Nevermind the FixedMul

This commit is contained in:
James R 2019-10-05 12:46:24 -07:00
parent f1e5f64e66
commit 675c896417

View file

@ -3637,7 +3637,7 @@ void A_AttractChase(mobj_t *actor)
P_TeleportMove(actor,
actor->target->x + FixedMul(dist, FINECOSINE(actor->angle >> ANGLETOFINESHIFT)),
actor->target->y + FixedMul(dist, FINESINE(actor->angle >> ANGLETOFINESHIFT)),
actor->z + FixedMul(actor->target->scale, 24<<FRACBITS) * P_MobjFlip(actor));
actor->z + actor->target->scale * 24 * P_MobjFlip(actor));
actor->angle += ANG30;
actor->extravalue1++;