M_DrawPause: Adjust names of Tutorial Mode gamecontrol hints

- No more "Respawn" - shows "Bail / Burst" instead
- Added spaces to "Spin Dash" and "Item / Rings" for consistency
This commit is contained in:
toaster 2025-08-28 14:29:15 +01:00
parent a6f71215ec
commit 69241774f8

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@ -6424,11 +6424,11 @@ void M_DrawPause(void)
K_DrawGameControl(4, 184 - 60 + offset/2, 0, "<left> <right> <up> <down> Steering", 0, TINY_FONT, 0);
K_DrawGameControl(4, 184 - 45 + offset/2, 0, "<a> Accelerate", 0, TINY_FONT, 0);
K_DrawGameControl(4, 184 - 30 + offset/2, 0, "<b> Look Back", 0, TINY_FONT, 0);
K_DrawGameControl(4, 184 - 15 + offset/2, 0, "<c> Spindash", 0, TINY_FONT, 0);
K_DrawGameControl(4, 184 - 0 + offset/2, 0, "<l> Item/Rings", 0, TINY_FONT, 0);
K_DrawGameControl(4, 184 - 15 + offset/2, 0, "<c> Spin Dash", 0, TINY_FONT, 0);
K_DrawGameControl(4, 184 - 0 + offset/2, 0, "<l> Item / Rings", 0, TINY_FONT, 0);
K_DrawGameControl(90, 184 - 45 + offset/2, 0, "<x> Brake", 0, TINY_FONT, 0);
K_DrawGameControl(90, 184 - 30 + offset/2, 0, "<y> Respawn", 0, TINY_FONT, 0);
K_DrawGameControl(90, 184 - 30 + offset/2, 0, "<y> Bail / Burst", 0, TINY_FONT, 0);
K_DrawGameControl(90, 184 - 15 + offset/2, 0, "<z> Dialogue / Action", 0, TINY_FONT, 0);
K_DrawGameControl(90, 184 - 0 + offset/2, 0, "<r> Drift", 0, TINY_FONT, 0);
}