Apply momentum based squash and stretch to every object

Also netsave.
This commit is contained in:
James R 2021-11-28 22:43:48 -08:00
parent 5b86a70db2
commit 696ca049d8
8 changed files with 60 additions and 45 deletions

View file

@ -487,7 +487,6 @@ typedef struct player_s
fixed_t speed; // Player's speed (distance formula of MOMX and MOMY values)
fixed_t lastspeed;
fixed_t lastmomz;
INT32 deadtimer; // End game if game over lasts too long
tic_t exiting; // Exitlevel timer

View file

@ -2536,7 +2536,6 @@ void K_KartMoveAnimation(player_t *player)
// Update lastspeed value -- we use to display slow driving frames instead of fast driving when slowing down.
player->lastspeed = player->speed;
player->lastmomz = player->mo->momz;
}
static void K_TauntVoiceTimers(player_t *player)
@ -4509,6 +4508,42 @@ void K_DriftDustHandling(mobj_t *spawner)
}
}
void K_Squish(mobj_t *mo)
{
const fixed_t maxstretch = 2*FRACUNIT;
const fixed_t factor = 3 * mo->height / 2;
const fixed_t threshold = factor / 6;
const fixed_t old3dspeed = abs(mo->lastmomz);
const fixed_t new3dspeed = abs(mo->momz);
const fixed_t delta = abs(old3dspeed - new3dspeed);
if (delta > threshold)
{
mo->spritexscale =
FRACUNIT + FixedDiv(delta, factor);
if (mo->spritexscale > maxstretch)
mo->spritexscale = maxstretch;
if (abs(new3dspeed) > abs(old3dspeed))
{
mo->spritexscale =
FixedDiv(FRACUNIT, mo->spritexscale);
}
}
else
{
mo->spritexscale -=
(mo->spritexscale - FRACUNIT)
/ (mo->spritexscale < FRACUNIT ? 8 : 2);
}
mo->spriteyscale =
FixedDiv(FRACUNIT, mo->spritexscale);
}
static mobj_t *K_FindLastTrailMobj(player_t *player)
{
mobj_t *trail;

View file

@ -76,6 +76,7 @@ void K_SpawnSparkleTrail(mobj_t *mo);
void K_SpawnWipeoutTrail(mobj_t *mo, boolean offroad);
void K_SpawnDraftDust(mobj_t *mo);
void K_DriftDustHandling(mobj_t *spawner);
void K_Squish(mobj_t *mo);
mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing, INT32 defaultDir, INT32 altthrow);
void K_PuntMine(mobj_t *mine, mobj_t *punter);
void K_DoSneaker(player_t *player, INT32 type);

View file

@ -8616,7 +8616,7 @@ void P_MobjThinker(mobj_t *mobj)
return;
}
mobj->eflags &= ~(MFE_PUSHED|MFE_SPRUNG|MFE_JUSTBOUNCEDWALL|MFE_DAMAGEHITLAG);
mobj->eflags &= ~(MFE_PUSHED|MFE_SPRUNG|MFE_JUSTBOUNCEDWALL|MFE_DAMAGEHITLAG|MFE_SLOPELAUNCHED);
tmfloorthing = tmhitthing = NULL;
@ -8867,6 +8867,11 @@ void P_MobjThinker(mobj_t *mobj)
default:
break;
}
if (!(mobj->eflags & MFE_SLOPELAUNCHED))
K_Squish(mobj);
mobj->lastmomz = mobj->momz;
}
// Quick, optimized function for the Rail Rings

View file

@ -249,6 +249,8 @@ typedef enum
MFE_JUSTBOUNCEDWALL = 1<<12,
// SRB2Kart: In damage hitlag (displays different visual efx)
MFE_DAMAGEHITLAG = 1<<13,
// Slope physics sent you airborne
MFE_SLOPELAUNCHED = 1<<14,
// free: to and including 1<<15
} mobjeflag_t;
@ -360,6 +362,7 @@ typedef struct mobj_s
fixed_t friction;
fixed_t movefactor;
fixed_t lastmomz;
INT32 fuse; // Does something in P_MobjThinker on reaching 0.
fixed_t watertop; // top of the water FOF the mobj is in

View file

@ -1534,7 +1534,8 @@ typedef enum
MD2_HITLAG = 1<<24,
MD2_WAYPOINTCAP = 1<<25,
MD2_KITEMCAP = 1<<26,
MD2_ITNEXT = 1<<27
MD2_ITNEXT = 1<<27,
MD2_LASTMOMZ = 1<<28,
} mobj_diff2_t;
typedef enum
@ -1775,6 +1776,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
diff2 |= MD2_KITEMCAP;
if (mobj->itnext)
diff2 |= MD2_ITNEXT;
if (mobj->lastmomz)
diff2 |= MD2_LASTMOMZ;
if (diff2 != 0)
diff |= MD_MORE;
@ -1968,6 +1971,10 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
{
WRITEINT32(save_p, mobj->hitlag);
}
if (diff2 & MD2_LASTMOMZ)
{
WRITEINT32(save_p, mobj->lastmomz);
}
WRITEUINT32(save_p, mobj->mobjnum);
}
@ -3062,6 +3069,10 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
{
mobj->hitlag = READINT32(save_p);
}
if (diff2 & MD2_LASTMOMZ)
{
mobj->lastmomz = READINT32(save_p);
}
if (diff & MD_REDFLAG)
{

View file

@ -844,6 +844,8 @@ void P_SlopeLaunch(mobj_t *mo)
mo->momy = slopemom.y;
mo->momz = slopemom.z;
#endif
mo->eflags |= MFE_SLOPELAUNCHED;
}
//CONS_Printf("Launched off of slope.\n");

View file

@ -1658,42 +1658,6 @@ static void P_DoBubbleBreath(player_t *player)
}
}
static void squish(player_t *player)
{
const fixed_t maxstretch = 2*FRACUNIT;
const fixed_t factor = 3 * player->mo->height / 2;
const fixed_t threshold = factor / 6;
const fixed_t old3dspeed = abs(player->lastmomz);
const fixed_t new3dspeed = abs(player->mo->momz);
const fixed_t delta = abs(old3dspeed - new3dspeed);
if (delta > threshold)
{
player->mo->spritexscale =
FRACUNIT + FixedDiv(delta, factor);
if (player->mo->spritexscale > maxstretch)
player->mo->spritexscale = maxstretch;
if (abs(new3dspeed) > abs(old3dspeed))
{
player->mo->spritexscale =
FixedDiv(FRACUNIT, player->mo->spritexscale);
}
}
else
{
player->mo->spritexscale -=
(player->mo->spritexscale - FRACUNIT)
/ (player->mo->spritexscale < FRACUNIT ? 8 : 2);
}
player->mo->spriteyscale =
FixedDiv(FRACUNIT, player->mo->spritexscale);
}
//#define OLD_MOVEMENT_CODE 1
static void P_3dMovement(player_t *player)
{
@ -1890,11 +1854,6 @@ static void P_3dMovement(player_t *player)
}
}
}
if (!player->powers[pw_justlaunched])
{
squish(player);
}
}
//