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SF_BADNIK: scale death sprite by 2x
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1 changed files with 3 additions and 0 deletions
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@ -1939,6 +1939,9 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
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if (skins[target->player->skin].flags & SF_BADNIK)
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{
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P_SpawnBadnikExplosion(target);
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target->spritexscale = 2*FRACUNIT;
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target->spriteyscale = 2*FRACUNIT;
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target->flags |= MF_NOSQUISH;
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}
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}
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