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Nevermind the FixedMul
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@ -3637,7 +3637,7 @@ void A_AttractChase(mobj_t *actor)
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P_TeleportMove(actor,
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actor->target->x + FixedMul(dist, FINECOSINE(actor->angle >> ANGLETOFINESHIFT)),
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actor->target->y + FixedMul(dist, FINESINE(actor->angle >> ANGLETOFINESHIFT)),
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actor->z + FixedMul(actor->target->scale, 24<<FRACBITS) * P_MobjFlip(actor));
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actor->z + actor->target->scale * 24 * P_MobjFlip(actor));
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actor->angle += ANG30;
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actor->extravalue1++;
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