Merge lua_mobjlib.c

This commit is contained in:
SteelT 2020-08-10 12:34:10 -04:00
parent d502ca31cb
commit 676bdc8cba

View file

@ -89,16 +89,12 @@ enum mobj_e {
mobj_cvmem,
mobj_standingslope,
mobj_colorized,
<<<<<<< HEAD
mobj_mirrored,
mobj_shadowscale,
mobj_whiteshadow,
mobj_sprxoff,
mobj_spryoff,
mobj_sprzoff
=======
mobj_mirrored,
mobj_shadowscale
>>>>>>> srb2/next
};
static const char *const mobj_opt[] = {
@ -493,16 +489,6 @@ static int mobj_set(lua_State *L)
return UNIMPLEMENTED;
case mobj_angle:
mo->angle = luaL_checkangle(L, 3);
<<<<<<< HEAD
if (mo->player == &players[consoleplayer])
localangle[0] = mo->angle;
else if (mo->player == &players[displayplayers[1]])
localangle[1] = mo->angle;
else if (mo->player == &players[displayplayers[2]])
localangle[2] = mo->angle;
else if (mo->player == &players[displayplayers[3]])
localangle[3] = mo->angle;
=======
if (mo->player)
P_SetPlayerAngle(mo->player, mo->angle);
break;
@ -511,7 +497,6 @@ static int mobj_set(lua_State *L)
break;
case mobj_roll:
mo->roll = luaL_checkangle(L, 3);
>>>>>>> srb2/next
break;
case mobj_rollangle:
mo->rollangle = luaL_checkangle(L, 3);