Fix bug with default background when transitioning between gametype select and Special Mode

This commit is contained in:
toaster 2023-12-05 21:38:06 +00:00
parent 60e6445fd2
commit 6d0f90216c

View file

@ -296,11 +296,6 @@ boolean M_LevelListFromGametype(INT16 gt)
{
music = currentMenu->music;
bgroutine = currentMenu->bgroutine;
// Not for the time attack ones
PLAY_CupSelectDef.menuitems[0].patch = \
PLAY_LevelSelectDef.menuitems[0].patch = \
currentMenu->menuitems[itemOn].patch;
}
menu_t *remap_menus[] = {
@ -319,6 +314,11 @@ boolean M_LevelListFromGametype(INT16 gt)
remap_menus[i]->music = music;
remap_menus[i]->bgroutine = bgroutine;
}
// Not for the time attack ones
PLAY_CupSelectDef.menuitems[0].patch = \
PLAY_LevelSelectDef.menuitems[0].patch = \
currentMenu->menuitems[itemOn].patch;
}
}