Fix gachatarget hitbox

Fixes the targets in sealed star 8 having really small hitboxes
This commit is contained in:
SteelT 2024-01-14 23:07:34 -05:00
parent 281d4e72bd
commit 678250ab3c
2 changed files with 20 additions and 21 deletions

View file

@ -34120,8 +34120,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // xdeathstate S_NULL, // xdeathstate
sfx_None, // deathsound sfx_None, // deathsound
0, // speed 0, // speed
32*4*FRACUNIT,// radius 32*FRACUNIT,// radius
64*4*FRACUNIT,// height 64*FRACUNIT,// height
0, // dispoffset 0, // dispoffset
0, // mass 0, // mass
0, // damage 0, // damage

View file

@ -613,8 +613,7 @@ void Obj_SSChainMobjThink(mobj_t* mo)
void Obj_SSGachaTargetMobjSpawn(mobj_t* mo) void Obj_SSGachaTargetMobjSpawn(mobj_t* mo)
{ {
mo->scale *= 4; P_InstaScale(mo, 4*mo->scale);
mo->destscale = mo->scale;
} }
void Obj_SSCabotronMobjSpawn(mobj_t* mo) void Obj_SSCabotronMobjSpawn(mobj_t* mo)