
}