SF_BADNIK: scale death sprite by 2x

This commit is contained in:
James R 2024-03-11 01:55:45 -07:00
parent 44666f0c2e
commit 6845ae30d7

View file

@ -1939,6 +1939,9 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
if (skins[target->player->skin].flags & SF_BADNIK)
{
P_SpawnBadnikExplosion(target);
target->spritexscale = 2*FRACUNIT;
target->spriteyscale = 2*FRACUNIT;
target->flags |= MF_NOSQUISH;
}
}