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Fix bug with default background when transitioning between gametype select and Special Mode
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parent
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commit
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1 changed files with 5 additions and 5 deletions
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@ -296,11 +296,6 @@ boolean M_LevelListFromGametype(INT16 gt)
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{
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{
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music = currentMenu->music;
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music = currentMenu->music;
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bgroutine = currentMenu->bgroutine;
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bgroutine = currentMenu->bgroutine;
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// Not for the time attack ones
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PLAY_CupSelectDef.menuitems[0].patch = \
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PLAY_LevelSelectDef.menuitems[0].patch = \
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currentMenu->menuitems[itemOn].patch;
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}
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}
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menu_t *remap_menus[] = {
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menu_t *remap_menus[] = {
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@ -319,6 +314,11 @@ boolean M_LevelListFromGametype(INT16 gt)
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remap_menus[i]->music = music;
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remap_menus[i]->music = music;
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remap_menus[i]->bgroutine = bgroutine;
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remap_menus[i]->bgroutine = bgroutine;
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}
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}
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// Not for the time attack ones
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PLAY_CupSelectDef.menuitems[0].patch = \
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PLAY_LevelSelectDef.menuitems[0].patch = \
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currentMenu->menuitems[itemOn].patch;
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}
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}
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}
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}
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