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Fix gachatarget hitbox
Fixes the targets in sealed star 8 having really small hitboxes
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2 changed files with 20 additions and 21 deletions
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@ -34120,8 +34120,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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32*4*FRACUNIT,// radius
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64*4*FRACUNIT,// height
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32*FRACUNIT,// radius
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64*FRACUNIT,// height
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0, // dispoffset
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0, // mass
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0, // damage
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@ -613,8 +613,7 @@ void Obj_SSChainMobjThink(mobj_t* mo)
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void Obj_SSGachaTargetMobjSpawn(mobj_t* mo)
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{
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mo->scale *= 4;
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mo->destscale = mo->scale;
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P_InstaScale(mo, 4*mo->scale);
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}
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void Obj_SSCabotronMobjSpawn(mobj_t* mo)
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